# Attach Points

Base type — string

Name Identifier Code
Pos - Set Location “Pos_SetLocation”
Pos - Set Location 01 “Pos_SetLocation 01”
Pos - Set Location 02 “Pos_SetLocation 02”
Pos - Set Location 03 “Pos_SetLocation 03”
Pos - Set Location 04 “Pos_SetLocation 04”
Pos - Set Location 05 “Pos_SetLocation 05”
Pos - Set Location 06 “Pos_SetLocation 06”
Pos - Set Location 07 “Pos_SetLocation 07”
Pos - Set Location 08 “Pos_SetLocation 08”
Pos - Set Location 09 “Pos_SetLocation 09”
Pos - Set Location 10 “Pos_SetLocation 10”
Pos - Set Location 11 “Pos_SetLocation 11”
Pos - Set Location 12 “Pos_SetLocation 12”
Pos - Set Location 13 “Pos_SetLocation 13”
Pos - Set Location 14 “Pos_SetLocation 14”
Pos - Set Location 15 “Pos_SetLocation 15”
Pos - Raynor To Tychus “Pos_RaynorToTychus”
Pos - Tychus To Raynor “Pos_TychusToRaynor”
Pos - Raynor To Horner “Pos_RaynorToHorner”
Pos - Horner To Raynor “Pos_HornerToRaynor”
Pos - Raynor To Hanson “Pos_RaynorToHanson”
Pos - Hanson To Raynor “Pos_HansonToRaynor”
Pos - Raynor To Tosh “Pos_RaynorToTosh”
Pos - Tosh To Raynor “Pos_ToshToRaynor”
Pos - Raynor To Swann “Pos_RaynorToSwann”
Pos - Swann To Raynor “Pos_SwannToRaynor”
Pos - Raynor To Adjutant “Pos_RaynorToAdjutant”
Pos - Adjutant To Raynor “Pos_AdjutantToRaynor”
Pos - Raynor “Pos_Raynor”
Pos - Tychus “Pos_Tychus”
Pos - Horner “Pos_Horner”
Pos - Hanson “Pos_Hanson”
Pos - Swann “Pos_Swann”
Pos - Adjutant “Pos_Adjutant”
Pos - Jessica Hall “Pos_JessicaHall”
Pos - Marcus Cade “Pos_MarcusCade”
Pos - Warfield “Pos_Warfield”
Pos - Hill “Pos_Hill”
Pos - Merc 03 “Pos_Merc03”
Pos - Tosh “Pos_Tosh”
Pos - Firebat “Pos_Firebat”
Pos - Siege Tank “Pos_SiegeTank”
Pos - Dropship “Pos_Dropship”
Pos - Viking “Pos_Viking”
Pos - Spidermine “Pos_Spidermine”
Pos - Ghost “Pos_Ghost”
Pos - Banshee “Pos_Banshee”
Pos - Marauder “Pos_Marauder”
Pos - Stetmann “Pos_Stetmann”
Pos - Marine “Pos_Marine”
Pos - Bartender “Pos_Bartender”
Pos - Kerrigan “Pos_Kerrigan”
Pos - Evolution Master “Pos_EvolutionMaster”
Pos - Zagara “Pos_Zagara”
Pos - Primal “Pos_Primal”
Pos - Protoss Scientist “Pos_ProtossScientist”
Pos - Stukov “Pos_Stukov”
Origin “Ref_Origin”
Center “Ref_Center”
Attacher “Ref_Attacher”
Attacher 01 “Ref_Attacher 01”
Attacher 02 “Ref_Attacher 02”
Attacher 03 “Ref_Attacher 03”
Attacher 04 “Ref_Attacher 04”
Attacher 05 “Ref_Attacher 05”
Attacher 06 “Ref_Attacher 06”
Attacher 07 “Ref_Attacher 07”
Attacher 08 “Ref_Attacher 08”
Attacher 09 “Ref_Attacher 09”
Attacher 10 “Ref_Attacher 10”
Attacher 11 “Ref_Attacher 11”
Attacher 12 “Ref_Attacher 12”
Attacher 13 “Ref_Attacher 13”
Attacher 14 “Ref_Attacher 14”
Attacher 15 “Ref_Attacher 15”
Attacher 16 “Ref_Attacher 16”
Attacher 17 “Ref_Attacher 17”
Attacher 18 “Ref_Attacher 18”
Attacher 19 “Ref_Attacher 19”
Chest “Ref_Chest”
Chest Left “Ref_Chest Left”
Chest Right “Ref_Chest Right”
Chest Mount “Ref_Chest Mount”
Chest Mount Left “Ref_Chest Mount Left”
Chest Mount Right “Ref_Chest Mount Right”
Chest Mount Rear “Ref_Chest Mount Rear”
Damage “Ref_Damage”
Damage 01 “Ref_Damage 01”
Damage 02 “Ref_Damage 02”
Damage 03 “Ref_Damage 03”
Damage 04 “Ref_Damage 04”
Damage 05 “Ref_Damage 05”
Damage 06 “Ref_Damage 06”
Damage 07 “Ref_Damage 07”
Damage 08 “Ref_Damage 08”
Damage 09 “Ref_Damage 09”
Damage 10 “Ref_Damage 10”
Damage 11 “Ref_Damage 11”
Damage 12 “Ref_Damage 12”
Damage 13 “Ref_Damage 13”
Damage 14 “Ref_Damage 14”
Damage 15 “Ref_Damage 15”
Damage 16 “Ref_Damage 16”
Damage 17 “Ref_Damage 17”
Damage 18 “Ref_Damage 18”
Damage 19 “Ref_Damage 19”
Elevator “Ref_Elevator”
Engine “Ref_Engine”
Foot Left “Ref_Foot Left”
Foot Left Rear “Ref_Foot Left Rear”
Foot Right “Ref_Foot Right”
Foot Right Rear “Ref_Foot Right Rear”
Hardpoint “Ref_Hardpoint”
Hardpoint 01 “Ref_Hardpoint 01”
Hardpoint 02 “Ref_Hardpoint 02”
Hardpoint 03 “Ref_Hardpoint 03”
Hardpoint 04 “Ref_Hardpoint 04”
Hardpoint 05 “Ref_Hardpoint 05”
Hardpoint 06 “Ref_Hardpoint 06”
Hardpoint 07 “Ref_Hardpoint 07”
Hardpoint 08 “Ref_Hardpoint 08”
Hardpoint 09 “Ref_Hardpoint 09”
Hardpoint 10 “Ref_Hardpoint 10”
Hardpoint 11 “Ref_Hardpoint 11”
Hardpoint 12 “Ref_Hardpoint 12”
Hardpoint 13 “Ref_Hardpoint 13”
Hardpoint 14 “Ref_Hardpoint 14”
Hardpoint 15 “Ref_Hardpoint 15”
Hardpoint 16 “Ref_Hardpoint 16”
Hardpoint 17 “Ref_Hardpoint 17”
Hardpoint 18 “Ref_Hardpoint 18”
Hardpoint 19 “Ref_Hardpoint 19”
Hardpoint Left “Ref_Hardpoint Left”
Hardpoint Right “Ref_Hardpoint Right”
Head “Ref_Head”
Head Mount “Ref_Head Mount”
Hand Left “Ref_Hand Left”
Hand Right “Ref_Hand Right”
Hit “Ref_Hit”
Hit 01 “Ref_Hit 01”
Hit 02 “Ref_Hit 02”
Hit 03 “Ref_Hit 03”
Hit 04 “Ref_Hit 04”
Hit 05 “Ref_Hit 05”
Hit 06 “Ref_Hit 06”
Hit 07 “Ref_Hit 07”
Hit 08 “Ref_Hit 08”
Hit 09 “Ref_Hit 09”
Mount “Ref_Mount”
Overhead “Ref_Overhead”
Planet - Agria “Ref_Agria”
Planet - Aiur “Ref_Aiur”
Planet - Albion “Ref_Albion”
Planet - Avernus “Ref_Avernus”
Planet - Bel Shir “Ref_BelShir”
Planet - Castanar “Ref_Castanar”
Planet - Char “Ref_Char”
Planet - Dylar “Ref_Dylar”
Planet - Haven “Ref_Haven”
Planet - Korhal “Ref_Korhal”
Planet - Mar Sara “Ref_MarSara”
Planet - Meinhoff “Ref_Meinhoff”
Planet - Monlyth “Ref_Monlyth”
Planet - Moria “Ref_Moria”
Planet - New Folsom “Ref_NewFolsom”
Planet - Port Zion “Ref_PortZion”
Planet - PU72516J “Ref_PU72516J”
Planet - Redstone “Ref_Redstone”
Planet - Tarsonis “Ref_Tarsonis”
Planet - Tyrador “Ref_Tyrador”
Planet - Umoja “Ref_Umoja”
Planet - Valhalla “Ref_Valhalla”
Planet - Xil “Ref_Xil”
Rally Point “Ref_RallyPoint”
Shield “Ref_Shield”
Status Bar “Ref_StatusBar”
Status Bar 01 “Ref_StatusBar 01”
Status Bar 02 “Ref_StatusBar 02”
Status Bar 03 “Ref_StatusBar 03”
Status Bar 04 “Ref_StatusBar 04”
Status Bar 05 “Ref_StatusBar 05”
Status Bar 06 “Ref_StatusBar 06”
Status Bar 07 “Ref_StatusBar 07”
Status Bar 08 “Ref_StatusBar 08”
Status Bar 09 “Ref_StatusBar 09”
Status Bar 10 “Ref_StatusBar 10”
Status Bar 11 “Ref_StatusBar 11”
Status Bar 12 “Ref_StatusBar 12”
Status Bar 13 “Ref_StatusBar 13”
Status Bar 14 “Ref_StatusBar 14”
Status Bar 15 “Ref_StatusBar 15”
Status Bar 16 “Ref_StatusBar 16”
Status Bar 17 “Ref_StatusBar 17”
Status Bar 18 “Ref_StatusBar 18”
Status Bar 19 “Ref_StatusBar 19”
Target “Ref_Target”
Target 01 “Ref_Target 01”
Target 02 “Ref_Target 02”
Target 03 “Ref_Target 03”
Target 04 “Ref_Target 04”
Target 05 “Ref_Target 05”
Target 06 “Ref_Target 06”
Target 07 “Ref_Target 07”
Target 08 “Ref_Target 08”
Target 09 “Ref_Target 09”
Target 10 “Ref_Target 10”
Target 11 “Ref_Target 11”
Target 12 “Ref_Target 12”
Target 13 “Ref_Target 13”
Target 14 “Ref_Target 14”
Target 15 “Ref_Target 15”
Target 16 “Ref_Target 16”
Target 17 “Ref_Target 17”
Target 18 “Ref_Target 18”
Target 19 “Ref_Target 19”
Target 20 “Ref_Target 20”
Target 21 “Ref_Target 21”
Target 22 “Ref_Target 22”
Target 23 “Ref_Target 23”
Target 24 “Ref_Target 24”
Target 25 “Ref_Target 25”
Target 26 “Ref_Target 26”
Target 27 “Ref_Target 27”
Target 28 “Ref_Target 28”
Target 29 “Ref_Target 29”
Target 30 “Ref_Target 30”
Target 31 “Ref_Target 31”
Target 32 “Ref_Target 32”
Target 33 “Ref_Target 33”
Target 34 “Ref_Target 34”
Target 35 “Ref_Target 35”
Target 36 “Ref_Target 36”
Target 37 “Ref_Target 37”
Target 38 “Ref_Target 38”
Target 39 “Ref_Target 39”
Target 40 “Ref_Target 40”
Target Final “Ref_Target Final”
Target Heavy “Ref_Target Heavy”
Target Light “Ref_Target Light”
Target Medium “Ref_Target Medium”
Target Shield “Ref_Target Shield”
Transmission “Ref_Transmission”
Turret “Ref_Turret”
Turret Y “Ref_TurretY”
Turret Z “Ref_TurretZ”
Upgrade “Ref_Upgrade”
Upgrade Armor “Ref_Upgrade Armor”
Upgrade Engine “Ref_Upgrade Engine”
Upgrade Engine Bottom “Ref_Upgrade Engine Bottom”
Upgrade Engine Left “Ref_Upgrade Engine Left”
Upgrade Engine Right “Ref_Upgrade Engine Right”
Upgrade Weapon “Ref_Upgrade Weapon”
Upgrade Weapon Bottom “Ref_Upgrade Weapon Bottom”
Upgrade Weapon Left “Ref_Upgrade Weapon Left”
Upgrade Weapon Right “Ref_Upgrade Weapon Right”
Weapon “Ref_Weapon”
Weapon 01 “Ref_Weapon 01”
Weapon 02 “Ref_Weapon 02”
Weapon 03 “Ref_Weapon 03”
Weapon 04 “Ref_Weapon 04”
Weapon 05 “Ref_Weapon 05”
Weapon 06 “Ref_Weapon 06”
Weapon 07 “Ref_Weapon 07”
Weapon 08 “Ref_Weapon 08”
Weapon 09 “Ref_Weapon 09”
Weapon 10 “Ref_Weapon 10”
Weapon 11 “Ref_Weapon 11”
Weapon 12 “Ref_Weapon 12”
Weapon 13 “Ref_Weapon 13”
Weapon 14 “Ref_Weapon 14”
Weapon 15 “Ref_Weapon 15”
Weapon 16 “Ref_Weapon 16”
Weapon 17 “Ref_Weapon 17”
Weapon 18 “Ref_Weapon 18”
Weapon 19 “Ref_Weapon 19”
Weapon 20 “Ref_Weapon 20”
Weapon 21 “Ref_Weapon 21”
Weapon 22 “Ref_Weapon 22”
Weapon 23 “Ref_Weapon 23”
Weapon 24 “Ref_Weapon 24”
Weapon 25 “Ref_Weapon 25”
Weapon 26 “Ref_Weapon 26”
Weapon 27 “Ref_Weapon 27”
Weapon 28 “Ref_Weapon 28”
Weapon 29 “Ref_Weapon 29”
Weapon 30 “Ref_Weapon 30”
Weapon Bottom “Ref_Weapon Bottom”
Weapon Left “Ref_Weapon Left”
Weapon Right “Ref_Weapon Right”

Category: Actor / Support

# Examples

— None found —