# Set Fog Density Over Time

Grammar — Set fog’s density to density over duration seconds
FlagsNative | Action

Sets the density of environmental fog. A higher value means thicker fog.

# Arguments

  • fixed — Density
  • fixed — Duration

Returns — void

native void FogSetDensityOverTime(fixed d, fixed timeRamp);

Category: Environment / Fog And Background

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L603
FogSetDensityOverTime(0.2, lp_dURATION)
// L627
FogSetDensityOverTime(0.1, lp_dURATION)
// L2435
FogSetDensityOverTime(0.2, 5.0)
// L2503
FogSetDensityOverTime(0.0, 12.0)
// L5443
FogSetDensityOverTime(0.15, 4.0)
// L5490
FogSetDensityOverTime(0.125, 4.0)
// L603
FogSetDensityOverTime(0.2, lp_dURATION)
// L627
FogSetDensityOverTime(0.1, lp_dURATION)
// L2435
FogSetDensityOverTime(0.2, 5.0)
// L2503
FogSetDensityOverTime(0.0, 12.0)
// L5443
FogSetDensityOverTime(0.15, 4.0)
// L5490
FogSetDensityOverTime(0.125, 4.0)
// L3361
FogSetDensityOverTime(0.1, 2.0)
// L5847
FogSetDensityOverTime(0.02, 4.0)
// L3950
FogSetDensityOverTime(0.18, 90.0)
// L3361
FogSetDensityOverTime(0.1, 2.0)
// L5847
FogSetDensityOverTime(0.02, 4.0)
// L3950
FogSetDensityOverTime(0.18, 90.0)