# Mark Data Conversation Choice As Picked/Unpicked

Grammar — Mark conversation conversation choice choice as picked|Picked/Unpicked
FlagsNative | Action

Marks a conversation choice as either picked or unpicked.

# Arguments

  • string [ gamelink::Conversation ] — Conversation
  • string — Choice
  • bool [ preset::PickedState ] — Picked

Returns — void

native void ConversationDataChoiceSetPicked(
	string convId,
	string choiceId,
	bool picked,
);

Category: Conversation / Data Conversation Tools

# Examples

— None found —