# Active Data Conversation Sound
Grammar — Active data conversation sound
Flags —Native
|Function
Returns the sound associated with the active line in the running data conversation
Returns — string
[ gamelink::Sound ]
native string ConversationDataActiveSound();
# Related
Category: Conversation / Data Conversation Tools
- [F] —
void
— Mark Data Conversation Choice As Read/Unread — ( ConversationDataChoiceSetState ) - [F] —
void
— Mark Data Conversation Choice As Picked/Unpicked — ( ConversationDataChoiceSetPicked ) - [F] —
void
— Set Data Conversation Choice Picked Count — ( ConversationDataChoiceSetPickedCount ) - [F] —
void
— Set Data Conversation Line Picked Count — ( ConversationDataLineSetPickedCount ) - [F] —
void
— Set Data Conversation Line Players — ( ConversationDataLineSetPlayers ) - [F] —
void
— Reset Data Conversation Line Players — ( ConversationDataLineResetPlayers ) - [F] —
void
— Show/Hide Data Conversation Line For Observers — ( ConversationDataLineHideForObservers ) - [F] —
void
— Set Data Conversation Listener Gender — ( ConversationDataSetListenerGender ) - [F] —
void
— Save Data Conversation State Value — ( ConversationDataSaveStateValue ) - [F] —
void
— Load Data Conversation State Value — ( ConversationDataLoadStateValue ) - [F] —
void
— Save Data Conversation State Values — ( ConversationDataSaveStateValues ) - [F] —
void
— Load Data Conversation State Values — ( ConversationDataLoadStateValues ) - [F] —
void
— Reset Data Conversation State Values — ( ConversationDataResetStateValues ) - [F] —
void
— Save Data Conversation Lines And Choices — ( ConversationDataSaveNodeState ) - [F] —
void
— Load Data Conversation Lines And Choices — ( ConversationDataLoadNodeState ) - [F] —
void
— Reset Data Conversation Lines And Choices — ( ConversationDataResetNodeState ) - [F] —
void
— Preload Data Conversation Lines — ( ConversationDataPreloadLines ) - [F] —
void
— Preload Data Conversation Lines For Next Map — ( ConversationDataPreloadLinesQueue ) - [F] —
void
— Simulate Data Conversation — ( ConversationDataSimulateRun ) - [F] —
int
— Data Conversation State — ( ConversationDataStateGetValue ) - [F] —
int
— Data Conversation State Count — ( ConversationDataStateIndexCount ) - [F] —
text
— Data Conversation State Name — ( ConversationDataStateName ) - [F] —
fixed
— Data Conversation State Custom Value — ( ConversationDataStateFixedValue ) - [F] —
string
[ filepath ] — Data Conversation State Image — ( ConversationDataStateImagePath ) - [F] —
string
[ filepath ] — Data Conversation State Movie — ( ConversationDataStateMoviePath ) - [F] —
string
[ gamelink::Model ] — Data Conversation State Model — ( ConversationDataStateModel ) - [F] —
text
— Data Conversation State Text — ( ConversationDataStateText ) - [F] —
int
[ preset::TextTagEdge ] — Data Conversation State Text Tag Edge — ( ConversationDataStateImageEdge ) - [F] —
string
[ gamelink::Upgrade ] — Data Conversation State Upgrade — ( ConversationDataStateUpgrade ) - [F] —
abilcmd
— Data Conversation State Ability Command — ( ConversationDataStateAbilCmd ) - [F] —
string
[ preset::AttachPoints ] — Data Conversation State Attachment Point — ( ConversationDataStateAttachPoint ) - [F] —
bool
— Data Conversation Can Be Run — ( ConversationDataCanRun ) - [F] —
int
— Data Conversation Choice Count — ( ConversationDataChoiceCount ) - [F] —
string
— Data Conversation Choice Name — ( ConversationDataChoiceId ) - [F] —
bool
[ preset::PickedState ] — Data Conversation Choice Picked — ( ConversationDataChoiceGetPicked ) - [F] —
int
— Data Conversation Choice Picked Count — ( ConversationDataChoiceGetPickedCount ) - [F] —
int
[ preset::ReplyState ] — Data Conversation Choice State — ( ConversationDataChoiceGetState ) - [F] —
int
— Data Conversation Line Count — ( ConversationDataLineCount ) - [F] —
string
— Data Conversation Line Name — ( ConversationDataLineId ) - [F] —
int
— Data Conversation Line Picked Count — ( ConversationDataLineGetPickedCount ) - [F] —
string
— Data Conversation Lines With Tag — ( ) - [F] —
string
[ gamelink::Sound ] — Data Conversation Sound — ( ConversationDataGetSound ) - [F] —
string
[ gamelink::Character ] — Data Conversation Speaker — ( ConversationDataGetSpeaker ) - [F] —
string
[ convstateindex ] — Active Data Conversation Camera — ( ConversationDataActiveCamera ) - [F] —
string
[ convline ] — Active Data Conversation Line — ( ConversationDataActiveLine ) - [F] —
string
[ gamelink::Sound ] — Active Data Conversation Sound — ( ConversationDataActiveSound ) - [F] —
bool
— Last Data Conversation Was Skipped — ( ConversationDataWasSkipped )
# Examples
# campaigns/liberty.sc2campaign
// L23394
ConversationDataActiveSound()
// L23432
ConversationDataActiveSound()
// L23652
ConversationDataActiveSound()
// L23676
ConversationDataActiveSound()
// L26454
ConversationDataActiveSound()
// L26467
ConversationDataActiveSound()
// L26473
ConversationDataActiveSound()
// L26489
ConversationDataActiveSound()
// L26494
ConversationDataActiveSound()
// L26500
ConversationDataActiveSound()
// L23394
ConversationDataActiveSound()
// L23432
ConversationDataActiveSound()
// L23652
ConversationDataActiveSound()
// L23676
ConversationDataActiveSound()
// L26454
ConversationDataActiveSound()
// L26467
ConversationDataActiveSound()
// L26473
ConversationDataActiveSound()
// L26489
ConversationDataActiveSound()
// L26494
ConversationDataActiveSound()
// L26500
ConversationDataActiveSound()
# campaigns/swarmstory.sc2campaign
// L20464
ConversationDataActiveSound()
# campaigns/swarmstoryutil.sc2mod
// L4271
ConversationDataActiveSound()
// L4272
ConversationDataActiveSound()
// L4272
ConversationDataActiveSound()
// L4276
ConversationDataActiveSound()
# campaigns/voidstory.sc2campaign
// L3476
ConversationDataActiveSound()
// L3477
ConversationDataActiveSound()
// L3477
ConversationDataActiveSound()
// L3481
ConversationDataActiveSound()
// L5925
ConversationDataActiveSound()
// L5995
ConversationDataActiveSound()
// L6002
ConversationDataActiveSound()
# mods/missionpacks/novacampaign.sc2mod
// L2978
ConversationDataActiveSound()
// L2979
ConversationDataActiveSound()
// L2979
ConversationDataActiveSound()
// L2983
ConversationDataActiveSound()
// L4927
ConversationDataActiveSound()
# mods/missionpacks/novacampaign.sc2mod
// L5816
ConversationDataActiveSound()
// L6140
ConversationDataActiveSound()