# Attach Points

Base type — string

Name Identifier Code
Pos - Set Location “Pos_SetLocation” —
Pos - Set Location 01 “Pos_SetLocation 01” —
Pos - Set Location 02 “Pos_SetLocation 02” —
Pos - Set Location 03 “Pos_SetLocation 03” —
Pos - Set Location 04 “Pos_SetLocation 04” —
Pos - Set Location 05 “Pos_SetLocation 05” —
Pos - Set Location 06 “Pos_SetLocation 06” —
Pos - Set Location 07 “Pos_SetLocation 07” —
Pos - Set Location 08 “Pos_SetLocation 08” —
Pos - Set Location 09 “Pos_SetLocation 09” —
Pos - Set Location 10 “Pos_SetLocation 10” —
Pos - Set Location 11 “Pos_SetLocation 11” —
Pos - Set Location 12 “Pos_SetLocation 12” —
Pos - Set Location 13 “Pos_SetLocation 13” —
Pos - Set Location 14 “Pos_SetLocation 14” —
Pos - Set Location 15 “Pos_SetLocation 15” —
Pos - Raynor To Tychus “Pos_RaynorToTychus” —
Pos - Tychus To Raynor “Pos_TychusToRaynor” —
Pos - Raynor To Horner “Pos_RaynorToHorner” —
Pos - Horner To Raynor “Pos_HornerToRaynor” —
Pos - Raynor To Hanson “Pos_RaynorToHanson” —
Pos - Hanson To Raynor “Pos_HansonToRaynor” —
Pos - Raynor To Tosh “Pos_RaynorToTosh” —
Pos - Tosh To Raynor “Pos_ToshToRaynor” —
Pos - Raynor To Swann “Pos_RaynorToSwann” —
Pos - Swann To Raynor “Pos_SwannToRaynor” —
Pos - Raynor To Adjutant “Pos_RaynorToAdjutant” —
Pos - Adjutant To Raynor “Pos_AdjutantToRaynor” —
Pos - Raynor “Pos_Raynor” —
Pos - Tychus “Pos_Tychus” —
Pos - Horner “Pos_Horner” —
Pos - Hanson “Pos_Hanson” —
Pos - Swann “Pos_Swann” —
Pos - Adjutant “Pos_Adjutant” —
Pos - Jessica Hall “Pos_JessicaHall” —
Pos - Marcus Cade “Pos_MarcusCade” —
Pos - Warfield “Pos_Warfield” —
Pos - Hill “Pos_Hill” —
Pos - Merc 03 “Pos_Merc03” —
Pos - Tosh “Pos_Tosh” —
Pos - Firebat “Pos_Firebat” —
Pos - Siege Tank “Pos_SiegeTank” —
Pos - Dropship “Pos_Dropship” —
Pos - Viking “Pos_Viking” —
Pos - Spidermine “Pos_Spidermine” —
Pos - Ghost “Pos_Ghost” —
Pos - Banshee “Pos_Banshee” —
Pos - Marauder “Pos_Marauder” —
Pos - Stetmann “Pos_Stetmann” —
Pos - Marine “Pos_Marine” —
Pos - Bartender “Pos_Bartender” —
Pos - Kerrigan “Pos_Kerrigan” —
Pos - Evolution Master “Pos_EvolutionMaster” —
Pos - Zagara “Pos_Zagara” —
Pos - Primal “Pos_Primal” —
Pos - Protoss Scientist “Pos_ProtossScientist” —
Pos - Stukov “Pos_Stukov” —
Origin “Ref_Origin” —
Center “Ref_Center” —
Attacher “Ref_Attacher” —
Attacher 01 “Ref_Attacher 01” —
Attacher 02 “Ref_Attacher 02” —
Attacher 03 “Ref_Attacher 03” —
Attacher 04 “Ref_Attacher 04” —
Attacher 05 “Ref_Attacher 05” —
Attacher 06 “Ref_Attacher 06” —
Attacher 07 “Ref_Attacher 07” —
Attacher 08 “Ref_Attacher 08” —
Attacher 09 “Ref_Attacher 09” —
Attacher 10 “Ref_Attacher 10” —
Attacher 11 “Ref_Attacher 11” —
Attacher 12 “Ref_Attacher 12” —
Attacher 13 “Ref_Attacher 13” —
Attacher 14 “Ref_Attacher 14” —
Attacher 15 “Ref_Attacher 15” —
Attacher 16 “Ref_Attacher 16” —
Attacher 17 “Ref_Attacher 17” —
Attacher 18 “Ref_Attacher 18” —
Attacher 19 “Ref_Attacher 19” —
Chest “Ref_Chest” —
Chest Left “Ref_Chest Left” —
Chest Right “Ref_Chest Right” —
Chest Mount “Ref_Chest Mount” —
Chest Mount Left “Ref_Chest Mount Left” —
Chest Mount Right “Ref_Chest Mount Right” —
Chest Mount Rear “Ref_Chest Mount Rear” —
Damage “Ref_Damage” —
Damage 01 “Ref_Damage 01” —
Damage 02 “Ref_Damage 02” —
Damage 03 “Ref_Damage 03” —
Damage 04 “Ref_Damage 04” —
Damage 05 “Ref_Damage 05” —
Damage 06 “Ref_Damage 06” —
Damage 07 “Ref_Damage 07” —
Damage 08 “Ref_Damage 08” —
Damage 09 “Ref_Damage 09” —
Damage 10 “Ref_Damage 10” —
Damage 11 “Ref_Damage 11” —
Damage 12 “Ref_Damage 12” —
Damage 13 “Ref_Damage 13” —
Damage 14 “Ref_Damage 14” —
Damage 15 “Ref_Damage 15” —
Damage 16 “Ref_Damage 16” —
Damage 17 “Ref_Damage 17” —
Damage 18 “Ref_Damage 18” —
Damage 19 “Ref_Damage 19” —
Elevator “Ref_Elevator” —
Engine “Ref_Engine” —
Foot Left “Ref_Foot Left” —
Foot Left Rear “Ref_Foot Left Rear” —
Foot Right “Ref_Foot Right” —
Foot Right Rear “Ref_Foot Right Rear” —
Hardpoint “Ref_Hardpoint” —
Hardpoint 01 “Ref_Hardpoint 01” —
Hardpoint 02 “Ref_Hardpoint 02” —
Hardpoint 03 “Ref_Hardpoint 03” —
Hardpoint 04 “Ref_Hardpoint 04” —
Hardpoint 05 “Ref_Hardpoint 05” —
Hardpoint 06 “Ref_Hardpoint 06” —
Hardpoint 07 “Ref_Hardpoint 07” —
Hardpoint 08 “Ref_Hardpoint 08” —
Hardpoint 09 “Ref_Hardpoint 09” —
Hardpoint 10 “Ref_Hardpoint 10” —
Hardpoint 11 “Ref_Hardpoint 11” —
Hardpoint 12 “Ref_Hardpoint 12” —
Hardpoint 13 “Ref_Hardpoint 13” —
Hardpoint 14 “Ref_Hardpoint 14” —
Hardpoint 15 “Ref_Hardpoint 15” —
Hardpoint 16 “Ref_Hardpoint 16” —
Hardpoint 17 “Ref_Hardpoint 17” —
Hardpoint 18 “Ref_Hardpoint 18” —
Hardpoint 19 “Ref_Hardpoint 19” —
Hardpoint Left “Ref_Hardpoint Left” —
Hardpoint Right “Ref_Hardpoint Right” —
Head “Ref_Head” —
Head Mount “Ref_Head Mount” —
Hand Left “Ref_Hand Left” —
Hand Right “Ref_Hand Right” —
Hit “Ref_Hit” —
Hit 01 “Ref_Hit 01” —
Hit 02 “Ref_Hit 02” —
Hit 03 “Ref_Hit 03” —
Hit 04 “Ref_Hit 04” —
Hit 05 “Ref_Hit 05” —
Hit 06 “Ref_Hit 06” —
Hit 07 “Ref_Hit 07” —
Hit 08 “Ref_Hit 08” —
Hit 09 “Ref_Hit 09” —
Mount “Ref_Mount” —
Overhead “Ref_Overhead” —
Planet - Agria “Ref_Agria” —
Planet - Aiur “Ref_Aiur” —
Planet - Albion “Ref_Albion” —
Planet - Avernus “Ref_Avernus” —
Planet - Bel Shir “Ref_BelShir” —
Planet - Castanar “Ref_Castanar” —
Planet - Char “Ref_Char” —
Planet - Dylar “Ref_Dylar” —
Planet - Haven “Ref_Haven” —
Planet - Korhal “Ref_Korhal” —
Planet - Mar Sara “Ref_MarSara” —
Planet - Meinhoff “Ref_Meinhoff” —
Planet - Monlyth “Ref_Monlyth” —
Planet - Moria “Ref_Moria” —
Planet - New Folsom “Ref_NewFolsom” —
Planet - Port Zion “Ref_PortZion” —
Planet - PU72516J “Ref_PU72516J” —
Planet - Redstone “Ref_Redstone” —
Planet - Tarsonis “Ref_Tarsonis” —
Planet - Tyrador “Ref_Tyrador” —
Planet - Umoja “Ref_Umoja” —
Planet - Valhalla “Ref_Valhalla” —
Planet - Xil “Ref_Xil” —
Rally Point “Ref_RallyPoint” —
Shield “Ref_Shield” —
Status Bar “Ref_StatusBar” —
Status Bar 01 “Ref_StatusBar 01” —
Status Bar 02 “Ref_StatusBar 02” —
Status Bar 03 “Ref_StatusBar 03” —
Status Bar 04 “Ref_StatusBar 04” —
Status Bar 05 “Ref_StatusBar 05” —
Status Bar 06 “Ref_StatusBar 06” —
Status Bar 07 “Ref_StatusBar 07” —
Status Bar 08 “Ref_StatusBar 08” —
Status Bar 09 “Ref_StatusBar 09” —
Status Bar 10 “Ref_StatusBar 10” —
Status Bar 11 “Ref_StatusBar 11” —
Status Bar 12 “Ref_StatusBar 12” —
Status Bar 13 “Ref_StatusBar 13” —
Status Bar 14 “Ref_StatusBar 14” —
Status Bar 15 “Ref_StatusBar 15” —
Status Bar 16 “Ref_StatusBar 16” —
Status Bar 17 “Ref_StatusBar 17” —
Status Bar 18 “Ref_StatusBar 18” —
Status Bar 19 “Ref_StatusBar 19” —
Target “Ref_Target” —
Target 01 “Ref_Target 01” —
Target 02 “Ref_Target 02” —
Target 03 “Ref_Target 03” —
Target 04 “Ref_Target 04” —
Target 05 “Ref_Target 05” —
Target 06 “Ref_Target 06” —
Target 07 “Ref_Target 07” —
Target 08 “Ref_Target 08” —
Target 09 “Ref_Target 09” —
Target 10 “Ref_Target 10” —
Target 11 “Ref_Target 11” —
Target 12 “Ref_Target 12” —
Target 13 “Ref_Target 13” —
Target 14 “Ref_Target 14” —
Target 15 “Ref_Target 15” —
Target 16 “Ref_Target 16” —
Target 17 “Ref_Target 17” —
Target 18 “Ref_Target 18” —
Target 19 “Ref_Target 19” —
Target 20 “Ref_Target 20” —
Target 21 “Ref_Target 21” —
Target 22 “Ref_Target 22” —
Target 23 “Ref_Target 23” —
Target 24 “Ref_Target 24” —
Target 25 “Ref_Target 25” —
Target 26 “Ref_Target 26” —
Target 27 “Ref_Target 27” —
Target 28 “Ref_Target 28” —
Target 29 “Ref_Target 29” —
Target 30 “Ref_Target 30” —
Target 31 “Ref_Target 31” —
Target 32 “Ref_Target 32” —
Target 33 “Ref_Target 33” —
Target 34 “Ref_Target 34” —
Target 35 “Ref_Target 35” —
Target 36 “Ref_Target 36” —
Target 37 “Ref_Target 37” —
Target 38 “Ref_Target 38” —
Target 39 “Ref_Target 39” —
Target 40 “Ref_Target 40” —
Target Final “Ref_Target Final” —
Target Heavy “Ref_Target Heavy” —
Target Light “Ref_Target Light” —
Target Medium “Ref_Target Medium” —
Target Shield “Ref_Target Shield” —
Transmission “Ref_Transmission” —
Turret “Ref_Turret” —
Turret Y “Ref_TurretY” —
Turret Z “Ref_TurretZ” —
Upgrade “Ref_Upgrade” —
Upgrade Armor “Ref_Upgrade Armor” —
Upgrade Engine “Ref_Upgrade Engine” —
Upgrade Engine Bottom “Ref_Upgrade Engine Bottom” —
Upgrade Engine Left “Ref_Upgrade Engine Left” —
Upgrade Engine Right “Ref_Upgrade Engine Right” —
Upgrade Weapon “Ref_Upgrade Weapon” —
Upgrade Weapon Bottom “Ref_Upgrade Weapon Bottom” —
Upgrade Weapon Left “Ref_Upgrade Weapon Left” —
Upgrade Weapon Right “Ref_Upgrade Weapon Right” —
Weapon “Ref_Weapon” —
Weapon 01 “Ref_Weapon 01” —
Weapon 02 “Ref_Weapon 02” —
Weapon 03 “Ref_Weapon 03” —
Weapon 04 “Ref_Weapon 04” —
Weapon 05 “Ref_Weapon 05” —
Weapon 06 “Ref_Weapon 06” —
Weapon 07 “Ref_Weapon 07” —
Weapon 08 “Ref_Weapon 08” —
Weapon 09 “Ref_Weapon 09” —
Weapon 10 “Ref_Weapon 10” —
Weapon 11 “Ref_Weapon 11” —
Weapon 12 “Ref_Weapon 12” —
Weapon 13 “Ref_Weapon 13” —
Weapon 14 “Ref_Weapon 14” —
Weapon 15 “Ref_Weapon 15” —
Weapon 16 “Ref_Weapon 16” —
Weapon 17 “Ref_Weapon 17” —
Weapon 18 “Ref_Weapon 18” —
Weapon 19 “Ref_Weapon 19” —
Weapon 20 “Ref_Weapon 20” —
Weapon 21 “Ref_Weapon 21” —
Weapon 22 “Ref_Weapon 22” —
Weapon 23 “Ref_Weapon 23” —
Weapon 24 “Ref_Weapon 24” —
Weapon 25 “Ref_Weapon 25” —
Weapon 26 “Ref_Weapon 26” —
Weapon 27 “Ref_Weapon 27” —
Weapon 28 “Ref_Weapon 28” —
Weapon 29 “Ref_Weapon 29” —
Weapon 30 “Ref_Weapon 30” —
Weapon Bottom “Ref_Weapon Bottom” —
Weapon Left “Ref_Weapon Left” —
Weapon Right “Ref_Weapon Right” —

Category: Actor / Support

# Examples

— None found —