# Reset Data Conversation Line Players
Grammar — Reset players for conversation conversation line line
Flags —Native
|Action
Reset the conversation line to play for the default players associated with the entire conversation.
# Arguments
string
[ gamelink::Conversation ] — Conversationstring
— Line
Returns — void
native void ConversationDataLineResetPlayers(
string convId,
string lineId,
);
# Related
Category: Conversation / Data Conversation Tools
- [F] —
void
— Mark Data Conversation Choice As Read/Unread — ( ConversationDataChoiceSetState ) - [F] —
void
— Mark Data Conversation Choice As Picked/Unpicked — ( ConversationDataChoiceSetPicked ) - [F] —
void
— Set Data Conversation Choice Picked Count — ( ConversationDataChoiceSetPickedCount ) - [F] —
void
— Set Data Conversation Line Picked Count — ( ConversationDataLineSetPickedCount ) - [F] —
void
— Set Data Conversation Line Players — ( ConversationDataLineSetPlayers ) - [F] —
void
— Reset Data Conversation Line Players — ( ConversationDataLineResetPlayers ) - [F] —
void
— Show/Hide Data Conversation Line For Observers — ( ConversationDataLineHideForObservers ) - [F] —
void
— Set Data Conversation Listener Gender — ( ConversationDataSetListenerGender ) - [F] —
void
— Save Data Conversation State Value — ( ConversationDataSaveStateValue ) - [F] —
void
— Load Data Conversation State Value — ( ConversationDataLoadStateValue ) - [F] —
void
— Save Data Conversation State Values — ( ConversationDataSaveStateValues ) - [F] —
void
— Load Data Conversation State Values — ( ConversationDataLoadStateValues ) - [F] —
void
— Reset Data Conversation State Values — ( ConversationDataResetStateValues ) - [F] —
void
— Save Data Conversation Lines And Choices — ( ConversationDataSaveNodeState ) - [F] —
void
— Load Data Conversation Lines And Choices — ( ConversationDataLoadNodeState ) - [F] —
void
— Reset Data Conversation Lines And Choices — ( ConversationDataResetNodeState ) - [F] —
void
— Preload Data Conversation Lines — ( ConversationDataPreloadLines ) - [F] —
void
— Preload Data Conversation Lines For Next Map — ( ConversationDataPreloadLinesQueue ) - [F] —
void
— Simulate Data Conversation — ( ConversationDataSimulateRun ) - [F] —
int
— Data Conversation State — ( ConversationDataStateGetValue ) - [F] —
int
— Data Conversation State Count — ( ConversationDataStateIndexCount ) - [F] —
text
— Data Conversation State Name — ( ConversationDataStateName ) - [F] —
fixed
— Data Conversation State Custom Value — ( ConversationDataStateFixedValue ) - [F] —
string
[ filepath ] — Data Conversation State Image — ( ConversationDataStateImagePath ) - [F] —
string
[ filepath ] — Data Conversation State Movie — ( ConversationDataStateMoviePath ) - [F] —
string
[ gamelink::Model ] — Data Conversation State Model — ( ConversationDataStateModel ) - [F] —
text
— Data Conversation State Text — ( ConversationDataStateText ) - [F] —
int
[ preset::TextTagEdge ] — Data Conversation State Text Tag Edge — ( ConversationDataStateImageEdge ) - [F] —
string
[ gamelink::Upgrade ] — Data Conversation State Upgrade — ( ConversationDataStateUpgrade ) - [F] —
abilcmd
— Data Conversation State Ability Command — ( ConversationDataStateAbilCmd ) - [F] —
string
[ preset::AttachPoints ] — Data Conversation State Attachment Point — ( ConversationDataStateAttachPoint ) - [F] —
bool
— Data Conversation Can Be Run — ( ConversationDataCanRun ) - [F] —
int
— Data Conversation Choice Count — ( ConversationDataChoiceCount ) - [F] —
string
— Data Conversation Choice Name — ( ConversationDataChoiceId ) - [F] —
bool
[ preset::PickedState ] — Data Conversation Choice Picked — ( ConversationDataChoiceGetPicked ) - [F] —
int
— Data Conversation Choice Picked Count — ( ConversationDataChoiceGetPickedCount ) - [F] —
int
[ preset::ReplyState ] — Data Conversation Choice State — ( ConversationDataChoiceGetState ) - [F] —
int
— Data Conversation Line Count — ( ConversationDataLineCount ) - [F] —
string
— Data Conversation Line Name — ( ConversationDataLineId ) - [F] —
int
— Data Conversation Line Picked Count — ( ConversationDataLineGetPickedCount ) - [F] —
string
— Data Conversation Lines With Tag — ( ) - [F] —
string
[ gamelink::Sound ] — Data Conversation Sound — ( ConversationDataGetSound ) - [F] —
string
[ gamelink::Character ] — Data Conversation Speaker — ( ConversationDataGetSpeaker ) - [F] —
string
[ convstateindex ] — Active Data Conversation Camera — ( ConversationDataActiveCamera ) - [F] —
string
[ convline ] — Active Data Conversation Line — ( ConversationDataActiveLine ) - [F] —
string
[ gamelink::Sound ] — Active Data Conversation Sound — ( ConversationDataActiveSound ) - [F] —
bool
— Last Data Conversation Was Skipped — ( ConversationDataWasSkipped )
# Examples
# mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod
// L1069
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1070
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1071
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1111
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1112
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1113
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1153
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1154
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1155
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1195
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
# mods/heroesbrawlmods/arenamodemods/punisherarena.stormmod
// L1373
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1374
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1375
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1414
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1415
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1416
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1455
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1456
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1457
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1496
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
# mods/heroesbrawlmods/arenamodemods/templearena.stormmod
// L1375
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1376
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1377
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1389
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1390
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1391
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1403
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1404
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1405
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1437
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
# mods/heroesbrawlmods/arenamodemods/trialgrounds.stormmod
// L1166
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Victor"))
// L1167
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Right"))
// L1168
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Observer"))
// L1195
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Victor"))
// L1196
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Right"))
// L1197
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Observer"))
// L1239
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Victor"))
// L1240
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Loser"))
// L1241
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Observer"))
// L1271
ConversationDataLineResetPlayers("VolskayaArenaVO", ("Victor"))
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L1713
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1714
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1715
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1758
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1759
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1760
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1803
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
// L1804
ConversationDataLineResetPlayers("ArenaVO", ("Right"))
// L1805
ConversationDataLineResetPlayers("ArenaVO", ("Observer"))
// L1848
ConversationDataLineResetPlayers("ArenaVO", ("Left"))
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L759
ConversationDataLineResetPlayers("PayloadVO", ("Left"))
// L760
ConversationDataLineResetPlayers("PayloadVO", ("Right"))
// L761
ConversationDataLineResetPlayers("PayloadVO", ("Observer"))
// L801
ConversationDataLineResetPlayers("PayloadVO", ("Left"))
// L802
ConversationDataLineResetPlayers("PayloadVO", ("Right"))
// L803
ConversationDataLineResetPlayers("PayloadVO", ("Observer"))
// L843
ConversationDataLineResetPlayers("PayloadVO", ("Left"))
// L844
ConversationDataLineResetPlayers("PayloadVO", ("Right"))
// L845
ConversationDataLineResetPlayers("PayloadVO", ("Observer"))
// L885
ConversationDataLineResetPlayers("PayloadVO", ("Left"))
# mods/heroesdata.stormmod
// L3426
ConversationDataLineResetPlayers("CursedHollow", ("Left"))
// L3427
ConversationDataLineResetPlayers("CursedHollow", ("Right"))
// L3428
ConversationDataLineResetPlayers("CursedHollow", ("Observer"))
// L4058
ConversationDataLineResetPlayers("DragonShire", ("Left"))
// L4059
ConversationDataLineResetPlayers("DragonShire", ("Right"))
// L4060
ConversationDataLineResetPlayers("DragonShire", ("Observer"))
# mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod
// L1363
ConversationDataLineResetPlayers("AlteracValleyVO", ("Left"))
// L1364
ConversationDataLineResetPlayers("AlteracValleyVO", ("Right"))
// L1365
ConversationDataLineResetPlayers("AlteracValleyVO", ("Observer"))
// L1412
ConversationDataLineResetPlayers("AlteracValleyVO", ("Left"))
// L1413
ConversationDataLineResetPlayers("AlteracValleyVO", ("Right"))
// L1414
ConversationDataLineResetPlayers("AlteracValleyVO", ("Observer"))
// L1463
ConversationDataLineResetPlayers("AlteracValleyVO", ("Left"))
// L1464
ConversationDataLineResetPlayers("AlteracValleyVO", ("Right"))
// L1465
ConversationDataLineResetPlayers("AlteracValleyVO", ("Observer"))
// L1510
ConversationDataLineResetPlayers("AlteracValleyVO", ("Left"))
# mods/heroesmapmods/battlegroundmapmods/battlefieldofeternity.stormmod
// L1816
ConversationDataLineResetPlayers("BoE_Heaven", ("Heaven"))
// L1817
ConversationDataLineResetPlayers("BoE_Heaven", ("Hell"))
// L1818
ConversationDataLineResetPlayers("BoE_Heaven", ("Observer"))
// L1871
ConversationDataLineResetPlayers("BoE_Heaven", ("Heaven"))
// L1872
ConversationDataLineResetPlayers("BoE_Heaven", ("Hell"))
// L1873
ConversationDataLineResetPlayers("BoE_Heaven", ("Observer"))
// L1921
ConversationDataLineResetPlayers("BoE_Heaven", ("Heaven"))
// L1922
ConversationDataLineResetPlayers("BoE_Heaven", ("Hell"))
// L1923
ConversationDataLineResetPlayers("BoE_Heaven", ("Observer"))
// L1974
ConversationDataLineResetPlayers("BoE_Heaven", ("Heaven"))
# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod
// L919
ConversationDataLineResetPlayers("BlackheartsBay", ("Left"))
// L920
ConversationDataLineResetPlayers("BlackheartsBay", ("Right"))
// L921
ConversationDataLineResetPlayers("BlackheartsBay", ("Observer"))
# mods/heroesmapmods/battlegroundmapmods/braxisholdout.stormmod
// L2837
ConversationDataLineResetPlayers("HoldoutVO", ("Left"))
// L2838
ConversationDataLineResetPlayers("HoldoutVO", ("Right"))
# mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod
// L820
ConversationDataLineResetPlayers("GardensofTerror", ("Left"))
// L821
ConversationDataLineResetPlayers("GardensofTerror", ("Right"))
// L822
ConversationDataLineResetPlayers("GardensofTerror", ("Observer"))
// L862
ConversationDataLineResetPlayers("GardensofTerror", ("Left"))
// L863
ConversationDataLineResetPlayers("GardensofTerror", ("Right"))
// L864
ConversationDataLineResetPlayers("GardensofTerror", ("Observer"))
# mods/heroesmapmods/battlegroundmapmods/hanamura.stormmod
// L774
ConversationDataLineResetPlayers("HanamuraVO", ("Left"))
// L775
ConversationDataLineResetPlayers("HanamuraVO", ("Right"))
// L776
ConversationDataLineResetPlayers("HanamuraVO", ("Observer"))