# Active Data Conversation Camera

Grammar — Active data conversation camera
FlagsNative | Function

Returns the state index for the last camera to be applied in the running data conversation

Returns — string<convstateindex>

native string ConversationDataActiveCamera();

Category: Conversation / Data Conversation Tools

# Examples

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:6557

    }

    libVCST_gf_PS_ConversationCameraApply(libVCST_gf_PS_ClickableFromCharacter(ConversationDataGetSpeaker(ConversationDataActiveLine())), ConversationDataActiveCamera());
    return true;
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:9150

        lv_sceneActor = ActorFrom("::external.StarmapArtanis");
    }
    autoC6E9E6FB_val = ConversationDataActiveCamera();
    if (autoC6E9E6FB_val == "Cameras|CustomCamera01") {
        ActorSend(lv_sceneActor, "AnimPlay STARMAPTALK Talk PlayForever 1.000000 1.000000");

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:5381

    }

    libNCST_gf_NS_ConversationCameraApply(libNCST_gf_NS_ClickableFromCharacter(ConversationDataGetSpeaker(ConversationDataActiveLine())), ConversationDataActiveCamera());
    return true;
}