# Mark Data Conversation Choice As Read/Unread

Grammar — Mark conversation conversation choice choice as state|Read/Unread
FlagsNative | Action

Marks a conversation choice as either read or unread.

# Arguments

  • string [ gamelink::Conversation ] — Conversation
  • string — Choice
  • int [ preset::ReplyState ] — State

Returns — void

native void ConversationDataChoiceSetState(
	string convId,
	string choiceId,
	int state,
);

Category: Conversation / Data Conversation Tools

# Examples

— None found —