# Load Data Conversation Lines And Choices

Grammar — Load the line and choice state of conversation conversation from bank bank section section
FlagsNative | Action

Loads the picked states of all choices and lines for the given conversation from a bank section.

# Arguments

  • string [ gamelink::Conversation ] — Conversation
  • bank — Bank
  • string — Section

Returns — void

native void ConversationDataLoadNodeState(
	string convId,
	bank b,
	string section,
);

Category: Conversation / Data Conversation Tools

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L9026
ConversationDataLoadNodeState(libCamp_gv_tS_Convos[lv_index], lp_sourceBank, lv__SectionName)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L578
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter), lp_bank, lp_section)
// L579
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterAmbientConversation(lv_indexCharacter), lp_bank, lp_section)
// L3709
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lp_character), libSwaC_gf_StoryBank(), ("ConversationSnapshot"))
// L3737
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lp_character), lib281DEC45_gf_ZSS_TempConversationBank(), ("StoryConversations"))
// L7589
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter), BankLastCreated(), "Conversations")

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L791
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableConversation(lv_indexClickable), lp_bank, lp_section)
// L792
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableAmbientConversation(lv_indexClickable), lp_bank, lp_section)
// L793
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableGreetingConversation(lv_indexClickable), lp_bank, lp_section)
// L3176
ConversationDataLoadNodeState(lp_conversation, libVoiC_gf_StoryBank(), ("ConversationSnapshot"))
// L3185
ConversationDataLoadNodeState(lp_conversation, libVCST_gf_PS_TempConversationBank(), ("StoryConversations"))
// L4622
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableConversation(lv_indexClickable), BankLastCreated(), "Conversations")

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L702
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableConversation(lv_indexClickable), lp_bank, lp_section)
// L703
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableAmbientConversation(lv_indexClickable), lp_bank, lp_section)
// L704
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableGreetingConversation(lv_indexClickable), lp_bank, lp_section)
// L2751
ConversationDataLoadNodeState(lp_conversation, libComC_gf_CC_StoryBank(), ("ConversationSnapshot"))
// L2759
ConversationDataLoadNodeState(lp_conversation, libNCST_gf_NS_TempConversationBank(), ("StoryConversations"))
// L3967
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableConversation(lv_indexClickable), BankLastCreated(), "Conversations")