# Global Cinematic Setting
Grammar — Turn global cinematic setting onOff
Flags —Action
Turns on/off the aspects of cinematic mode that are not player-specific, such as game speed. This will also turn on fixed random seed, so random rolls done while in cinematic mode will come out the same every time it is run. These settings affect all players, so this action should not be used if some players in a game are viewing a cinematic while others are not. This action is intended to be used in conjunction with the “Cinematic Mode” action.
# Arguments
bool
<preset::OnOffOption> — On/Off
Returns — void
void libNtve_gf_GlobalCinematicSetting(bool lp_onOff);
# Related
Category: Cinematics / Cinematic Mode
- Cinematic Mode —
void
— libNtve_gf_CinematicMode - Global Cinematic Setting —
void
— libNtve_gf_GlobalCinematicSetting - Global Cinematic Setting (Fixed Seed On/Off) —
void
— libNtve_gf_GlobalCinematicSettingFixedSeedOnOff - Set Cinematic Transition Style —
void
— libNtve_gf_SetCinematicTransitionStyle - Player In Cinematic Mode —
bool
— libNtve_gf_PlayerInCinematicMode
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:890
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:893
TriggerExecute(gt_StartAI, true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(125), 1.5);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5684
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6245
VisEnable(c_visTypeFog, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:759
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
TriggerExecute(gt_MapInitialInfestation, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:764
Wait(0.2, c_timeReal);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4731
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5344
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:939
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:943
Wait(0.1, c_timeReal);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5952
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6528
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3523
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_Victory, true, false);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3905
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4447
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
GameTimeOfDayPause(true);
CreepSetSpeed(c_creepSpeedDecay, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4676
UnitGroupSelect(UnitGroup("VikingFighter", gv_p01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p01_USER, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
if ((gv_introCinematicCompleted == false)) {
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(474)), lv_fadeDuration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:972
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
VisRevealArea(gv_pLAYER_01_USER, RegionFromId(78), 0.1, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:979
UIAlertUnit("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/8B16EC05"), null, UnitFromId(311));
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5600
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5823
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:897
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:902
TriggerExecute(gt_IntroLanding, true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5102
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5445
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5595
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5657
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:750
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
autoBA160EAB_g = UnitGroup(null, gv_p03_DOMINION_WAREHOUSE, RegionFromId(1), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoBA160EAB_u = UnitGroupCount(autoBA160EAB_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:760
UnitGroupSelect(UnitGroup(null, gv_p01_USER, RegionFromId(8), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p01_USER, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5081
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5482
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5706
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5817
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5938
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6296
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6495
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);
UnitSelect(UnitFromId(1), gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6558
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6837
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7026
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11101
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11257
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11443
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11596
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11762
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11977
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12105
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12175
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p01_USER);
libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12459
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12686
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p01_USER);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4632
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4898
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5059
VisExploreArea(gv_p1_USER, RegionFromId(32), true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationDefault);
libNtve_gf_GlobalCinematicSetting(false);
gv_inCinematic = false;
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5162
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5305
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5445
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5509
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
CameraSave(gv_p1_USER);
libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5701
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5761
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:750
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
TriggerExecute(gt_StartUpgradesH, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:759
VisExploreArea(gv_pLAYER_01_USER, RegionFromId(23), true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4651
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4840
ActorSend(ActorFrom("::global.artifact"), "SetVisibility 1");
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER_01_USER);
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:841
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/04D269FC"), null, UnitGetPosition(UnitFromId(23)));
autoEBA866A8_g = UnitGroup(null, gv_pLAYER06_REBELS, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:853
Wait(0.1, c_timeGame);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(598)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4602
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5078
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:606
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:611
TriggerExecute(gt_StartHarvesting, true, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4759
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5039
gv_lowGroundIsSafe = true;
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
GameTimeOfDaySetLength(0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:967
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_StartAI, true, false);
Wait(0.1, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:972
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/20E5CE1C"), null, PointFromId(10));
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3940
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4242
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1056
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
VisRevealArea(gv_p1_USER, RegionFromId(29), 0.0, false);
Wait(0.1, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1061
UnitSelect(gv_tosh, gv_p1_USER, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(92)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5004
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5230
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:906
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
TriggerExecute(gt_P1Activate, true, false);
Wait(0.1, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:911
UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/0F00DF3E"), null, UnitGetPosition(UnitFromId(402)));
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(74)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5552
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5955
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6103
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6235
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_pLAYER01_USER);
PlayerSetState(gv_pLAYER01_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6387
}
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1184
}
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(true);
if ((gv_startingSequenceStarted == false)) {
TimerStart(gv_timer_Opening, 15.0, false, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1717
VisRevealerCreate(gv_p01_USER, RegionFromId(10));
gv_tutorial_Visibility = VisRevealerLastCreated();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1998
CameraSetBounds(PlayerGroupAll(), RegionFromId(17), true);
TriggerEnable(gt__0407Camera01LoopArrows, true);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2699
}
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4119
gf_SetInfantryArmorUpgrades(gv_p01_USER, 3);
gf_SetInfantryArmorUpgrades(gv_p02_SIMULATOR, 3);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5688
gv_con_SCV = UnitLastCreated();
gf_CreateInfoText(gv_con_SCV);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:6495
}
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:7928
gv_pro_Barracks = UnitLastCreated();
gf_CreateInfoText(gv_pro_Barracks);
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:9340
}
UnitGroupLoopEnd();
libNtve_gf_GlobalCinematicSetting(false);
GameCheatAllow(c_gameCheatVictory, false);
GameCheatAllow(c_gameCheatDefeat, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:691
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
autoB5D7B041_g = UnitGroup("StoneZealot", 0, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB5D7B041_u = UnitGroupCount(autoB5D7B041_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:706
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(26)), 1.5);
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4513
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_IntroBriefingCinematic, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5007
Wait(1.0, c_timeReal);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitClearSelection(gv_p1_USER);
PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:700
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UnitIssueOrder(UnitFromId(317), OrderTargetingPoint(AbilityCommand("SpecOpsDropshipTransport", 2), PointFromId(463)), c_orderQueueReplace);
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B8B156BC"), null, PointFromId(10));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:704
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B8B156BC"), null, PointFromId(10));
libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus02.sc2map/MapScript.galaxy:5007
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
TriggerExecute(gt_BriefingScene00, true, true);