# Global Cinematic Setting

Grammar — Turn global cinematic setting onOff
FlagsAction

Turns on/off the aspects of cinematic mode that are not player-specific, such as game speed. This will also turn on fixed random seed, so random rolls done while in cinematic mode will come out the same every time it is run. These settings affect all players, so this action should not be used if some players in a game are viewing a cinematic while others are not. This action is intended to be used in conjunction with the “Cinematic Mode” action.

# Arguments

Returns — void

void libNtve_gf_GlobalCinematicSetting(bool lp_onOff);

Category: Cinematics / Cinematic Mode

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1333
libNtve_gf_GlobalCinematicSetting(true)
// L1460
libNtve_gf_GlobalCinematicSetting(false)
// L997
libNtve_gf_GlobalCinematicSetting(false)
// L1158
libNtve_gf_GlobalCinematicSetting(false)
// L1339
libNtve_gf_GlobalCinematicSetting(false)
// L2819
libNtve_gf_GlobalCinematicSetting(true)
// L2946
libNtve_gf_GlobalCinematicSetting(false)
// L1614
libNtve_gf_GlobalCinematicSetting(true)
// L1837
libNtve_gf_GlobalCinematicSetting(false)
// L1533
libNtve_gf_GlobalCinematicSetting(true)
// L1739
libNtve_gf_GlobalCinematicSetting(false)
// L2005
libNtve_gf_GlobalCinematicSetting(true)
// L2212
libNtve_gf_GlobalCinematicSetting(false)
// L2302
libNtve_gf_GlobalCinematicSetting(true)
// L2498
libNtve_gf_GlobalCinematicSetting(false)
// L946
libNtve_gf_GlobalCinematicSetting(false)
// L1108
libNtve_gf_GlobalCinematicSetting(false)
// L1275
libNtve_gf_GlobalCinematicSetting(false)
// L2661
libNtve_gf_GlobalCinematicSetting(true)
// L2810
libNtve_gf_GlobalCinematicSetting(false)
// L1369
libNtve_gf_GlobalCinematicSetting(true)
// L1456
libNtve_gf_GlobalCinematicSetting(false)
// L1010
libNtve_gf_GlobalCinematicSetting(false)
// L1178
libNtve_gf_GlobalCinematicSetting(false)
// L1348
libNtve_gf_GlobalCinematicSetting(false)
// L2806
libNtve_gf_GlobalCinematicSetting(true)
// L2966
libNtve_gf_GlobalCinematicSetting(false)
// L1312
libNtve_gf_GlobalCinematicSetting(true)
// L1397
libNtve_gf_GlobalCinematicSetting(false)
// L890
libNtve_gf_GlobalCinematicSetting(true)
// L893
libNtve_gf_GlobalCinematicSetting(false)
// L5684
libNtve_gf_GlobalCinematicSetting(true)
// L6245
libNtve_gf_GlobalCinematicSetting(true)
// L759
libNtve_gf_GlobalCinematicSetting(true)
// L764
libNtve_gf_GlobalCinematicSetting(false)
// L4731
libNtve_gf_GlobalCinematicSetting(true)
// L5344
libNtve_gf_GlobalCinematicSetting(true)
// L939
libNtve_gf_GlobalCinematicSetting(true)
// L943
libNtve_gf_GlobalCinematicSetting(false)
// L5952
libNtve_gf_GlobalCinematicSetting(true)
// L6528
libNtve_gf_GlobalCinematicSetting(true)
// L3523
libNtve_gf_GlobalCinematicSetting(true)
// L3905
libNtve_gf_GlobalCinematicSetting(true)
// L4447
libNtve_gf_GlobalCinematicSetting(true)
// L4676
libNtve_gf_GlobalCinematicSetting(false)
// L972
libNtve_gf_GlobalCinematicSetting(true)
// L979
libNtve_gf_GlobalCinematicSetting(false)
// L5600
libNtve_gf_GlobalCinematicSetting(true)
// L5823
libNtve_gf_GlobalCinematicSetting(true)
// L897
libNtve_gf_GlobalCinematicSetting(true)
// L902
libNtve_gf_GlobalCinematicSetting(false)
// L5102
libNtve_gf_GlobalCinematicSetting(true)
// L5445
libNtve_gf_GlobalCinematicSetting(true)
// L5595
libNtve_gf_GlobalCinematicSetting(false)
// L5657
libNtve_gf_GlobalCinematicSetting(true)
// L750
libNtve_gf_GlobalCinematicSetting(true)
// L760
libNtve_gf_GlobalCinematicSetting(false)
// L5081
libNtve_gf_GlobalCinematicSetting(true)
// L5482
libNtve_gf_GlobalCinematicSetting(true)
// L5706
libNtve_gf_GlobalCinematicSetting(false)
// L5817
libNtve_gf_GlobalCinematicSetting(true)
// L5938
libNtve_gf_GlobalCinematicSetting(true)
// L6296
libNtve_gf_GlobalCinematicSetting(true)
// L6495
libNtve_gf_GlobalCinematicSetting(false)
// L6558
libNtve_gf_GlobalCinematicSetting(true)
// L6837
libNtve_gf_GlobalCinematicSetting(false)
// L7026
libNtve_gf_GlobalCinematicSetting(true)
// L11101
libNtve_gf_GlobalCinematicSetting(true)
// L11257
libNtve_gf_GlobalCinematicSetting(true)
// L11443
libNtve_gf_GlobalCinematicSetting(false)
// L11596
libNtve_gf_GlobalCinematicSetting(true)
// L11762
libNtve_gf_GlobalCinematicSetting(false)
// L11977
libNtve_gf_GlobalCinematicSetting(true)
// L12105
libNtve_gf_GlobalCinematicSetting(false)
// L12175
libNtve_gf_GlobalCinematicSetting(true)
// L12459
libNtve_gf_GlobalCinematicSetting(false)
// L12686
libNtve_gf_GlobalCinematicSetting(true)
// L4632
libNtve_gf_GlobalCinematicSetting(true)
// L4898
libNtve_gf_GlobalCinematicSetting(true)
// L5059
libNtve_gf_GlobalCinematicSetting(false)
// L5162
libNtve_gf_GlobalCinematicSetting(false)
// L5305
libNtve_gf_GlobalCinematicSetting(true)
// L5445
libNtve_gf_GlobalCinematicSetting(false)
// L5509
libNtve_gf_GlobalCinematicSetting(true)
// L5701
libNtve_gf_GlobalCinematicSetting(false)
// L5761
libNtve_gf_GlobalCinematicSetting(true)
// L750
libNtve_gf_GlobalCinematicSetting(true)
// L759
libNtve_gf_GlobalCinematicSetting(false)
// L4651
libNtve_gf_GlobalCinematicSetting(true)
// L4840
libNtve_gf_GlobalCinematicSetting(true)
// L841
libNtve_gf_GlobalCinematicSetting(true)
// L853
libNtve_gf_GlobalCinematicSetting(false)
// L4602
libNtve_gf_GlobalCinematicSetting(true)
// L5078
libNtve_gf_GlobalCinematicSetting(true)
// L606
libNtve_gf_GlobalCinematicSetting(true)
// L611
libNtve_gf_GlobalCinematicSetting(false)
// L4759
libNtve_gf_GlobalCinematicSetting(true)
// L5039
libNtve_gf_GlobalCinematicSetting(true)
// L967
libNtve_gf_GlobalCinematicSetting(true)
// L972
libNtve_gf_GlobalCinematicSetting(false)