# Preload Data Conversation Lines For Next Map

Grammar — Preload available lines for conversation conversation for the next map
FlagsNative | Action

Preloads sound files for all lines available to be run within the given conversation.

# Arguments

  • string [ gamelink::Conversation ] — Conversation

Returns — void

native void ConversationDataPreloadLinesQueue(
	string convId,
);

Category: Conversation / Data Conversation Tools

# Examples

— None found —