# Enable/Disable Fog At Ultra
Grammar — Set fog’s disabled state at ultra to disable
Flags —Native
|Action
When true, fog is not displayed on ultra graphics settings where volume fog is enabled.
# Arguments
bool
— Disable
Returns — void
native void FogSetDisableAtUltra(bool f);
# Related
Category: Environment / Fog And Background
- Enable/Disable Fog —
void
— FogSetEnabled - Enable/Disable Fog At Ultra —
void
— FogSetDisableAtUltra - Set Fog Density —
void
— FogSetDensity - Set Fog Color —
void
— FogSetColor - Set Fog Falloff —
void
— FogSetFallOff - Set Fog Start Height —
void
— FogSetStartHeight - Set Fog Density Over Time —
void
— FogSetDensityOverTime - Set Fog Color Over Time —
void
— FogSetColorOverTime - Set Fog Falloff Over Time —
void
— FogSetFallOffOverTime - Set Fog Start Height Over Time —
void
— FogSetStartHeightOverTime - Set Background Model —
void
— GameSetBackground
# Examples
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8824
libSwaC_gf_ZS_ArmyCustomEvolutionUICreate();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_SplitUI);
FogSetDisableAtUltra(true);
FogSetEnabled(true);
FogSetColor(Color(9.80, 14.90, 9.80));
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:233
GameSetTransitionMap(("Campaign/Swarm/" + libSwaC_gf_StoryMapFile(lp_map)));
libNtve_gf_StoryMode(PlayerGroupAll(), true);
FogSetDisableAtUltra(true);
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);