# UnitGroupFilterThreat

FlagsNative

# Arguments

  • unitgroup — g
  • unit — u
  • string — alternateType
  • int — maxCount

Returns — unitgroup

native unitgroup UnitGroupFilterThreat(
	unitgroup g,
	unit u,
	string alternateType,
	int maxCount,
);

Category: Unclassified

# Examples

# campaigns/liberty.sc2campaign

TactCampAI.galaxy

// L57
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L84
UnitGroupFilterThreat(barrageGroup, aiUnit, null, 0)
// L167
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L57
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L84
UnitGroupFilterThreat(barrageGroup, aiUnit, null, 0)
// L167
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L167
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)

# mods/core.sc2mod

TactTerrAI.galaxy

// L662
UnitGroupFilterThreat(targetGroupAir, aiUnit, null, 0)

# mods/starcoop/starcoop.sc2mod

TactCampAI.galaxy

// L407
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L434
UnitGroupFilterThreat(barrageGroup, aiUnit, null, 0)
// L517
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L1193
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L1220
UnitGroupFilterThreat(barrageGroup, aiUnit, null, 0)
// L1475
UnitGroupFilterThreat(scanGroup, aiUnit, null, 0)
// L1502
UnitGroupFilterThreat(barrageGroup, aiUnit, null, 0)

# mods/starcoop/starcoop.sc2mod

TactTerrAI.galaxy

// L638
UnitGroupFilterThreat(targetGroupAir, aiUnit, null, 0)