# Player In Cinematic Mode

Grammar — Player player is in cinematic mode
FlagsFunction

Returns true if the specified player has cinematic mode turned on.

# Arguments

  • int — Player

Returns — bool

bool libNtve_gf_PlayerInCinematicMode(int lp_player);

Category: Cinematics / Cinematic Mode

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L814
libNtve_gf_PlayerInCinematicMode(1)

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L718
libNtve_gf_PlayerInCinematicMode(1)
// L718
libNtve_gf_PlayerInCinematicMode(1)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L863
libNtve_gf_PlayerInCinematicMode(1)
// L873
libNtve_gf_PlayerInCinematicMode(1)
// L898
libNtve_gf_PlayerInCinematicMode(1)
// L925
libNtve_gf_PlayerInCinematicMode(1)
// L929
libNtve_gf_PlayerInCinematicMode(1)
// L937
libNtve_gf_PlayerInCinematicMode(1)
// L2544
libNtve_gf_PlayerInCinematicMode(1)
// L2584
libNtve_gf_PlayerInCinematicMode(1)
// L4413
libNtve_gf_PlayerInCinematicMode(1)
// L4439
libNtve_gf_PlayerInCinematicMode(1)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L12251
libNtve_gf_PlayerInCinematicMode(1)

# campaigns/void.sc2campaign

MapScript.galaxy

// L605
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L645
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L680
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L713
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L759
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L798
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1115
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1155
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1203
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1269
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L3289
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4581
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5062
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5123
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5154
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5215
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5246
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5278
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5331
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1253
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1295
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4003
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4665
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4705
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4737
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4791
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4822
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4939
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5487
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5568
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5600
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1114
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4635
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4668
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4692
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4752
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4814
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4875
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4907
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4938
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L2767
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L3160
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L3212
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4459
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4842
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4885
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4933
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6197
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6275
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6307
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6368
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6400
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6511
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4778
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4998
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1385
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1416
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1451
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6806
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6838
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6900
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6932
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L6994
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L7025
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L7087
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L605
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L645
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L680
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L713
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L759
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L798
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1115
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1155
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1203
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1269
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L3289
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L4581
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5062
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5123
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5154
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5215
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5246
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5278
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L5331
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1253
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)
// L1295
libNtve_gf_PlayerInCinematicMode(gv_pLAYER_01_USER)