# Set Fog Falloff
Grammar — Set fog’s falloff to falloff
Flags —Native
|Action
Sets the falloff for environmental fog. Falloff determines how far from the fog start height the environmental fog will extend.
# Arguments
fixed
— Falloff
Returns — void
native void FogSetFallOff(fixed f);
# Related
Category: Environment / Fog And Background
- Enable/Disable Fog —
void
— FogSetEnabled - Enable/Disable Fog At Ultra —
void
— FogSetDisableAtUltra - Set Fog Density —
void
— FogSetDensity - Set Fog Color —
void
— FogSetColor - Set Fog Falloff —
void
— FogSetFallOff - Set Fog Start Height —
void
— FogSetStartHeight - Set Fog Density Over Time —
void
— FogSetDensityOverTime - Set Fog Color Over Time —
void
— FogSetColorOverTime - Set Fog Falloff Over Time —
void
— FogSetFallOffOverTime - Set Fog Start Height Over Time —
void
— FogSetStartHeightOverTime - Set Background Model —
void
— GameSetBackground
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19953
FogSetEnabled(true);
FogSetColor(Color(67.84, 40.00, 27.84));
FogSetFallOff(0.096);
FogSetDensity(0.017);
FogSetStartHeight(-5.904);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7548
FogSetColor(ColorWithAlpha(95.69, 20.00, 20.00, 40.00));
FogSetDensity(0.7);
FogSetFallOff(0.35);
FogSetStartHeight((gv__4HeightOfLava - 7.0));
UnitClearSelection(gv_p1_USER);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:19953
FogSetEnabled(true);
FogSetColor(Color(67.84, 40.00, 27.84));
FogSetFallOff(0.096);
FogSetDensity(0.017);
FogSetStartHeight(-5.904);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:7548
FogSetColor(ColorWithAlpha(95.69, 20.00, 20.00, 40.00));
FogSetDensity(0.7);
FogSetFallOff(0.35);
FogSetStartHeight((gv__4HeightOfLava - 7.0));
UnitClearSelection(gv_p1_USER);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map/MapScript.galaxy:1354
FogSetColor(Color(65.10, 84.31, 100.00));
FogSetDensity(0.1);
FogSetFallOff(0.2);
FogSetStartHeight(0.0);
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(14));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12159
FogSetColor(Color(86.67, 78.04, 65.10));
FogSetDensity(0.07);
FogSetFallOff(0.12);
FogSetStartHeight(-4.0);
FogSetEnabled(true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:12360
FogSetColor(Color(86.67, 78.04, 65.10));
FogSetDensity(0.07);
FogSetFallOff(0.12);
FogSetStartHeight(-4.0);
ObjectiveShow(gv_objectiveDestroyDominionBase222, PlayerGroupAll(), false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstorychar.sc2map/MapScript.galaxy:444
FogSetColor(Color(50.20, 25.10, 20.39));
FogSetDensity(0.0035);
FogSetFallOff(0.001);
FogSetStartHeight(0.0);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstoryhybrid.sc2map/MapScript.galaxy:359
FogSetColor(Color(50.20, 60.00, 100.00));
FogSetDensity(0.008);
FogSetFallOff(0.1);
FogSetStartHeight(0.0);
GameSetLighting("SMX1MobiusNightUI", 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zstoryhybrid.sc2map/MapScript.galaxy:367
FogSetColor(Color(60.00, 50.20, 29.80));
FogSetDensity(0.01);
FogSetFallOff(0.1);
FogSetStartHeight(0.0);
GameSetLighting("SMX1MobiusDuskUI", 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition01.sc2map — MapScript.galaxy:1354
FogSetColor(Color(65.10, 84.31, 100.00));
FogSetDensity(0.1);
FogSetFallOff(0.2);
FogSetStartHeight(0.0);
VisRevealerCreate(gv_pLAYER_01_USER, RegionFromId(14));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12159
FogSetColor(Color(86.67, 78.04, 65.10));
FogSetDensity(0.07);
FogSetFallOff(0.12);
FogSetStartHeight(-4.0);
FogSetEnabled(true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2map — MapScript.galaxy:12360
FogSetColor(Color(86.67, 78.04, 65.10));
FogSetDensity(0.07);
FogSetFallOff(0.12);
FogSetStartHeight(-4.0);
ObjectiveShow(gv_objectiveDestroyDominionBase222, PlayerGroupAll(), false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstorychar.sc2map — MapScript.galaxy:444
FogSetColor(Color(50.20, 25.10, 20.39));
FogSetDensity(0.0035);
FogSetFallOff(0.001);
FogSetStartHeight(0.0);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryhybrid.sc2map — MapScript.galaxy:359
FogSetColor(Color(50.20, 60.00, 100.00));
FogSetDensity(0.008);
FogSetFallOff(0.1);
FogSetStartHeight(0.0);
GameSetLighting("SMX1MobiusNightUI", 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zstoryhybrid.sc2map — MapScript.galaxy:367
FogSetColor(Color(60.00, 50.20, 29.80));
FogSetDensity(0.01);
FogSetFallOff(0.1);
FogSetStartHeight(0.0);
GameSetLighting("SMX1MobiusDuskUI", 0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:7531
FogSetEnabled(true);
FogSetColor(Color(9.80, 14.90, 9.80));
FogSetFallOff(0.1);
FogSetDensity(0.03);
FogSetStartHeight(0.0);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8827
FogSetEnabled(true);
FogSetColor(Color(9.80, 14.90, 9.80));
FogSetFallOff(0.1);
FogSetDensity(0.03);
FogSetStartHeight(0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:377
FogSetStartHeight(-0.9);
FogSetDensity(0.06);
FogSetFallOff(0.2);
GameSetLighting("Aiur4City", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:470
FogSetStartHeight(-0.5);
FogSetDensity(0.06);
FogSetFallOff(0.2);
GameSetLighting("Aiur4City", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:531
FogSetStartHeight(4.0);
FogSetDensity(0.35);
FogSetFallOff(0.4);
GameSetLighting("Aiur4Temple", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:377
FogSetStartHeight(-0.9);
FogSetDensity(0.06);
FogSetFallOff(0.2);
GameSetLighting("Aiur4City", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:470
FogSetStartHeight(-0.5);
FogSetDensity(0.06);
FogSetFallOff(0.2);
GameSetLighting("Aiur4City", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:531
FogSetStartHeight(4.0);
FogSetDensity(0.35);
FogSetFallOff(0.4);
GameSetLighting("Aiur4Temple", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);