# Attach Points
Base type —
string
| Name | Identifier | Code |
|---|---|---|
| Pos - Set Location | “Pos_SetLocation” | — |
| Pos - Set Location 01 | “Pos_SetLocation 01” | — |
| Pos - Set Location 02 | “Pos_SetLocation 02” | — |
| Pos - Set Location 03 | “Pos_SetLocation 03” | — |
| Pos - Set Location 04 | “Pos_SetLocation 04” | — |
| Pos - Set Location 05 | “Pos_SetLocation 05” | — |
| Pos - Set Location 06 | “Pos_SetLocation 06” | — |
| Pos - Set Location 07 | “Pos_SetLocation 07” | — |
| Pos - Set Location 08 | “Pos_SetLocation 08” | — |
| Pos - Set Location 09 | “Pos_SetLocation 09” | — |
| Pos - Set Location 10 | “Pos_SetLocation 10” | — |
| Pos - Set Location 11 | “Pos_SetLocation 11” | — |
| Pos - Set Location 12 | “Pos_SetLocation 12” | — |
| Pos - Set Location 13 | “Pos_SetLocation 13” | — |
| Pos - Set Location 14 | “Pos_SetLocation 14” | — |
| Pos - Set Location 15 | “Pos_SetLocation 15” | — |
| Pos - Raynor To Tychus | “Pos_RaynorToTychus” | — |
| Pos - Tychus To Raynor | “Pos_TychusToRaynor” | — |
| Pos - Raynor To Horner | “Pos_RaynorToHorner” | — |
| Pos - Horner To Raynor | “Pos_HornerToRaynor” | — |
| Pos - Raynor To Hanson | “Pos_RaynorToHanson” | — |
| Pos - Hanson To Raynor | “Pos_HansonToRaynor” | — |
| Pos - Raynor To Tosh | “Pos_RaynorToTosh” | — |
| Pos - Tosh To Raynor | “Pos_ToshToRaynor” | — |
| Pos - Raynor To Swann | “Pos_RaynorToSwann” | — |
| Pos - Swann To Raynor | “Pos_SwannToRaynor” | — |
| Pos - Raynor To Adjutant | “Pos_RaynorToAdjutant” | — |
| Pos - Adjutant To Raynor | “Pos_AdjutantToRaynor” | — |
| Pos - Raynor | “Pos_Raynor” | — |
| Pos - Tychus | “Pos_Tychus” | — |
| Pos - Horner | “Pos_Horner” | — |
| Pos - Hanson | “Pos_Hanson” | — |
| Pos - Swann | “Pos_Swann” | — |
| Pos - Adjutant | “Pos_Adjutant” | — |
| Pos - Jessica Hall | “Pos_JessicaHall” | — |
| Pos - Marcus Cade | “Pos_MarcusCade” | — |
| Pos - Warfield | “Pos_Warfield” | — |
| Pos - Hill | “Pos_Hill” | — |
| Pos - Merc 03 | “Pos_Merc03” | — |
| Pos - Tosh | “Pos_Tosh” | — |
| Pos - Firebat | “Pos_Firebat” | — |
| Pos - Siege Tank | “Pos_SiegeTank” | — |
| Pos - Dropship | “Pos_Dropship” | — |
| Pos - Viking | “Pos_Viking” | — |
| Pos - Spidermine | “Pos_Spidermine” | — |
| Pos - Ghost | “Pos_Ghost” | — |
| Pos - Banshee | “Pos_Banshee” | — |
| Pos - Marauder | “Pos_Marauder” | — |
| Pos - Stetmann | “Pos_Stetmann” | — |
| Pos - Marine | “Pos_Marine” | — |
| Pos - Bartender | “Pos_Bartender” | — |
| Pos - Kerrigan | “Pos_Kerrigan” | — |
| Pos - Evolution Master | “Pos_EvolutionMaster” | — |
| Pos - Zagara | “Pos_Zagara” | — |
| Pos - Primal | “Pos_Primal” | — |
| Pos - Protoss Scientist | “Pos_ProtossScientist” | — |
| Pos - Stukov | “Pos_Stukov” | — |
| Origin | “Ref_Origin” | — |
| Center | “Ref_Center” | — |
| Attacher | “Ref_Attacher” | — |
| Attacher 01 | “Ref_Attacher 01” | — |
| Attacher 02 | “Ref_Attacher 02” | — |
| Attacher 03 | “Ref_Attacher 03” | — |
| Attacher 04 | “Ref_Attacher 04” | — |
| Attacher 05 | “Ref_Attacher 05” | — |
| Attacher 06 | “Ref_Attacher 06” | — |
| Attacher 07 | “Ref_Attacher 07” | — |
| Attacher 08 | “Ref_Attacher 08” | — |
| Attacher 09 | “Ref_Attacher 09” | — |
| Attacher 10 | “Ref_Attacher 10” | — |
| Attacher 11 | “Ref_Attacher 11” | — |
| Attacher 12 | “Ref_Attacher 12” | — |
| Attacher 13 | “Ref_Attacher 13” | — |
| Attacher 14 | “Ref_Attacher 14” | — |
| Attacher 15 | “Ref_Attacher 15” | — |
| Attacher 16 | “Ref_Attacher 16” | — |
| Attacher 17 | “Ref_Attacher 17” | — |
| Attacher 18 | “Ref_Attacher 18” | — |
| Attacher 19 | “Ref_Attacher 19” | — |
| Chest | “Ref_Chest” | — |
| Chest Left | “Ref_Chest Left” | — |
| Chest Right | “Ref_Chest Right” | — |
| Chest Mount | “Ref_Chest Mount” | — |
| Chest Mount Left | “Ref_Chest Mount Left” | — |
| Chest Mount Right | “Ref_Chest Mount Right” | — |
| Chest Mount Rear | “Ref_Chest Mount Rear” | — |
| Damage | “Ref_Damage” | — |
| Damage 01 | “Ref_Damage 01” | — |
| Damage 02 | “Ref_Damage 02” | — |
| Damage 03 | “Ref_Damage 03” | — |
| Damage 04 | “Ref_Damage 04” | — |
| Damage 05 | “Ref_Damage 05” | — |
| Damage 06 | “Ref_Damage 06” | — |
| Damage 07 | “Ref_Damage 07” | — |
| Damage 08 | “Ref_Damage 08” | — |
| Damage 09 | “Ref_Damage 09” | — |
| Damage 10 | “Ref_Damage 10” | — |
| Damage 11 | “Ref_Damage 11” | — |
| Damage 12 | “Ref_Damage 12” | — |
| Damage 13 | “Ref_Damage 13” | — |
| Damage 14 | “Ref_Damage 14” | — |
| Damage 15 | “Ref_Damage 15” | — |
| Damage 16 | “Ref_Damage 16” | — |
| Damage 17 | “Ref_Damage 17” | — |
| Damage 18 | “Ref_Damage 18” | — |
| Damage 19 | “Ref_Damage 19” | — |
| Elevator | “Ref_Elevator” | — |
| Engine | “Ref_Engine” | — |
| Foot Left | “Ref_Foot Left” | — |
| Foot Left Rear | “Ref_Foot Left Rear” | — |
| Foot Right | “Ref_Foot Right” | — |
| Foot Right Rear | “Ref_Foot Right Rear” | — |
| Hardpoint | “Ref_Hardpoint” | — |
| Hardpoint 01 | “Ref_Hardpoint 01” | — |
| Hardpoint 02 | “Ref_Hardpoint 02” | — |
| Hardpoint 03 | “Ref_Hardpoint 03” | — |
| Hardpoint 04 | “Ref_Hardpoint 04” | — |
| Hardpoint 05 | “Ref_Hardpoint 05” | — |
| Hardpoint 06 | “Ref_Hardpoint 06” | — |
| Hardpoint 07 | “Ref_Hardpoint 07” | — |
| Hardpoint 08 | “Ref_Hardpoint 08” | — |
| Hardpoint 09 | “Ref_Hardpoint 09” | — |
| Hardpoint 10 | “Ref_Hardpoint 10” | — |
| Hardpoint 11 | “Ref_Hardpoint 11” | — |
| Hardpoint 12 | “Ref_Hardpoint 12” | — |
| Hardpoint 13 | “Ref_Hardpoint 13” | — |
| Hardpoint 14 | “Ref_Hardpoint 14” | — |
| Hardpoint 15 | “Ref_Hardpoint 15” | — |
| Hardpoint 16 | “Ref_Hardpoint 16” | — |
| Hardpoint 17 | “Ref_Hardpoint 17” | — |
| Hardpoint 18 | “Ref_Hardpoint 18” | — |
| Hardpoint 19 | “Ref_Hardpoint 19” | — |
| Hardpoint Left | “Ref_Hardpoint Left” | — |
| Hardpoint Right | “Ref_Hardpoint Right” | — |
| Head | “Ref_Head” | — |
| Head Mount | “Ref_Head Mount” | — |
| Hand Left | “Ref_Hand Left” | — |
| Hand Right | “Ref_Hand Right” | — |
| Hit | “Ref_Hit” | — |
| Hit 01 | “Ref_Hit 01” | — |
| Hit 02 | “Ref_Hit 02” | — |
| Hit 03 | “Ref_Hit 03” | — |
| Hit 04 | “Ref_Hit 04” | — |
| Hit 05 | “Ref_Hit 05” | — |
| Hit 06 | “Ref_Hit 06” | — |
| Hit 07 | “Ref_Hit 07” | — |
| Hit 08 | “Ref_Hit 08” | — |
| Hit 09 | “Ref_Hit 09” | — |
| Mount | “Ref_Mount” | — |
| Overhead | “Ref_Overhead” | — |
| Planet - Agria | “Ref_Agria” | — |
| Planet - Aiur | “Ref_Aiur” | — |
| Planet - Albion | “Ref_Albion” | — |
| Planet - Avernus | “Ref_Avernus” | — |
| Planet - Bel Shir | “Ref_BelShir” | — |
| Planet - Castanar | “Ref_Castanar” | — |
| Planet - Char | “Ref_Char” | — |
| Planet - Dylar | “Ref_Dylar” | — |
| Planet - Haven | “Ref_Haven” | — |
| Planet - Korhal | “Ref_Korhal” | — |
| Planet - Mar Sara | “Ref_MarSara” | — |
| Planet - Meinhoff | “Ref_Meinhoff” | — |
| Planet - Monlyth | “Ref_Monlyth” | — |
| Planet - Moria | “Ref_Moria” | — |
| Planet - New Folsom | “Ref_NewFolsom” | — |
| Planet - Port Zion | “Ref_PortZion” | — |
| Planet - PU72516J | “Ref_PU72516J” | — |
| Planet - Redstone | “Ref_Redstone” | — |
| Planet - Tarsonis | “Ref_Tarsonis” | — |
| Planet - Tyrador | “Ref_Tyrador” | — |
| Planet - Umoja | “Ref_Umoja” | — |
| Planet - Valhalla | “Ref_Valhalla” | — |
| Planet - Xil | “Ref_Xil” | — |
| Rally Point | “Ref_RallyPoint” | — |
| Shield | “Ref_Shield” | — |
| Status Bar | “Ref_StatusBar” | — |
| Status Bar 01 | “Ref_StatusBar 01” | — |
| Status Bar 02 | “Ref_StatusBar 02” | — |
| Status Bar 03 | “Ref_StatusBar 03” | — |
| Status Bar 04 | “Ref_StatusBar 04” | — |
| Status Bar 05 | “Ref_StatusBar 05” | — |
| Status Bar 06 | “Ref_StatusBar 06” | — |
| Status Bar 07 | “Ref_StatusBar 07” | — |
| Status Bar 08 | “Ref_StatusBar 08” | — |
| Status Bar 09 | “Ref_StatusBar 09” | — |
| Status Bar 10 | “Ref_StatusBar 10” | — |
| Status Bar 11 | “Ref_StatusBar 11” | — |
| Status Bar 12 | “Ref_StatusBar 12” | — |
| Status Bar 13 | “Ref_StatusBar 13” | — |
| Status Bar 14 | “Ref_StatusBar 14” | — |
| Status Bar 15 | “Ref_StatusBar 15” | — |
| Status Bar 16 | “Ref_StatusBar 16” | — |
| Status Bar 17 | “Ref_StatusBar 17” | — |
| Status Bar 18 | “Ref_StatusBar 18” | — |
| Status Bar 19 | “Ref_StatusBar 19” | — |
| Target | “Ref_Target” | — |
| Target 01 | “Ref_Target 01” | — |
| Target 02 | “Ref_Target 02” | — |
| Target 03 | “Ref_Target 03” | — |
| Target 04 | “Ref_Target 04” | — |
| Target 05 | “Ref_Target 05” | — |
| Target 06 | “Ref_Target 06” | — |
| Target 07 | “Ref_Target 07” | — |
| Target 08 | “Ref_Target 08” | — |
| Target 09 | “Ref_Target 09” | — |
| Target 10 | “Ref_Target 10” | — |
| Target 11 | “Ref_Target 11” | — |
| Target 12 | “Ref_Target 12” | — |
| Target 13 | “Ref_Target 13” | — |
| Target 14 | “Ref_Target 14” | — |
| Target 15 | “Ref_Target 15” | — |
| Target 16 | “Ref_Target 16” | — |
| Target 17 | “Ref_Target 17” | — |
| Target 18 | “Ref_Target 18” | — |
| Target 19 | “Ref_Target 19” | — |
| Target 20 | “Ref_Target 20” | — |
| Target 21 | “Ref_Target 21” | — |
| Target 22 | “Ref_Target 22” | — |
| Target 23 | “Ref_Target 23” | — |
| Target 24 | “Ref_Target 24” | — |
| Target 25 | “Ref_Target 25” | — |
| Target 26 | “Ref_Target 26” | — |
| Target 27 | “Ref_Target 27” | — |
| Target 28 | “Ref_Target 28” | — |
| Target 29 | “Ref_Target 29” | — |
| Target 30 | “Ref_Target 30” | — |
| Target 31 | “Ref_Target 31” | — |
| Target 32 | “Ref_Target 32” | — |
| Target 33 | “Ref_Target 33” | — |
| Target 34 | “Ref_Target 34” | — |
| Target 35 | “Ref_Target 35” | — |
| Target 36 | “Ref_Target 36” | — |
| Target 37 | “Ref_Target 37” | — |
| Target 38 | “Ref_Target 38” | — |
| Target 39 | “Ref_Target 39” | — |
| Target 40 | “Ref_Target 40” | — |
| Target Final | “Ref_Target Final” | — |
| Target Heavy | “Ref_Target Heavy” | — |
| Target Light | “Ref_Target Light” | — |
| Target Medium | “Ref_Target Medium” | — |
| Target Shield | “Ref_Target Shield” | — |
| Transmission | “Ref_Transmission” | — |
| Turret | “Ref_Turret” | — |
| Turret Y | “Ref_TurretY” | — |
| Turret Z | “Ref_TurretZ” | — |
| Upgrade | “Ref_Upgrade” | — |
| Upgrade Armor | “Ref_Upgrade Armor” | — |
| Upgrade Engine | “Ref_Upgrade Engine” | — |
| Upgrade Engine Bottom | “Ref_Upgrade Engine Bottom” | — |
| Upgrade Engine Left | “Ref_Upgrade Engine Left” | — |
| Upgrade Engine Right | “Ref_Upgrade Engine Right” | — |
| Upgrade Weapon | “Ref_Upgrade Weapon” | — |
| Upgrade Weapon Bottom | “Ref_Upgrade Weapon Bottom” | — |
| Upgrade Weapon Left | “Ref_Upgrade Weapon Left” | — |
| Upgrade Weapon Right | “Ref_Upgrade Weapon Right” | — |
| Weapon | “Ref_Weapon” | — |
| Weapon 01 | “Ref_Weapon 01” | — |
| Weapon 02 | “Ref_Weapon 02” | — |
| Weapon 03 | “Ref_Weapon 03” | — |
| Weapon 04 | “Ref_Weapon 04” | — |
| Weapon 05 | “Ref_Weapon 05” | — |
| Weapon 06 | “Ref_Weapon 06” | — |
| Weapon 07 | “Ref_Weapon 07” | — |
| Weapon 08 | “Ref_Weapon 08” | — |
| Weapon 09 | “Ref_Weapon 09” | — |
| Weapon 10 | “Ref_Weapon 10” | — |
| Weapon 11 | “Ref_Weapon 11” | — |
| Weapon 12 | “Ref_Weapon 12” | — |
| Weapon 13 | “Ref_Weapon 13” | — |
| Weapon 14 | “Ref_Weapon 14” | — |
| Weapon 15 | “Ref_Weapon 15” | — |
| Weapon 16 | “Ref_Weapon 16” | — |
| Weapon 17 | “Ref_Weapon 17” | — |
| Weapon 18 | “Ref_Weapon 18” | — |
| Weapon 19 | “Ref_Weapon 19” | — |
| Weapon 20 | “Ref_Weapon 20” | — |
| Weapon 21 | “Ref_Weapon 21” | — |
| Weapon 22 | “Ref_Weapon 22” | — |
| Weapon 23 | “Ref_Weapon 23” | — |
| Weapon 24 | “Ref_Weapon 24” | — |
| Weapon 25 | “Ref_Weapon 25” | — |
| Weapon 26 | “Ref_Weapon 26” | — |
| Weapon 27 | “Ref_Weapon 27” | — |
| Weapon 28 | “Ref_Weapon 28” | — |
| Weapon 29 | “Ref_Weapon 29” | — |
| Weapon 30 | “Ref_Weapon 30” | — |
| Weapon Bottom | “Ref_Weapon Bottom” | — |
| Weapon Left | “Ref_Weapon Left” | — |
| Weapon Right | “Ref_Weapon Right” | — |
# Related
Category: Actor / Support
- No Actor — preset —
actor - No Actor Scope — preset —
actorscope - No Doodad — preset —
doodad - Actor Intersect Type — preset —
int - Actor Request Actor — preset —
int - Actor Request Scope — preset —
int - Anim Bracket Start Flags — preset —
int - Anim Transition Flags — preset —
int - Attach Points — preset —
string - Host References — preset —
string - Look At Group — preset —
string - Look At Type — preset —
string - Physics State — preset —
int - Ref Space — preset —
int - Texture Slot Component — preset —
int - Time Variant — preset —
int - Transition Type — preset —
int - Video Texture Play Flags — preset —
int
# Examples
— None found —