# Set Next Loading Screen

Grammar — Set the next loading screen image to image and text to title, subtitle, body, and help
FlagsNative | Action

Creates the next loading screen if transitioning to a new map from the current one.

# Arguments

  • string<filepath> — Image
  • text — Title
  • text — Subtitle
  • text — Body
  • text — Help
  • bool — Wait For Input

Returns — void

native void UISetNextLoadingScreen(
	string imagePath,
	text title,
	text subtitle,
	text body,
	text help,
	bool waitForInput,
);

Category: UI / Transitions

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8403

        }

        UISetNextLoadingScreen("Assets\\Textures\\loading-lostviking.dds", StringToText(""), (StringExternal("Param/Value/lib_Camp_D1F4D6A7") + StringExternal("Param/Value/lib_Camp_3AB64EDD") + StringExternal("Param/Value/lib_Camp_8172429D")), StringToText(""), StringExternal("Param/Value/lib_Camp_5B28E86A"), true);
        UISetNextLoadingScreenImageScale(c_scaleAspect);
        UISetNextLoadingScreenTextPosition(c_anchorTop, 0, 250, 750, 400);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8412

        }
        else {
            UISetNextLoadingScreen(lv_image, lv_title, lv_subTitle, StringToText(""), lv_help, true);
            UISetNextLoadingScreenImageScale(c_scaleAspect);
            UISetNextLoadingScreenTextPosition(c_anchorTopLeft, 50, 250, 750, 400);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:8466

    lv_image = libCamp_gf_TS_BackToStoryModeLoadingImage(lv_image);
    TriggerDebugOutput(1, (StringExternal("Param/Value/lib_Camp_85AB6480") + StringToText(lv_image)), false);
    UISetNextLoadingScreen(lv_image, StringToText(""), StringToText(""), StringToText(""), StringExternal("Param/Value/lib_Camp_CFB915EF"), false);
    UISetNextLoadingScreenImageScale(c_scaleAspect);
    UISetNextLoadingScreenTextPosition(c_anchorTopLeft, 40, 60, 1100, 400);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13210

    if ((lp_restart == true)) {
        if ((lp_nextMap == "ZLab1")) {
            UISetNextLoadingScreen(libSwaC_gf_StoryMapLoadingScreenImage("ZLab1"), StringToText(""), StringToText(""), StringToText(""), StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)), lv_waitForKey);
        }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:13233

    }

    UISetNextLoadingScreen(lv_image, lv_title, lv_subtitle, lv_body, libSwaC_gf_StoryMapHelp(lp_nextMap), lv_waitForKey);
    UISetNextLoadingScreenTextPosition(c_anchorTopLeft, lv_offsetX, lv_offsetY, CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextWidth", c_playerAny), CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextHeight", c_playerAny));
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6885

    }

    UISetNextLoadingScreen(lv_image, StringToText(""), lv_subtitle, lv_body, libVoiC_gf_PC_CampaignMapHelp(lp_nextMap), lv_waitForKey);
    UISetNextLoadingScreenTextPosition(c_anchorTopLeft, lv_offsetX, lv_offsetY, CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextWidth", c_playerAny), CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextHeight", c_playerAny));
}

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:3039

    }

    UISetNextLoadingScreen(lv_image, StringToText(""), lv_subtitle, lv_body, libComC_gf_CC_MapHelp(lp_nextMap), lv_waitForKey);
    UISetNextLoadingScreenTextPosition(c_anchorTopLeft, lv_offsetX, lv_offsetY, CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextWidth", c_playerAny), CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextHeight", c_playerAny));
}

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6360

    }

    UISetNextLoadingScreen(lv_image, lv_title, lv_subtitle, lv_body, libA3DDD02B_gf_StoryMapHelp(lp_nextMap), lv_waitForKey);
    if ((lp_nextMap == "VoidPrologue01")) {
        UISetNextLoadingScreenTextPosition(c_anchorTop, lv_offsetX, lv_offsetY, CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextWidth", c_playerAny), CatalogFieldValueGetAsInt(c_gameCatalogMap, (lp_nextMap), "LoadingTextHeight", c_playerAny));