# Cinematic Mode

Grammar — Turn cinematic mode onOff for players over duration seconds
FlagsAction

Turns on/off cinematic mode for a player(s). Cinematic mode hides the normal gameplay UI. When cinematic mode is turned on, the state of the gameplay UI is cached, and when cinematic mode is turned off, the state of the gameplay UI is restored from that cache. Therefore, changing visibility settings of gameplay UI elements while cinematic mode is turned on will have no effect. This mode will also mute certain sound channels.

# Arguments

  • bool<preset::OnOffOption> — On/Off
  • playergroup — Players
  • fixed — Duration

Returns — void

void libNtve_gf_CinematicMode(
	bool lp_onOff,
	playergroup lp_players,
	fixed lp_duration,
);

Category: Cinematics / Cinematic Mode

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8644

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryDoodad, 0.0, 0.0);
    GameSetLighting("ArcadeCityLight", 0.0);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    TriggerEnable(gt_EscapeKeyMenu, false);
    libNtve_gf_HideScreenButton(false, gv_c_ScreenButton_Quit);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8906

    Wait(1.0, c_timeReal);
    CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleUI, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:889


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:892

    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(125), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5683

    AITimePause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6244

    VisEnable(c_visTypeMask, false);
    VisEnable(c_visTypeFog, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:758


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:763

    TriggerExecute(gt_MapInitialInfestation, true, false);
    Wait(0.2, c_timeReal);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4730

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5343

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:938


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:942

    TriggerExecute(gt_StartAI, true, false);
    Wait(0.1, c_timeReal);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5951

    libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER05_COLONISTSTRUCTURES, libNtve_ge_AllianceSetting_Enemy);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6527

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3522

    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_Victory, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3904

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4446

    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    GameTimeOfDayPause(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4675

    RegionPlayableMapSet(RegionFromId(1));
    UnitGroupSelect(UnitGroup("VikingFighter", gv_p01_USER, RegionFromId(18), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p01_USER, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    if ((gv_introCinematicCompleted == false)) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:971


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:978

    UnitSelect(UnitFromId(311), gv_pLAYER_01_USER, true);
    UIAlertUnit("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/8B16EC05"), null, UnitFromId(311));
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5599

    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5822

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:896


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:901

    Wait(0.1, c_timeReal);
    TriggerExecute(gt_IntroLanding, true, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5101

    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5444

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5594

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5656

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:749


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    autoBA160EAB_g = UnitGroup(null, gv_p03_DOMINION_WAREHOUSE, RegionFromId(1), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:759

    }
    UnitGroupSelect(UnitGroup(null, gv_p01_USER, RegionFromId(8), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), gv_p01_USER, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5080

    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5481

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p01_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5705

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5816

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5937

    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6295

    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6494

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6557

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6836

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), lv_fadeDuration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:7025

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11100

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11256

    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11442

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11595

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11761

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11976

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12104

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12174

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12458

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12685

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4631

    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4897

    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p1_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5058

    VisExploreArea(gv_p1_USER, RegionEntireMap(), false, false);
    VisExploreArea(gv_p1_USER, RegionFromId(32), true, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationDefault);
    libNtve_gf_GlobalCinematicSetting(false);
    gv_inCinematic = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5161

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5304

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    libNtve_gf_StoreUnitSelection(gv_p1_USER, libNtve_ge_UnitSelectionStoreOption_ClearUnitSelection);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5444

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5508

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    CameraSave(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5700

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5760

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:749


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:758

    UIAlertUnit("Trigger", gv_pLAYER_01_USER, StringToText(""), null, UnitFromId(18));
    VisExploreArea(gv_pLAYER_01_USER, RegionFromId(23), true, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4650

    GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4839

    libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "TRaynor02MineLift", c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
    ActorSend(ActorFrom("::global.artifact"), "SetVisibility 1");
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:840


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/04D269FC"), null, UnitGetPosition(UnitFromId(23)));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:852

    TriggerExecute(gt_StartAI, true, false);
    Wait(0.1, c_timeGame);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(598)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:4601

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor03.sc2map/MapScript.galaxy:5077

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11841

    TriggerExecute(lp_callbackPre, true, false);
    if ((lp_changeScreenMode == true)) {
        libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11871

    gf_SetAllSoundChannelVolumesStoryMode(libNtve_ge_VolumeChannelMode_Game);
    if ((lp_changeScreenMode == true)) {
        libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11890

    // Implementation
    libCamp_gf_HideStoryUI(false, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategorySEmitters, 0.0, 0.5);
    gf_TurnClickablesOnOff(gv_clickables, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:11897

    UISetCursorVisible(PlayerGroupAll(), true);
    gf_TurnClickablesOnOff(gv_clickables, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 0.0);
    libCamp_gf_HideStoryUI(true, true);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12466

    gf_PauseFlashing(true);
    gf_PauseNewItemInfo(true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_GoToRoom(ge_RoomID_RoomVoid, false);
    gf_HideAllActors(false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12530

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gf_SceneCleanup();
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_TurnClickablesOnOff(gv_clickables, true);
    gf_PauseFlashing(false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12943

    gf_TurnClickablesOnOff(gv_clickables, false);
    gf_SetWorldMode(ge_WorldMode_WorldModeSubspaceScene);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_GoToRoom(ge_RoomID_RoomVoid, false);
    UISetWorldVisible(PlayerGroupAll(), false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12960

    UISetWorldVisible(PlayerGroupAll(), true);
    gf_StopAllTransmissionConversation();
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_SetWorldMode(ge_WorldMode_WorldModeGlobal);
    gf_TurnClickablesOnOff(gv_clickables, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:12980

    gf_SetIdleState(ge_IdleState_Busy);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
    gf_SetAllSoundChannelVolumesStoryMode(libNtve_ge_VolumeChannelMode_Cinematic);
    gf_LockActorReloading(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:13893

    gf_SetIdleState(ge_IdleState_Busy);
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    gf_SetAllSoundChannelVolumesStoryMode(libNtve_ge_VolumeChannelMode_Speech);
    gf_DebriefingPreload();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:605


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:610

    Wait(0.1, c_timeReal);
    TriggerExecute(gt_StartHarvesting, true, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p01_USER), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:4758

    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh01.sc2map/MapScript.galaxy:5038

    GameSetLighting("TTosh01Normal", 1.0);
    gv_lowGroundIsSafe = true;
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:966


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_StartAI, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:971

    Wait(0.1, c_timeGame);
    UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/20E5CE1C"), null, PointFromId(10));
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_p1_USER), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:3939

    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:4241

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1055


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    VisRevealArea(gv_p1_USER, RegionFromId(29), 0.0, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:1060

    Wait(0.1, c_timeGame);
    UnitSelect(gv_tosh, gv_p1_USER, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(92)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5003

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:5229

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:905


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    TriggerExecute(gt_P1Activate, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:910

    Wait(0.1, c_timeReal);
    UIAlertPoint("Trigger", gv_pLAYER01_USER, StringExternal("Param/Value/0F00DF3E"), null, UnitGetPosition(UnitFromId(402)));
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(74)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5551

    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:5954

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6102

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6234

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER01_USER);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:6386

        lv_fadeDuration = 1.0;
    }
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:690


    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    autoB5D7B041_g = UnitGroup("StoneZealot", 0, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:705

    UnitSelect(UnitGroupUnit(UnitGroup("CommandCenter", gv_p1_USER, RegionCircle(PointFromId(1), 16.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), 1), gv_p1_USER, true);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), 1.5);
    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(26)), 1.5);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:4512

    GameSetBackground(c_backgroundFixed, "ShakurasSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:5006

    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_p1_USER);