# Game Credits Finished

Grammar — The End-Game Credits finish rolling for player player|Player.
FlagsNative | Event

Event is triggered when the end game credits finish rolling for the specified player.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventGameCreditsFinished(
	trigger t,
	int player,
);

Category: UI / Transitions

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L12964
TriggerAddEventGameCreditsFinished(libCamp_gt_TS_EndCreditsEnds, c_playerAny)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L21774
TriggerAddEventGameCreditsFinished(libSwaC_gt_ZS_EndCreditsEnds, c_playerAny)

# campaigns/voidstory.sc2campaign

VoidCampaignUILib.galaxy

// L10388
TriggerAddEventGameCreditsFinished(libVCUI_gt_PU_EndCreditsEnds, c_playerAny)

# mods/missionpacks/novacampaign.sc2mod

LibNCUI.galaxy

// L7376
TriggerAddEventGameCreditsFinished(libNCUI_gt_NU_EndCreditsEnds, c_playerAny)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L9419
TriggerAddEventGameCreditsFinished(libA3DDD02B_gt_PP_EndCreditsEnds, c_playerAny)