# Game Credits Finished
Grammar — The End-Game Credits finish rolling for player player|Player.
Flags —Native
|Event
Event is triggered when the end game credits finish rolling for the specified player.
# Arguments
int
— Player
Returns — void
native void TriggerAddEventGameCreditsFinished(
trigger t,
int player,
);
# Related
Category: UI / Transitions
- [F] —
void
— Set Next Movie — ( MoviePlayAfterGame ) - [F] —
void
— Set Next Loading Screen — ( UISetNextLoadingScreen ) - [F] —
void
— Set Next Loading Screen Image Scale — ( UISetNextLoadingScreenImageScale ) - [F] —
void
— Set Next Loading Screen Text Position — ( UISetNextLoadingScreenTextPosition ) - [F] —
void
— Set Restart Loading Screen Tip — ( UISetRestartLoadingScreen ) - [F] —
void
— Game Credits Finished — ( TriggerAddEventGameCreditsFinished )
# Examples
# campaigns/libertystory.sc2campaign
// L12964
TriggerAddEventGameCreditsFinished(libCamp_gt_TS_EndCreditsEnds, c_playerAny)
# campaigns/swarmstory.sc2campaign
// L21774
TriggerAddEventGameCreditsFinished(libSwaC_gt_ZS_EndCreditsEnds, c_playerAny)
# campaigns/voidstory.sc2campaign
// L10388
TriggerAddEventGameCreditsFinished(libVCUI_gt_PU_EndCreditsEnds, c_playerAny)
# mods/missionpacks/novacampaign.sc2mod
// L7376
TriggerAddEventGameCreditsFinished(libNCUI_gt_NU_EndCreditsEnds, c_playerAny)
# mods/voidprologue.sc2mod
// L9419
TriggerAddEventGameCreditsFinished(libA3DDD02B_gt_PP_EndCreditsEnds, c_playerAny)