# Data Conversation State Text
Grammar — textName text of conversation stateIndex|State
Flags —Native
|Function
Returns display text associated with the given conversation state. The text name corresponds with the “Info Name” field defined in the state.
# Arguments
string
[ convstateindex ] — State Indexstring
— Text Name
Returns — text
native text ConversationDataStateText(
string stateIndex,
string inInfoName,
);
# Related
Category: Conversation / Data Conversation Tools
- [F] —
void
— Mark Data Conversation Choice As Read/Unread — ( ConversationDataChoiceSetState ) - [F] —
void
— Mark Data Conversation Choice As Picked/Unpicked — ( ConversationDataChoiceSetPicked ) - [F] —
void
— Set Data Conversation Choice Picked Count — ( ConversationDataChoiceSetPickedCount ) - [F] —
void
— Set Data Conversation Line Picked Count — ( ConversationDataLineSetPickedCount ) - [F] —
void
— Set Data Conversation Line Players — ( ConversationDataLineSetPlayers ) - [F] —
void
— Reset Data Conversation Line Players — ( ConversationDataLineResetPlayers ) - [F] —
void
— Show/Hide Data Conversation Line For Observers — ( ConversationDataLineHideForObservers ) - [F] —
void
— Set Data Conversation Listener Gender — ( ConversationDataSetListenerGender ) - [F] —
void
— Save Data Conversation State Value — ( ConversationDataSaveStateValue ) - [F] —
void
— Load Data Conversation State Value — ( ConversationDataLoadStateValue ) - [F] —
void
— Save Data Conversation State Values — ( ConversationDataSaveStateValues ) - [F] —
void
— Load Data Conversation State Values — ( ConversationDataLoadStateValues ) - [F] —
void
— Reset Data Conversation State Values — ( ConversationDataResetStateValues ) - [F] —
void
— Save Data Conversation Lines And Choices — ( ConversationDataSaveNodeState ) - [F] —
void
— Load Data Conversation Lines And Choices — ( ConversationDataLoadNodeState ) - [F] —
void
— Reset Data Conversation Lines And Choices — ( ConversationDataResetNodeState ) - [F] —
void
— Preload Data Conversation Lines — ( ConversationDataPreloadLines ) - [F] —
void
— Preload Data Conversation Lines For Next Map — ( ConversationDataPreloadLinesQueue ) - [F] —
void
— Simulate Data Conversation — ( ConversationDataSimulateRun ) - [F] —
int
— Data Conversation State — ( ConversationDataStateGetValue ) - [F] —
int
— Data Conversation State Count — ( ConversationDataStateIndexCount ) - [F] —
text
— Data Conversation State Name — ( ConversationDataStateName ) - [F] —
fixed
— Data Conversation State Custom Value — ( ConversationDataStateFixedValue ) - [F] —
string
[ filepath ] — Data Conversation State Image — ( ConversationDataStateImagePath ) - [F] —
string
[ filepath ] — Data Conversation State Movie — ( ConversationDataStateMoviePath ) - [F] —
string
[ gamelink::Model ] — Data Conversation State Model — ( ConversationDataStateModel ) - [F] —
text
— Data Conversation State Text — ( ConversationDataStateText ) - [F] —
int
[ preset::TextTagEdge ] — Data Conversation State Text Tag Edge — ( ConversationDataStateImageEdge ) - [F] —
string
[ gamelink::Upgrade ] — Data Conversation State Upgrade — ( ConversationDataStateUpgrade ) - [F] —
abilcmd
— Data Conversation State Ability Command — ( ConversationDataStateAbilCmd ) - [F] —
string
[ preset::AttachPoints ] — Data Conversation State Attachment Point — ( ConversationDataStateAttachPoint ) - [F] —
bool
— Data Conversation Can Be Run — ( ConversationDataCanRun ) - [F] —
int
— Data Conversation Choice Count — ( ConversationDataChoiceCount ) - [F] —
string
— Data Conversation Choice Name — ( ConversationDataChoiceId ) - [F] —
bool
[ preset::PickedState ] — Data Conversation Choice Picked — ( ConversationDataChoiceGetPicked ) - [F] —
int
— Data Conversation Choice Picked Count — ( ConversationDataChoiceGetPickedCount ) - [F] —
int
[ preset::ReplyState ] — Data Conversation Choice State — ( ConversationDataChoiceGetState ) - [F] —
int
— Data Conversation Line Count — ( ConversationDataLineCount ) - [F] —
string
— Data Conversation Line Name — ( ConversationDataLineId ) - [F] —
int
— Data Conversation Line Picked Count — ( ConversationDataLineGetPickedCount ) - [F] —
string
— Data Conversation Lines With Tag — ( ) - [F] —
string
[ gamelink::Sound ] — Data Conversation Sound — ( ConversationDataGetSound ) - [F] —
string
[ gamelink::Character ] — Data Conversation Speaker — ( ConversationDataGetSpeaker ) - [F] —
string
[ convstateindex ] — Active Data Conversation Camera — ( ConversationDataActiveCamera ) - [F] —
string
[ convline ] — Active Data Conversation Line — ( ConversationDataActiveLine ) - [F] —
string
[ gamelink::Sound ] — Active Data Conversation Sound — ( ConversationDataActiveSound ) - [F] —
bool
— Last Data Conversation Was Skipped — ( ConversationDataWasSkipped )
# Examples
# campaigns/liberty.sc2campaign
// L3970
ConversationDataStateText("StoryText|StoryText03", "Text")
// L4576
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L4661
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L4731
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L1451
ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2")
// L8168
ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2")
// L10013
ConversationDataStateText(lp_convoID, "Description")
// L10013
ConversationDataStateText(lp_convoID, "Header")
// L10017
ConversationDataStateText(lp_convoID, "Description 2")
// L10017
ConversationDataStateText(lp_convoID, "Header 2")
// L10021
ConversationDataStateText(lp_convoID, "Description 3")
// L10021
ConversationDataStateText(lp_convoID, "Header 3")
// L10025
ConversationDataStateText(lp_convoID, "Description 4")
// L10025
ConversationDataStateText(lp_convoID, "Header 4")
// L10410
ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description")
// L10420
ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description")
// L1846
ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2")
// L7871
ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2")
// L7592
ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2")
// L796
ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2")
// L3970
ConversationDataStateText("StoryText|StoryText03", "Text")
// L4576
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L4661
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L4731
ConversationDataStateText("Maps|THorner01", "Loading Screen Restart 2")
// L1451
ConversationDataStateText("Maps|THorner02", "Loading Screen Restart 2")
// L8168
ConversationDataStateText("Maps|THorner05S", "Loading Screen Restart 2")
// L10013
ConversationDataStateText(lp_convoID, "Description")
// L10013
ConversationDataStateText(lp_convoID, "Header")
// L10017
ConversationDataStateText(lp_convoID, "Description 2")
// L10017
ConversationDataStateText(lp_convoID, "Header 2")
// L10021
ConversationDataStateText(lp_convoID, "Description 3")
// L10021
ConversationDataStateText(lp_convoID, "Header 3")
// L10025
ConversationDataStateText(lp_convoID, "Description 4")
// L10025
ConversationDataStateText(lp_convoID, "Header 4")
// L10410
ConversationDataStateText("PlanetPanelTooltips|Close_Button", "Description")
// L10420
ConversationDataStateText("PlanetPanelTooltips|Zeratul_Play_Button", "Description")
// L1846
ConversationDataStateText("Maps|TTychus01", "Loading Screen Restart 2")
// L7871
ConversationDataStateText("Maps|TValerian01", "Loading Screen Restart 2")
// L7592
ConversationDataStateText("Maps|TValerian02A", "Loading Screen Restart 2")
// L796
ConversationDataStateText("Maps|TZeratul03", "Loading Screen Restart 2")
# campaigns/libertystory.sc2campaign
// L778
ConversationDataStateText(lp_convoState, "Description")
// L2796
ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Name")
// L2808
ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Epilogue")
// L2814
ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Planet Info")
// L2820
ConversationDataStateText(libCamp_gf_TS_MapConvoID(lp_mission), "Objectives")
// L3170
ConversationDataStateText(lp_convoID, "Name")
// L4760
ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Description"))
// L4789
ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Tooltip"))
// L4795
ConversationDataStateText(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Confirmation"))
// L6379
ConversationDataStateText("PlanetPanelTooltips|TechImage", "Description")
# campaigns/swarm.sc2campaign
// L9870
ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description")
// L9870
ConversationDataStateText("StoryModeText|Campaign_Intro_Text_A", "Description")
# campaigns/swarmstory.sc2campaign
// L11717
ConversationDataStateText("StoryModeText|ArchivesKerriganBackTooltip", "Description")
# campaigns/swarmstoryutil.sc2mod
// L841
ConversationDataStateText("StoryModeText|UberArchivesIntroDescription", "Description")
// L842
ConversationDataStateText("StoryModeText|UberArchivesIntroDescription1", "Description")
// L843
ConversationDataStateText("StoryModeText|UberArchivesIntroTitle", "Description")
// L870
ConversationDataStateText("StoryModeText|MasterArchivesTitle", "Description")
// L871
ConversationDataStateText("StoryModeText|MasterArchivesBackTooltip", "Description")
// L1662
ConversationDataStateText("StoryModeText|ArchivesMissionBackTooltip", "Description")
# campaigns/void.sc2campaign
// L1655
ConversationDataStateText("StoryModeText|SpecialText2", "Description")
// L1655
ConversationDataStateText("StoryModeText|SpecialText2", "Description")
# campaigns/voidstory.sc2campaign
// L1288
ConversationDataStateText("CampaignText|BottomBarBridgeTooltip", "Value")
// L1291
ConversationDataStateText("CampaignText|BottomBarArmyTooltip", "Value")
// L1294
ConversationDataStateText("CampaignText|BottomBarShipTooltip", "Value")
// L1427
ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description")
// L1428
ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description")
// L1429
ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description")
// L1468
ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description")
// L2041
ConversationDataStateText("StoryModeText|ArchivesMissionBackTooltip", "Description")
# mods/missionpacks/novacampaign.sc2mod
// L430
ConversationDataStateText("CampaignText|BottomBarBridgeTooltip", "Value")
// L555
ConversationDataStateText("StoryModeText|MasterArchivesIntroText", "Description")
// L556
ConversationDataStateText("StoryModeText|MasterArchivesIntroText2", "Description")
// L557
ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description")
// L594
ConversationDataStateText("StoryModeText|MasterArchivesIntroTitle", "Description")