# Power (Real)

Grammarx ^ p
FlagsNative | Function

Returns a value raised to a given power or exponent.

# Arguments

  • fixed — Value
  • fixed — Power

Returns — fixed

native fixed Pow(fixed x, fixed power);

Category: Math / Arithmetic

# Examples

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:576

    if ((gv_voidCrystals[lp_index].lv_rotatesCounterClockwise == true)) {
        if ((lv_normalizedCurrentAngle < gv_voidCrystals[lp_index].lv_normalizedGroundHeightStartAngle)) {
            lv_height = (-34.0 + ((Pow(lv_normalizedCurrentAngle, 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfAscent));
        }
        else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:580

        else {
            if ((lv_normalizedCurrentAngle > gv_voidCrystals[lp_index].lv_normalizedGroundHeightEndAngle)) {
                lv_height = (-34.0 + ((Pow((360.0 - lv_normalizedCurrentAngle), 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfDescent));
            }
            else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:589

    else {
        if ((lv_normalizedCurrentAngle > gv_voidCrystals[lp_index].lv_normalizedGroundHeightStartAngle)) {
            lv_height = (-34.0 + ((Pow((360.0 - lv_normalizedCurrentAngle), 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfAscent));
        }
        else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:593

        else {
            if ((lv_normalizedCurrentAngle < gv_voidCrystals[lp_index].lv_normalizedGroundHeightEndAngle)) {
                lv_height = (-34.0 + ((Pow(lv_normalizedCurrentAngle, 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfDescent));
            }
            else {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2140

        gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle = gf_NormalizeVoidCrystalAngle(lv_index, AngleBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_groundHeightEnd));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            gv_voidCrystals[lv_index].lv_rateOfAscent = (400.0 / Pow(gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle, 2.0));
            gv_voidCrystals[lv_index].lv_rateOfDescent = (400.0 / Pow((360.0 - gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle), 2.0));
        }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:2141

        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            gv_voidCrystals[lv_index].lv_rateOfAscent = (400.0 / Pow(gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle, 2.0));
            gv_voidCrystals[lv_index].lv_rateOfDescent = (400.0 / Pow((360.0 - gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle), 2.0));
        }
        else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:561

    // Implementation
    lv_normalizedCurrentAngle = gf_NormalizeVoidCrystalAngle(lp_index, lp_currentAngle);
    return ((gv_voidCrystals[lp_index].lv_majorRadius * gv_voidCrystals[lp_index].lv_minorRadius) / SquareRoot((Pow((gv_voidCrystals[lp_index].lv_minorRadius * Cos(lv_normalizedCurrentAngle)), 2.0) + Pow((gv_voidCrystals[lp_index].lv_majorRadius * Sin(lv_normalizedCurrentAngle)), 2.0))));
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:576

    if ((gv_voidCrystals[lp_index].lv_rotatesCounterClockwise == true)) {
        if ((lv_normalizedCurrentAngle < gv_voidCrystals[lp_index].lv_normalizedGroundHeightStartAngle)) {
            lv_height = (-34.0 + ((Pow(lv_normalizedCurrentAngle, 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfAscent));
        }
        else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:580

        else {
            if ((lv_normalizedCurrentAngle > gv_voidCrystals[lp_index].lv_normalizedGroundHeightEndAngle)) {
                lv_height = (-34.0 + ((Pow((360.0 - lv_normalizedCurrentAngle), 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfDescent));
            }
            else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:589

    else {
        if ((lv_normalizedCurrentAngle > gv_voidCrystals[lp_index].lv_normalizedGroundHeightStartAngle)) {
            lv_height = (-34.0 + ((Pow((360.0 - lv_normalizedCurrentAngle), 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfAscent));
        }
        else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:593

        else {
            if ((lv_normalizedCurrentAngle < gv_voidCrystals[lp_index].lv_normalizedGroundHeightEndAngle)) {
                lv_height = (-34.0 + ((Pow(lv_normalizedCurrentAngle, 2.0) / 8.0) * gv_voidCrystals[lp_index].lv_rateOfDescent));
            }
            else {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:2116

        lv_sideC = DistanceBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_zenith);
        lv_angleB = ACos((((lv_sideA*lv_sideA)+(lv_sideC*lv_sideC)-(lv_sideB*lv_sideB))/(2*lv_sideA*lv_sideC)));
        gv_voidCrystals[lv_index].lv_minorRadius = (((lv_sideA * lv_sideC) * Sin(lv_angleB)) / SquareRoot((Pow(lv_sideC, 2.0) - Pow((lv_sideA * Cos(lv_angleB)), 2.0))));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            auto0413FD7D_ae = (360.0 + gv_voidCrystals[lv_index].lv_rotation);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:2140

        gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle = gf_NormalizeVoidCrystalAngle(lv_index, AngleBetweenPoints(gv_voidCrystals[lv_index].lv_center, gv_voidCrystals[lv_index].lv_groundHeightEnd));
        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            gv_voidCrystals[lv_index].lv_rateOfAscent = (400.0 / Pow(gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle, 2.0));
            gv_voidCrystals[lv_index].lv_rateOfDescent = (400.0 / Pow((360.0 - gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle), 2.0));
        }

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:2141

        if ((gv_voidCrystals[lv_index].lv_rotatesCounterClockwise == true)) {
            gv_voidCrystals[lv_index].lv_rateOfAscent = (400.0 / Pow(gv_voidCrystals[lv_index].lv_normalizedGroundHeightStartAngle, 2.0));
            gv_voidCrystals[lv_index].lv_rateOfDescent = (400.0 / Pow((360.0 - gv_voidCrystals[lv_index].lv_normalizedGroundHeightEndAngle), 2.0));
        }
        else {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4837

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4837

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4837

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;

mods/heromods/zarya.stormmodbase.stormdata/LibHZAR.galaxy:1123

    }

    if ((libHZAR_gv_heroZaryaCurrentDamagetoEnergyConversionRate[lv_localTriggeringPlayer] != (libHZAR_gv_heroZaryaUnscaledDamagetoEnergyConversionRate * Pow(1.04, UnitXPGetCurrentLevel(EventUnit(), null))))) {
        libHZAR_gv_heroZaryaCurrentDamagetoEnergyConversionRate[lv_localTriggeringPlayer] = (libHZAR_gv_heroZaryaUnscaledDamagetoEnergyConversionRate * Pow(1.04, UnitXPGetCurrentLevel(EventUnit(), null)));
    }

mods/heromods/zarya.stormmodbase.stormdata/LibHZAR.galaxy:1124


    if ((libHZAR_gv_heroZaryaCurrentDamagetoEnergyConversionRate[lv_localTriggeringPlayer] != (libHZAR_gv_heroZaryaUnscaledDamagetoEnergyConversionRate * Pow(1.04, UnitXPGetCurrentLevel(EventUnit(), null))))) {
        libHZAR_gv_heroZaryaCurrentDamagetoEnergyConversionRate[lv_localTriggeringPlayer] = (libHZAR_gv_heroZaryaUnscaledDamagetoEnergyConversionRate * Pow(1.04, UnitXPGetCurrentLevel(EventUnit(), null)));
    }

mods/heromods/zuljin.stormmodbase.stormdata/LibHZUL.galaxy:170

    if ((lp_life < lv_maxLifePercentage)) {
        lv_leadingCoefficient = (lv_maxDamageMultiplier - lv_minDamageMultiplier);
        lv_quadraticEquation = (((lv_leadingCoefficient * Pow((lp_life - lv_maxLifePercentage), 2.0)) / Pow((lv_minLifePercentage - lv_maxLifePercentage), 2.0)) + lv_minDamageMultiplier);
        return (lp_guillotineBaseDamage * lv_quadraticEquation);
    }

mods/heromods/zuljin.stormmodbase.stormdata/LibHZUL.galaxy:170

    if ((lp_life < lv_maxLifePercentage)) {
        lv_leadingCoefficient = (lv_maxDamageMultiplier - lv_minDamageMultiplier);
        lv_quadraticEquation = (((lv_leadingCoefficient * Pow((lp_life - lv_maxLifePercentage), 2.0)) / Pow((lv_minLifePercentage - lv_maxLifePercentage), 2.0)) + lv_minDamageMultiplier);
        return (lp_guillotineBaseDamage * lv_quadraticEquation);
    }

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/novastoryassets.sc2modbase3.sc2maps/maps/campaign/nova/nova09.sc2map/MapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2mapMapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2mapMapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/novastoryassets.sc2mod/base3.sc2maps/maps/campaign/nova/nova09.sc2mapMapScript.galaxy:4637

    lv_effectPosition[1] = PointGetY(EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, EventPlayerEffectUsedPoint(c_effectLocationTargetPoint));
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(1, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.15);
    return true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:3541

            lv_behaviorplayer = UnitBehaviorEffectPlayer(lp_parent, lv_b, c_effectPlayerOrigin, 0);
            lv_totaldmgmultiplier += (libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogBehavior, lv_b, "Modification.DamageDealtFraction[" + IntToString(0) + "]", lv_behaviorplayer) * lv_bstackcount);
            lv_totalattackratemultiplier *= Pow(libNtve_gf_CatalogFieldValueGetAsReal(c_gameCatalogBehavior, lv_b, "Modification.AttackSpeedMultiplier", lv_behaviorplayer), lv_bstackcount);
        }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:25330

        lv_cameraPosition[1] = (PointGetY(lv_cameraTargetPoint)-(Cos(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, lv_cameraTargetPoint)+(Sin(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
        CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 5.0, 100.0, 0.5);
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:25330

        lv_cameraPosition[1] = (PointGetY(lv_cameraTargetPoint)-(Cos(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, lv_cameraTargetPoint)+(Sin(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
        CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 5.0, 100.0, 0.5);
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:25330

        lv_cameraPosition[1] = (PointGetY(lv_cameraTargetPoint)-(Cos(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_cameraPosition[2] = (WorldHeight(c_heightMapGround, lv_cameraTargetPoint)+(Sin(CameraGetPitch(lv_player))*CameraGetDistance(lv_player)));
        lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
        CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 5.0, 100.0, 0.5);
    }

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:29248

    lv_effectPosition[1] = PointGetY(lv_effectTargetPoint);
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, lv_effectTargetPoint);
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:29248

    lv_effectPosition[1] = PointGetY(lv_effectTargetPoint);
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, lv_effectTargetPoint);
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOMI.galaxy:29248

    lv_effectPosition[1] = PointGetY(lv_effectTargetPoint);
    lv_effectPosition[2] = WorldHeight(c_heightMapGround, lv_effectTargetPoint);
    lv_distance = SquareRoot((Pow((lv_cameraPosition[0]-lv_effectPosition[0]), 2.0) + Pow((lv_cameraPosition[1]-lv_effectPosition[1]), 2.0) + Pow((lv_cameraPosition[2]-lv_effectPosition[2]), 2.0)));
    CameraShakeStart(lv_player, c_cameraPositionTarget, c_cameraDirectionZ, MaxF((1-(lv_distance/50)), 0.0), 2.5, 100.0, 0.1);
    return true;