# Set Next Loading Screen Image Scale
Grammar — Set the next loading screen image scale to scale
Flags —Native
|Action
Sets the next loading screen image scaling method if transitioning to a new map from the current one.
# Arguments
int
[ preset::LoadingScreenImageScale ] — Scale
Returns — void
native void UISetNextLoadingScreenImageScale(
int imageScale,
);
# Related
Category: UI / Transitions
- [F] —
void
— Set Next Movie — ( MoviePlayAfterGame ) - [F] —
void
— Set Next Loading Screen — ( UISetNextLoadingScreen ) - [F] —
void
— Set Next Loading Screen Image Scale — ( UISetNextLoadingScreenImageScale ) - [F] —
void
— Set Next Loading Screen Text Position — ( UISetNextLoadingScreenTextPosition ) - [F] —
void
— Set Restart Loading Screen Tip — ( UISetRestartLoadingScreen ) - [F] —
void
— Game Credits Finished — ( TriggerAddEventGameCreditsFinished )
# Examples
# campaigns/libertystory.sc2campaign
// L8404
UISetNextLoadingScreenImageScale(c_scaleAspect)
// L8413
UISetNextLoadingScreenImageScale(c_scaleAspect)
// L8467
UISetNextLoadingScreenImageScale(c_scaleAspect)
# campaigns/swarmstory.sc2campaign
// L13220
UISetNextLoadingScreenImageScale(c_scaleAspect)
# campaigns/voidstory.sc2campaign
// L6872
UISetNextLoadingScreenImageScale(c_scaleAspect)
# mods/missionpacks/campaigncommon.sc2mod
// L3026
UISetNextLoadingScreenImageScale(c_scaleAspect)
# mods/voidprologue.sc2mod
// L6342
UISetNextLoadingScreenImageScale(c_scaleAspect)