# Effect History Entry Amount
Grammar — Amount amount of effect history history entry index. total|Do/Do Not use total.
Flags —Native
|Function
# Arguments
effecthistory
— Historyint
— Indexint
[ preset::EffectAmount ] — Amountbool
[ preset::Do_Do_Not_Option ] — Total
Returns — fixed
native fixed EffectHistoryGetAmountFixed(
effecthistory inHistory,
int inIndex,
int inAmount,
bool inTotal,
);
# Related
Category: Effect History / Entries
- [F] —
string
[ gamelink::Abil ] — Effect History Entry Ability — ( EffectHistoryGetAbil ) - [F] —
fixed
— Effect History Entry Amount — ( EffectHistoryGetAmountFixed ) - [F] —
int
— Effect History Entry Amount As Integer — ( EffectHistoryGetAmountInt ) - [F] —
string
[ gamelink::Effect ] — Effect History Entry Effect — ( EffectHistoryGetEffect ) - [F] —
fixed
— Effect History Entry Time — ( EffectHistoryGetTime ) - [F] —
int
[ preset::EffectHistory ] — Effect History Entry Type — ( EffectHistoryGetType ) - [F] —
unit
— Effect History Entry Unit — ( EffectHistoryGetUnitByLocation ) - [F] —
string
[ gamelink::Weapon ] — Effect History Entry Weapon — ( EffectHistoryGetWeapon )
# Examples
# mods/heroesdata.stormmod
// L9355
EffectHistoryGetAmountFixed(lv_history, lv_itEntry, c_effectAmountDamaged, false)
// L9356
EffectHistoryGetAmountFixed(lv_history, lv_itEntry, c_effectAmountDamageAttempted, false)
// L9357
EffectHistoryGetAmountFixed(lv_history, lv_itEntry, c_effectAmountBehaviorShield, false)