# Data Conversation State Text
Grammar — textName text of conversation stateIndex|State
Flags —Native
|Function
Returns display text associated with the given conversation state. The text name corresponds with the “Info Name” field defined in the state.
# Arguments
string
<convstateindex> — State Indexstring
— Text Name
Returns — text
native text ConversationDataStateText(
string stateIndex,
string inInfoName,
);
# Related
Category: Conversation / Data Conversation Tools
- Mark Data Conversation Choice As Read/Unread —
void
— ConversationDataChoiceSetState - Mark Data Conversation Choice As Picked/Unpicked —
void
— ConversationDataChoiceSetPicked - Set Data Conversation Choice Picked Count —
void
— ConversationDataChoiceSetPickedCount - Set Data Conversation Line Picked Count —
void
— ConversationDataLineSetPickedCount - Set Data Conversation Line Players —
void
— ConversationDataLineSetPlayers - Reset Data Conversation Line Players —
void
— ConversationDataLineResetPlayers - Show/Hide Data Conversation Line For Observers —
void
— ConversationDataLineHideForObservers - Set Data Conversation Listener Gender —
void
— ConversationDataSetListenerGender - Save Data Conversation State Value —
void
— ConversationDataSaveStateValue - Load Data Conversation State Value —
void
— ConversationDataLoadStateValue - Save Data Conversation State Values —
void
— ConversationDataSaveStateValues - Load Data Conversation State Values —
void
— ConversationDataLoadStateValues - Reset Data Conversation State Values —
void
— ConversationDataResetStateValues - Save Data Conversation Lines And Choices —
void
— ConversationDataSaveNodeState - Load Data Conversation Lines And Choices —
void
— ConversationDataLoadNodeState - Reset Data Conversation Lines And Choices —
void
— ConversationDataResetNodeState - Preload Data Conversation Lines —
void
— ConversationDataPreloadLines - Preload Data Conversation Lines For Next Map —
void
— ConversationDataPreloadLinesQueue - Simulate Data Conversation —
void
— ConversationDataSimulateRun - Data Conversation State —
int
— ConversationDataStateGetValue - Data Conversation State Count —
int
— ConversationDataStateIndexCount - Data Conversation State Name —
text
— ConversationDataStateName - Data Conversation State Custom Value —
fixed
— ConversationDataStateFixedValue - Data Conversation State Image —
string
<filepath> — ConversationDataStateImagePath - Data Conversation State Movie —
string
<filepath> — ConversationDataStateMoviePath - Data Conversation State Model —
string
<gamelink::Model> — ConversationDataStateModel - Data Conversation State Text —
text
— ConversationDataStateText - Data Conversation State Text Tag Edge —
int
<preset::TextTagEdge> — ConversationDataStateImageEdge - Data Conversation State Upgrade —
string
<gamelink::Upgrade> — ConversationDataStateUpgrade - Data Conversation State Ability Command —
abilcmd
— ConversationDataStateAbilCmd - Data Conversation State Attachment Point —
string
<preset::AttachPoints> — ConversationDataStateAttachPoint - Data Conversation Can Be Run —
bool
— ConversationDataCanRun - Data Conversation Choice Count —
int
— ConversationDataChoiceCount - Data Conversation Choice Name —
string
— ConversationDataChoiceId - Data Conversation Choice Picked —
bool
<preset::PickedState> — ConversationDataChoiceGetPicked - Data Conversation Choice Picked Count —
int
— ConversationDataChoiceGetPickedCount - Data Conversation Choice State —
int
<preset::ReplyState> — ConversationDataChoiceGetState - Data Conversation Line Count —
int
— ConversationDataLineCount - Data Conversation Line Name —
string
— ConversationDataLineId - Data Conversation Line Picked Count —
int
— ConversationDataLineGetPickedCount - Data Conversation Lines With Tag
- Data Conversation Sound —
string
<gamelink::Sound> — ConversationDataGetSound - Data Conversation Speaker —
string
<gamelink::Character> — ConversationDataGetSpeaker - Active Data Conversation Camera —
string
<convstateindex> — ConversationDataActiveCamera - Active Data Conversation Line —
string
<convline> — ConversationDataActiveLine - Active Data Conversation Sound —
string
<gamelink::Sound> — ConversationDataActiveSound - Last Data Conversation Was Skipped —
bool
— ConversationDataWasSkipped
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3970
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryText|StoryText03", "Text"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeIntroText", PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4576
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedTop = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolTop) == true))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4661
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedBottom = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolBottom) == true))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:4731
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedSingle = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolSingle) == true))) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:1451
TriggerEnable(TriggerGetCurrent(), false);
gv_miraHanContractBought = true;
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2"));
TriggerEnable(gt_OrlanMineralCount, false);
TriggerEnable(gt_MiraHanDestroyed, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:8168
}
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2"));
TriggerExecute(gt_InitEscape, true, false);
gv_hercules = UnitFromId(492);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10017
if ((ConversationDataStateFixedValue(lp_convoID, "2 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 2"), ConversationDataStateText(lp_convoID, "Header 2"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Height")), 2, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10017
if ((ConversationDataStateFixedValue(lp_convoID, "2 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 2"), ConversationDataStateText(lp_convoID, "Header 2"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Height")), 2, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10021
if ((ConversationDataStateFixedValue(lp_convoID, "3 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 3"), ConversationDataStateText(lp_convoID, "Header 3"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Height")), 3, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10021
if ((ConversationDataStateFixedValue(lp_convoID, "3 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 3"), ConversationDataStateText(lp_convoID, "Header 3"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Height")), 3, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10025
if ((ConversationDataStateFixedValue(lp_convoID, "4 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 4"), ConversationDataStateText(lp_convoID, "Header 4"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Height")), 4, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10025
if ((ConversationDataStateFixedValue(lp_convoID, "4 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 4"), ConversationDataStateText(lp_convoID, "Header 4"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Height")), 4, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10410
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonPlay = DialogControlLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10420
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "CampaignTemplates/CampaignActionButtonTemplate");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus01.sc2map/MapScript.galaxy:1846
UnitKill(UnitFromId(572));
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTychus01MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2"));
TriggerExecute(gt_ObjectiveGettotheArtifactComplete, true, false);
TriggerExecute(gt_ArtifactShieldActivation, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7871
libNtve_gf_KillModel(gv_actorNydusTarget02);
libNtve_gf_KillModel(gv_actorNydusTarget03);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2"));
TriggerStop(gt_Fire01);
TimerPause(gv_dropPodTimer, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:7592
}
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2"));
TriggerEnable(gt_StetmannOOMQ, true);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:796
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_zerglingRush);
TriggerExecute(gt_ZergFrenzyTimerInitialization, true, false);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2"));
TriggerEnable(gt_AfterZerglingAttack, true);
TriggerExecute(gt_AfterZerglingAttackFailsafe, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tarcade.sc2map — MapScript.galaxy:3970
libNtve_gf_SetDialogItemTextWriteout(DialogControlLastCreated(), true, PlayerGroupAll());
libNtve_gf_SetDialogItemTextWriteoutDuration(DialogControlLastCreated(), 13.0, PlayerGroupAll());
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryText|StoryText03", "Text"), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "ArcadeIntroText", PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4576
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedTop = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolTop) == true))) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4661
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedBottom = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolBottom) == true))) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner01.sc2map — MapScript.galaxy:4731
Wait(2.0, c_timeGame);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2"));
gv_patrolWaveSpawnedSingle = true;
while (!((libNtve_gf_UnitGroupIsDead(gv_patrolSingle) == true))) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner02.sc2map — MapScript.galaxy:1451
TriggerEnable(TriggerGetCurrent(), false);
gv_miraHanContractBought = true;
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2"));
TriggerEnable(gt_OrlanMineralCount, false);
TriggerEnable(gt_MiraHanDestroyed, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:8168
}
UISetRestartLoadingScreen(ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2"));
TriggerExecute(gt_InitEscape, true, false);
gv_hercules = UnitFromId(492);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10017
if ((ConversationDataStateFixedValue(lp_convoID, "2 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 2"), ConversationDataStateText(lp_convoID, "Header 2"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Height")), 2, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10017
if ((ConversationDataStateFixedValue(lp_convoID, "2 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 2"), ConversationDataStateText(lp_convoID, "Header 2"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Height")), 2, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "2 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10021
if ((ConversationDataStateFixedValue(lp_convoID, "3 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 3"), ConversationDataStateText(lp_convoID, "Header 3"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Height")), 3, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10021
if ((ConversationDataStateFixedValue(lp_convoID, "3 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 3"), ConversationDataStateText(lp_convoID, "Header 3"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Height")), 3, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "3 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10025
if ((ConversationDataStateFixedValue(lp_convoID, "4 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 4"), ConversationDataStateText(lp_convoID, "Header 4"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Height")), 4, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10025
if ((ConversationDataStateFixedValue(lp_convoID, "4 Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description 4"), ConversationDataStateText(lp_convoID, "Header 4"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Height")), 4, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 Background")), "ArmorySubtitle", "ArmoryDescription", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "4 HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10410
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description"), PlayerGroupAll());
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
gv_zPlanetPanel_ButtonPlay = DialogControlLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10420
libNtve_gf_SetDialogItemImage(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normalpressed.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemImage2(DialogControlLastCreated(), "Assets\\Textures\\ui_button_generic_greenglow_normaloverpressedover.dds", PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(DialogControlLastCreated(), ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description"), PlayerGroupAll());
DialogControlSetVisible(DialogControlLastCreated(), PlayerGroupAll(), false);
DialogControlCreateFromTemplate(DialogLastCreated(), c_triggerControlTypeButton, "CampaignTemplates/CampaignActionButtonTemplate");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus01.sc2map — MapScript.galaxy:1846
UnitKill(UnitFromId(572));
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "TTychus01MusicAlt", c_soundtrackCueAny, c_soundtrackIndexAny, true);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2"));
TriggerExecute(gt_ObjectiveGettotheArtifactComplete, true, false);
TriggerExecute(gt_ArtifactShieldActivation, true, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7871
libNtve_gf_KillModel(gv_actorNydusTarget02);
libNtve_gf_KillModel(gv_actorNydusTarget03);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2"));
TriggerStop(gt_Fire01);
TimerPause(gv_dropPodTimer, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:7592
}
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2"));
TriggerEnable(gt_StetmannOOMQ, true);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:796
libNtve_gf_AddUnitGroupToUnitGroup(UnitLastCreatedGroup(), gv_zerglingRush);
TriggerExecute(gt_ZergFrenzyTimerInitialization, true, false);
UISetRestartLoadingScreen(ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2"));
TriggerEnable(gt_AfterZerglingAttack, true);
TriggerExecute(gt_AfterZerglingAttackFailsafe, true, false);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:778
// Automatic Variable Declarations
// Implementation
HelpPanelAddTip(lp_players, libNtve_gf_FormatTipTitle(ConversationDataStateName(lp_convoState), lp_tipType), ConversationDataStateText(lp_convoState, "Description"), ConversationDataStateName(lp_convoState), ConversationDataStateImagePath(lp_convoState));
ConversationDataStateSetValue(lp_convoState, 1);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2796
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Name");
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2808
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Epilogue");
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2814
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Planet Info");
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2820
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Objectives");
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:3170
libCamp_gv_tS_MapFile[lv_mapIndex] = lp_map;
libCamp_gv_tS_MapProgressCheatName[lv_mapIndex] = lp_progressCheatName;
libCamp_gv_tS_MapProgressCheatName[lv_mapIndex] = ConversationDataStateText(lp_convoID, "Name");
libCamp_gv_tS_MapType[lv_mapIndex] = lp_type;
libCamp_gv_tS_MapConvoID[lv_mapIndex] = lp_convoID;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4760
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Description"));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4789
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Tooltip"));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4795
// Automatic Variable Declarations
// Implementation
return ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Confirmation"));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:6379
lv_groupEnabled = libCamp_gf_MissionUnlockedTechSubgorup(lv_mission, 1);
lv_groupEnabledIndex = (lv_groupEnabled);
PlanetSetTechnologyTooltipText(PlanetLastCreated(), ConversationDataStateText("PlanetPanelTooltips|TechImage", "Description"));
if ((lv_groupEnabled != libCamp_ge_StoryTechGroup_StoryTechGroupNone) && (libCamp_gv_tS_TechGroupShowOnReport[lv_groupEnabledIndex] == true)) {
PlanetSetTechnologyName(PlanetLastCreated(), UnitTypeGetName(libCamp_gf_StoryTechGroupUnitType(lv_groupEnabled)));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:9870
gv_campaignIntroLabel = DialogControlLastCreated();
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:9870
gv_campaignIntroLabel = DialogControlLastCreated();
DialogControlFadeTransparency(gv_campaignIntroPanel, PlayerGroupAll(), 0.0, 100.0);
libNtve_gf_SetDialogItemText(gv_campaignIntroLabel, ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description"), PlayerGroupAll());
DialogSetVisible(DialogLastCreated(), PlayerGroupAll(), true);
return true;
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:11717
}
if ((libSwaC_gf_StoryInSimulation() == true)) {
libNtve_gf_SetDialogItemTooltip(libSwaC_gv_zS_KerriganUITierCloseButton, ConversationDataStateText("StoryModeText|ArchivesKerriganBackTooltip", "Description"), PlayerGroupAll());
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:841
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true);
if ((lib281DEC45_gf_ZSS_CampaignCompleted() == true) && (libSwaC_gf_StoryMasterArchivesWasVisited() == false)) {
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "A", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription", "Description"));
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "B", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription1", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|UberArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_281DEC45_3B6081C9"), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:842
if ((lib281DEC45_gf_ZSS_CampaignCompleted() == true) && (libSwaC_gf_StoryMasterArchivesWasVisited() == false)) {
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "A", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription", "Description"));
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "B", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription1", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|UberArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_281DEC45_3B6081C9"), true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:843
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "A", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription", "Description"));
TextExpressionSetToken("Param/Expression/lib_281DEC45_3B6081C9", "B", ConversationDataStateText("StoryModeText|UberArchivesIntroDescription1", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|UberArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_281DEC45_3B6081C9"), true);
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:870
}
if ((lib281DEC45_gv_zSS_CampaignComplete == true)) {
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_UIArchivesTitle, ConversationDataStateText("StoryModeText|MasterArchivesTitle", "Description"), PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(lib281DEC45_gv_zSS_UIArchivesQuitButton, ConversationDataStateText("StoryModeText|MasterArchivesBackTooltip", "Description"), PlayerGroupAll());
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesQuitButton, PlayerGroupAll(), true);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:871
if ((lib281DEC45_gv_zSS_CampaignComplete == true)) {
libNtve_gf_SetDialogItemText(lib281DEC45_gv_zSS_UIArchivesTitle, ConversationDataStateText("StoryModeText|MasterArchivesTitle", "Description"), PlayerGroupAll());
libNtve_gf_SetDialogItemTooltip(lib281DEC45_gv_zSS_UIArchivesQuitButton, ConversationDataStateText("StoryModeText|MasterArchivesBackTooltip", "Description"), PlayerGroupAll());
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesQuitButton, PlayerGroupAll(), true);
DialogControlSetVisible(lib281DEC45_gv_zSS_UIArchivesBackButton, PlayerGroupAll(), false);
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:1662
DialogControlSetVisible(lib281DEC45_gv_zSS_MissionBackButton, PlayerGroupAll(), true);
if ((libSwaC_gf_StoryInSimulation() == true)) {
libNtve_gf_SetDialogItemTooltip(lib281DEC45_gv_zSS_MissionBackButton, ConversationDataStateText("StoryModeText|ArchivesMissionBackTooltip", "Description"), PlayerGroupAll());
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pstory01.sc2map/MapScript.galaxy:1655
CutsceneAddGlobalFilter("Special");
SoundPlayForPlayer(SoundLink("VoidSMPylonActivate2", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TextExpressionSetToken("Param/Expression/35E7C92D", "A", ConversationDataStateText("StoryModeText|SpecialText2", "Description"));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaChat, TextExpressionAssemble("Param/Expression/35E7C92D"));
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pstory01.sc2map — MapScript.galaxy:1655
CutsceneAddGlobalFilter("Special");
SoundPlayForPlayer(SoundLink("VoidSMPylonActivate2", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TextExpressionSetToken("Param/Expression/35E7C92D", "A", ConversationDataStateText("StoryModeText|SpecialText2", "Description"));
UIDisplayMessage(PlayerGroupAll(), c_messageAreaChat, TextExpressionAssemble("Param/Expression/35E7C92D"));
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1288
auto14B9BE19_val = lp_button;
if (auto14B9BE19_val == libVCUI_ge_PU_BottomBarButton_BridgeRoom) {
lv_buttonTooltip = ConversationDataStateText("CampaignText|BottomBarBridgeTooltip", "Value");
}
else if (auto14B9BE19_val == libVCUI_ge_PU_BottomBarButton_ArmyRoom) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1291
}
else if (auto14B9BE19_val == libVCUI_ge_PU_BottomBarButton_ArmyRoom) {
lv_buttonTooltip = ConversationDataStateText("CampaignText|BottomBarArmyTooltip", "Value");
}
else if (auto14B9BE19_val == libVCUI_ge_PU_BottomBarButton_ShipRoom) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1294
}
else if (auto14B9BE19_val == libVCUI_ge_PU_BottomBarButton_ShipRoom) {
lv_buttonTooltip = ConversationDataStateText("CampaignText|BottomBarShipTooltip", "Value");
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1427
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true);
if ((libVoiC_gf_PC_CampaignIsComplete() == true) && (libVoiC_gf_PC_ArchivesMasterVisited() == false) && (libVCUI_gv_pU_ArchivesFirstOpen == true)) {
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_VCUI_F859D055"), true);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1428
if ((libVoiC_gf_PC_CampaignIsComplete() == true) && (libVoiC_gf_PC_ArchivesMasterVisited() == false) && (libVCUI_gv_pU_ArchivesFirstOpen == true)) {
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_VCUI_F859D055"), true);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1429
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_VCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_VCUI_F859D055"), true);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1468
DialogControlSetVisible(libVCUI_gv_pU_ArchivesQuitButton, PlayerGroupAll(), true);
DialogControlSetVisible(libVCUI_gv_pU_ArchivesBackButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemText(libVCUI_gv_pU_ArchivesTitle, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), PlayerGroupAll());
}
else {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2041
}
if ((libVoiC_gf_StoryInSimulation() == true)) {
libNtve_gf_SetDialogItemTooltip(libVCUI_gv_pU_MissionBackButton, ConversationDataStateText("StoryModeText|ArchivesMissionBackTooltip", "Description"), PlayerGroupAll());
if ((libVCUI_gv_pU_MissionNextMap != "PAiur01") && (libVCUI_gv_pU_MissionNextMap != "PAiur02") && (libVCUI_gv_pU_MissionNextMap != "PAiur03") && (libVCUI_gv_pU_MissionNextMap != "PUlnar02") && (libVCUI_gv_pU_MissionNextMap != "PAiur04") && (libVoiC_gf_PC_CampaignMapIsEpilogue(libVCUI_gv_pU_MissionNextMap) == false)) {
DialogControlSetVisible(libVCUI_gv_pU_MissionArmyButton, PlayerGroupAll(), true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:430
auto14B9BE19_val = lp_button;
if (auto14B9BE19_val == libNCUI_ge_NU_BottomBarButton_BridgeRoom) {
lv_buttonTooltip = ConversationDataStateText("CampaignText|BottomBarBridgeTooltip", "Value");
}
else {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:555
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeBattleReportPanel, true);
if ((libComC_gf_CampaignIsComplete() == true) && (libComC_gf_CC_ArchiveMasterVisited() == false) && (libNCUI_gv_NU_ArchivesFirstOpen == true)) {
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_NCUI_F859D055"), true);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:556
if ((libComC_gf_CampaignIsComplete() == true) && (libComC_gf_CC_ArchiveMasterVisited() == false) && (libNCUI_gv_NU_ArchivesFirstOpen == true)) {
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_NCUI_F859D055"), true);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:557
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "A", ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description"));
TextExpressionSetToken("Param/Expression/lib_NCUI_F859D055", "B", ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description"));
UIShowCustomDialog(PlayerGroupAll(), libNtve_ge_CustomDialogType_c_customDialogTypeMessage, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), TextExpressionAssemble("Param/Expression/lib_NCUI_F859D055"), true);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCUI.galaxy:594
DialogControlSetVisible(libNCUI_gv_nU_ArchivesQuitButton, PlayerGroupAll(), true);
DialogControlSetVisible(libNCUI_gv_nU_ArchivesBackButton, PlayerGroupAll(), false);
libNtve_gf_SetDialogItemText(libNCUI_gv_nU_ArchivesTitle, ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description"), PlayerGroupAll());
}
else {
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:127
gv_storySoFarPanel = DialogControlLastCreated();
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "Title");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryModeText|StorySoFarTitleMP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:130
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock1, ConversationDataStateText("StoryModeText|StorySoFarTextBlock01MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:133
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock2, ConversationDataStateText("StoryModeText|StorySoFarTextBlock02MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:136
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock3, ConversationDataStateText("StoryModeText|StorySoFarTextBlock03MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:139
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:170
gv_storySoFarPanel = DialogControlLastCreated();
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "Title");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryModeText|StorySoFarTitleMP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:173
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock1, ConversationDataStateText("StoryModeText|StorySoFarTextBlock01MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:176
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock2, ConversationDataStateText("StoryModeText|StorySoFarTextBlock02MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:179
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock3, ConversationDataStateText("StoryModeText|StorySoFarTextBlock03MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:182
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:127
gv_storySoFarPanel = DialogControlLastCreated();
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "Title");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryModeText|StorySoFarTitleMP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:130
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock1, ConversationDataStateText("StoryModeText|StorySoFarTextBlock01MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:133
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock2, ConversationDataStateText("StoryModeText|StorySoFarTextBlock02MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:136
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock3, ConversationDataStateText("StoryModeText|StorySoFarTextBlock03MP02", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:139
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP02", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:170
gv_storySoFarPanel = DialogControlLastCreated();
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "Title");
libNtve_gf_SetDialogItemText(DialogControlLastCreated(), ConversationDataStateText("StoryModeText|StorySoFarTitleMP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:173
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock1");
gv_storySoFarTextBlock1 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock1, ConversationDataStateText("StoryModeText|StorySoFarTextBlock01MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:176
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock2");
gv_storySoFarTextBlock2 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock2, ConversationDataStateText("StoryModeText|StorySoFarTextBlock02MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:179
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "TextBlock3");
gv_storySoFarTextBlock3 = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarTextBlock3, ConversationDataStateText("StoryModeText|StorySoFarTextBlock03MP03", "Description"), PlayerGroupAll());
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:182
DialogControlHookup(gv_storySoFarPanel, c_triggerControlTypeLabel, "PressAnyKey");
gv_storySoFarPressAnyKeyLabel = DialogControlLastCreated();
libNtve_gf_SetDialogItemText(gv_storySoFarPressAnyKeyLabel, ConversationDataStateText("StoryModeText|StorySoFarKeyPressTextMP03", "Description"), PlayerGroupAll());
DialogSetVisible(gv_storySoFarDialog, PlayerGroupAll(), true);
libNtve_gf_HideGameUI(false, PlayerGroupAll());