# Set Restart Loading Screen Tip
Grammar — Set the restart loading screen tip to help
Flags —Native
|Action
Sets the loading screen tip to use when restarting the current map.
# Arguments
text
— Help
Returns — void
native void UISetRestartLoadingScreen(text help);
# Related
Category: UI / Transitions
- [F] —
void
— Set Next Movie — ( MoviePlayAfterGame ) - [F] —
void
— Set Next Loading Screen — ( UISetNextLoadingScreen ) - [F] —
void
— Set Next Loading Screen Image Scale — ( UISetNextLoadingScreenImageScale ) - [F] —
void
— Set Next Loading Screen Text Position — ( UISetNextLoadingScreenTextPosition ) - [F] —
void
— Set Restart Loading Screen Tip — ( UISetRestartLoadingScreen ) - [F] —
void
— Game Credits Finished — ( TriggerAddEventGameCreditsFinished )
# Examples
# campaigns/liberty.sc2campaign
// L4576
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L4661
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L4731
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L1451
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2"))
// L8168
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2"))
// L1846
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2"))
// L7871
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2"))
// L7592
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2"))
// L796
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2"))
// L4576
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L4661
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L4731
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"))
// L1451
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2"))
// L8168
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2"))
// L1846
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2"))
// L7871
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2"))
// L7592
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2"))
// L796
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2"))
# campaigns/libertystory.sc2campaign
// L8400
UISetRestartLoadingScreen(StringExternal("Param/Value/lib_Camp_486A5433"))
// L8409
UISetRestartLoadingScreen(lv_help)
# campaigns/swarmstory.sc2campaign
// L13213
UISetRestartLoadingScreen(StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)))
# campaigns/voidstory.sc2campaign
// L6865
UISetRestartLoadingScreen(StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)))
# mods/missionpacks/campaigncommon.sc2mod
// L3019
UISetRestartLoadingScreen(StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)))
# mods/voidprologue.sc2mod
// L6335
UISetRestartLoadingScreen(StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)))