# Square Root (Real)
Grammar — Square root(x)
Flags —Native
|Function
Returns the square root of a number.
# Arguments
fixed
— Value
Returns — fixed
native fixed SquareRoot(fixed x);
# Related
Category: Math / Arithmetic
- [F] —
int
— Absolute Value (Integer) — ( AbsI ) - [F] —
fixed
— Absolute Value (Real) — ( AbsF ) - [F] —
int
— Arithmetic (Integer) — ( ) - [F] —
int
— Bitwise Arithmetic (Integer) — ( ) - [F] —
fixed
— Arithmetic (Real) — ( ) - [F] —
int
— Arithmetic Multiple (Integer) — ( ) - [F] —
int
— Bitwise Arithmetic Multiple (Integer) — ( ) - [F] —
fixed
— Arithmetic Multiple (Real) — ( ) - [F] —
int
— Ceiling (Integer) — ( CeilingI ) - [F] —
fixed
— Ceiling (Real) — ( Ceiling ) - [F] —
int
— Clamp (Integer) — ( libNtve_gf_ArithmeticIntClamp ) - [F] —
fixed
— Clamp (Real) — ( libNtve_gf_ArithmeticRealClamp ) - [F] —
void
— Cycle — ( ) - [F] —
int
— Floor (Integer) — ( FloorI ) - [F] —
fixed
— Floor (Real) — ( Floor ) - [F] —
int
— Log2 (Integer) — ( Log2I ) - [F] —
fixed
— Log2 (Real) — ( Log2 ) - [F] —
fixed
— Log (Real) — ( libNtve_gf_Log ) - [F] —
int
— Modulo (Integer) — ( ModI ) - [F] —
fixed
— Modulo (Real) — ( ModF ) - [F] —
int
— Power (Integer) — ( PowI ) - [F] —
fixed
— Power (Real) — ( Pow ) - [F] —
int
— Round (Integer) — ( RoundI ) - [F] —
fixed
— Round (Real) — ( Round ) - [F] —
int
— Pow2 (Integer) — ( Pow2I ) - [F] —
fixed
— Pow2 (Real) — ( Pow2 ) - [F] —
int
— Square Root (Integer) — ( SquareRootI ) - [F] —
fixed
— Square Root (Real) — ( SquareRoot ) - [F] —
int
— Trunc (Integer) — ( TruncI ) - [F] —
fixed
— Trunc (Real) — ( Trunc )
# Examples
# campaigns/swarm.sc2campaign
// L767
SquareRoot((lv_x*lv_x+lv_y*lv_y))
// L767
SquareRoot((lv_x*lv_x+lv_y*lv_y))
// L561
SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0)))
// L2116
SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0)))
// L561
SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0)))
// L2116
SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0)))
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L4837
SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)))
# mods/heroesdata.stormmod
// L89
SquareRoot(diffx * diffx + diffy * diffy)
# mods/novastoryassets.sc2mod
// L4484
SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)))
// L4484
SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)))
# mods/starcoop/starcoop.sc2mod
// L22602
SquareRoot(RandomFixed(0.0, 1.0))
// L22630
SquareRoot(RandomFixed(0.0, 1.0))
// L22658
SquareRoot(RandomFixed(0.0, 1.0))
// L22686
SquareRoot(RandomFixed(0.0, 1.0))
// L25322
SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)))
// L29240
SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)))