# Load Data Conversation Lines And Choices
Grammar — Load the line and choice state of conversation conversation from bank bank section section
Flags —Native
|Action
Loads the picked states of all choices and lines for the given conversation from a bank section.
# Arguments
string
[ gamelink::Conversation ] — Conversationbank
— Bankstring
— Section
Returns — void
native void ConversationDataLoadNodeState(
string convId,
bank b,
string section,
);
# Related
Category: Conversation / Data Conversation Tools
- [F] —
void
— Mark Data Conversation Choice As Read/Unread — ( ConversationDataChoiceSetState ) - [F] —
void
— Mark Data Conversation Choice As Picked/Unpicked — ( ConversationDataChoiceSetPicked ) - [F] —
void
— Set Data Conversation Choice Picked Count — ( ConversationDataChoiceSetPickedCount ) - [F] —
void
— Set Data Conversation Line Picked Count — ( ConversationDataLineSetPickedCount ) - [F] —
void
— Set Data Conversation Line Players — ( ConversationDataLineSetPlayers ) - [F] —
void
— Reset Data Conversation Line Players — ( ConversationDataLineResetPlayers ) - [F] —
void
— Show/Hide Data Conversation Line For Observers — ( ConversationDataLineHideForObservers ) - [F] —
void
— Set Data Conversation Listener Gender — ( ConversationDataSetListenerGender ) - [F] —
void
— Save Data Conversation State Value — ( ConversationDataSaveStateValue ) - [F] —
void
— Load Data Conversation State Value — ( ConversationDataLoadStateValue ) - [F] —
void
— Save Data Conversation State Values — ( ConversationDataSaveStateValues ) - [F] —
void
— Load Data Conversation State Values — ( ConversationDataLoadStateValues ) - [F] —
void
— Reset Data Conversation State Values — ( ConversationDataResetStateValues ) - [F] —
void
— Save Data Conversation Lines And Choices — ( ConversationDataSaveNodeState ) - [F] —
void
— Load Data Conversation Lines And Choices — ( ConversationDataLoadNodeState ) - [F] —
void
— Reset Data Conversation Lines And Choices — ( ConversationDataResetNodeState ) - [F] —
void
— Preload Data Conversation Lines — ( ConversationDataPreloadLines ) - [F] —
void
— Preload Data Conversation Lines For Next Map — ( ConversationDataPreloadLinesQueue ) - [F] —
void
— Simulate Data Conversation — ( ConversationDataSimulateRun ) - [F] —
int
— Data Conversation State — ( ConversationDataStateGetValue ) - [F] —
int
— Data Conversation State Count — ( ConversationDataStateIndexCount ) - [F] —
text
— Data Conversation State Name — ( ConversationDataStateName ) - [F] —
fixed
— Data Conversation State Custom Value — ( ConversationDataStateFixedValue ) - [F] —
string
[ filepath ] — Data Conversation State Image — ( ConversationDataStateImagePath ) - [F] —
string
[ filepath ] — Data Conversation State Movie — ( ConversationDataStateMoviePath ) - [F] —
string
[ gamelink::Model ] — Data Conversation State Model — ( ConversationDataStateModel ) - [F] —
text
— Data Conversation State Text — ( ConversationDataStateText ) - [F] —
int
[ preset::TextTagEdge ] — Data Conversation State Text Tag Edge — ( ConversationDataStateImageEdge ) - [F] —
string
[ gamelink::Upgrade ] — Data Conversation State Upgrade — ( ConversationDataStateUpgrade ) - [F] —
abilcmd
— Data Conversation State Ability Command — ( ConversationDataStateAbilCmd ) - [F] —
string
[ preset::AttachPoints ] — Data Conversation State Attachment Point — ( ConversationDataStateAttachPoint ) - [F] —
bool
— Data Conversation Can Be Run — ( ConversationDataCanRun ) - [F] —
int
— Data Conversation Choice Count — ( ConversationDataChoiceCount ) - [F] —
string
— Data Conversation Choice Name — ( ConversationDataChoiceId ) - [F] —
bool
[ preset::PickedState ] — Data Conversation Choice Picked — ( ConversationDataChoiceGetPicked ) - [F] —
int
— Data Conversation Choice Picked Count — ( ConversationDataChoiceGetPickedCount ) - [F] —
int
[ preset::ReplyState ] — Data Conversation Choice State — ( ConversationDataChoiceGetState ) - [F] —
int
— Data Conversation Line Count — ( ConversationDataLineCount ) - [F] —
string
— Data Conversation Line Name — ( ConversationDataLineId ) - [F] —
int
— Data Conversation Line Picked Count — ( ConversationDataLineGetPickedCount ) - [F] —
string
— Data Conversation Lines With Tag — ( ) - [F] —
string
[ gamelink::Sound ] — Data Conversation Sound — ( ConversationDataGetSound ) - [F] —
string
[ gamelink::Character ] — Data Conversation Speaker — ( ConversationDataGetSpeaker ) - [F] —
string
[ convstateindex ] — Active Data Conversation Camera — ( ConversationDataActiveCamera ) - [F] —
string
[ convline ] — Active Data Conversation Line — ( ConversationDataActiveLine ) - [F] —
string
[ gamelink::Sound ] — Active Data Conversation Sound — ( ConversationDataActiveSound ) - [F] —
bool
— Last Data Conversation Was Skipped — ( ConversationDataWasSkipped )
# Examples
# campaigns/libertystory.sc2campaign
// L9026
ConversationDataLoadNodeState(libCamp_gv_tS_Convos[lv_index], lp_sourceBank, lv__SectionName)
# campaigns/swarmstoryutil.sc2mod
// L578
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter), lp_bank, lp_section)
// L579
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterAmbientConversation(lv_indexCharacter), lp_bank, lp_section)
// L3709
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lp_character), libSwaC_gf_StoryBank(), ("ConversationSnapshot"))
// L3737
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lp_character), lib281DEC45_gf_ZSS_TempConversationBank(), ("StoryConversations"))
// L7589
ConversationDataLoadNodeState(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter), BankLastCreated(), "Conversations")
# campaigns/voidstory.sc2campaign
// L791
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableConversation(lv_indexClickable), lp_bank, lp_section)
// L792
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableAmbientConversation(lv_indexClickable), lp_bank, lp_section)
// L793
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableGreetingConversation(lv_indexClickable), lp_bank, lp_section)
// L3176
ConversationDataLoadNodeState(lp_conversation, libVoiC_gf_StoryBank(), ("ConversationSnapshot"))
// L3185
ConversationDataLoadNodeState(lp_conversation, libVCST_gf_PS_TempConversationBank(), ("StoryConversations"))
// L4622
ConversationDataLoadNodeState(libVCST_gf_PS_ClickableConversation(lv_indexClickable), BankLastCreated(), "Conversations")
# mods/missionpacks/novacampaign.sc2mod
// L702
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableConversation(lv_indexClickable), lp_bank, lp_section)
// L703
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableAmbientConversation(lv_indexClickable), lp_bank, lp_section)
// L704
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableGreetingConversation(lv_indexClickable), lp_bank, lp_section)
// L2751
ConversationDataLoadNodeState(lp_conversation, libComC_gf_CC_StoryBank(), ("ConversationSnapshot"))
// L2759
ConversationDataLoadNodeState(lp_conversation, libNCST_gf_NS_TempConversationBank(), ("StoryConversations"))
// L3967
ConversationDataLoadNodeState(libNCST_gf_NS_ClickableConversation(lv_indexClickable), BankLastCreated(), "Conversations")