# Preload Data Conversation Lines
Grammar — Preload available lines for conversation conversation
Flags —Native
|Action
Preloads sound files for all lines available to be run within the given conversation.
# Arguments
string
[ gamelink::Conversation ] — Conversation
Returns — void
native void ConversationDataPreloadLines(string convId);
# Related
Category: Conversation / Data Conversation Tools
- [F] —
void
— Mark Data Conversation Choice As Read/Unread — ( ConversationDataChoiceSetState ) - [F] —
void
— Mark Data Conversation Choice As Picked/Unpicked — ( ConversationDataChoiceSetPicked ) - [F] —
void
— Set Data Conversation Choice Picked Count — ( ConversationDataChoiceSetPickedCount ) - [F] —
void
— Set Data Conversation Line Picked Count — ( ConversationDataLineSetPickedCount ) - [F] —
void
— Set Data Conversation Line Players — ( ConversationDataLineSetPlayers ) - [F] —
void
— Reset Data Conversation Line Players — ( ConversationDataLineResetPlayers ) - [F] —
void
— Show/Hide Data Conversation Line For Observers — ( ConversationDataLineHideForObservers ) - [F] —
void
— Set Data Conversation Listener Gender — ( ConversationDataSetListenerGender ) - [F] —
void
— Save Data Conversation State Value — ( ConversationDataSaveStateValue ) - [F] —
void
— Load Data Conversation State Value — ( ConversationDataLoadStateValue ) - [F] —
void
— Save Data Conversation State Values — ( ConversationDataSaveStateValues ) - [F] —
void
— Load Data Conversation State Values — ( ConversationDataLoadStateValues ) - [F] —
void
— Reset Data Conversation State Values — ( ConversationDataResetStateValues ) - [F] —
void
— Save Data Conversation Lines And Choices — ( ConversationDataSaveNodeState ) - [F] —
void
— Load Data Conversation Lines And Choices — ( ConversationDataLoadNodeState ) - [F] —
void
— Reset Data Conversation Lines And Choices — ( ConversationDataResetNodeState ) - [F] —
void
— Preload Data Conversation Lines — ( ConversationDataPreloadLines ) - [F] —
void
— Preload Data Conversation Lines For Next Map — ( ConversationDataPreloadLinesQueue ) - [F] —
void
— Simulate Data Conversation — ( ConversationDataSimulateRun ) - [F] —
int
— Data Conversation State — ( ConversationDataStateGetValue ) - [F] —
int
— Data Conversation State Count — ( ConversationDataStateIndexCount ) - [F] —
text
— Data Conversation State Name — ( ConversationDataStateName ) - [F] —
fixed
— Data Conversation State Custom Value — ( ConversationDataStateFixedValue ) - [F] —
string
[ filepath ] — Data Conversation State Image — ( ConversationDataStateImagePath ) - [F] —
string
[ filepath ] — Data Conversation State Movie — ( ConversationDataStateMoviePath ) - [F] —
string
[ gamelink::Model ] — Data Conversation State Model — ( ConversationDataStateModel ) - [F] —
text
— Data Conversation State Text — ( ConversationDataStateText ) - [F] —
int
[ preset::TextTagEdge ] — Data Conversation State Text Tag Edge — ( ConversationDataStateImageEdge ) - [F] —
string
[ gamelink::Upgrade ] — Data Conversation State Upgrade — ( ConversationDataStateUpgrade ) - [F] —
abilcmd
— Data Conversation State Ability Command — ( ConversationDataStateAbilCmd ) - [F] —
string
[ preset::AttachPoints ] — Data Conversation State Attachment Point — ( ConversationDataStateAttachPoint ) - [F] —
bool
— Data Conversation Can Be Run — ( ConversationDataCanRun ) - [F] —
int
— Data Conversation Choice Count — ( ConversationDataChoiceCount ) - [F] —
string
— Data Conversation Choice Name — ( ConversationDataChoiceId ) - [F] —
bool
[ preset::PickedState ] — Data Conversation Choice Picked — ( ConversationDataChoiceGetPicked ) - [F] —
int
— Data Conversation Choice Picked Count — ( ConversationDataChoiceGetPickedCount ) - [F] —
int
[ preset::ReplyState ] — Data Conversation Choice State — ( ConversationDataChoiceGetState ) - [F] —
int
— Data Conversation Line Count — ( ConversationDataLineCount ) - [F] —
string
— Data Conversation Line Name — ( ConversationDataLineId ) - [F] —
int
— Data Conversation Line Picked Count — ( ConversationDataLineGetPickedCount ) - [F] —
string
— Data Conversation Lines With Tag — ( ) - [F] —
string
[ gamelink::Sound ] — Data Conversation Sound — ( ConversationDataGetSound ) - [F] —
string
[ gamelink::Character ] — Data Conversation Speaker — ( ConversationDataGetSpeaker ) - [F] —
string
[ convstateindex ] — Active Data Conversation Camera — ( ConversationDataActiveCamera ) - [F] —
string
[ convline ] — Active Data Conversation Line — ( ConversationDataActiveLine ) - [F] —
string
[ gamelink::Sound ] — Active Data Conversation Sound — ( ConversationDataActiveSound ) - [F] —
bool
— Last Data Conversation Was Skipped — ( ConversationDataWasSkipped )
# Examples
# campaigns/liberty.sc2campaign
// L13933
ConversationDataPreloadLines("Scriptedsceneslab")
// L13936
ConversationDataPreloadLines("Debriefs")
// L23264
ConversationDataPreloadLines("CharFidgetsArtifact")
// L23521
ConversationDataPreloadLines("LabFidgetsArtifact")
// L26562
ConversationDataPreloadLines("CantinaTychus")
// L28712
ConversationDataPreloadLines("TRaynor01Briefing")
// L28852
ConversationDataPreloadLines("TRaynor02Briefing")
// L29029
ConversationDataPreloadLines("TRaynor03Briefing")
// L29162
ConversationDataPreloadLines("THanson01Briefing")
// L29346
ConversationDataPreloadLines("THanson02Briefing")
// L13933
ConversationDataPreloadLines("Scriptedsceneslab")
// L13936
ConversationDataPreloadLines("Debriefs")
// L23264
ConversationDataPreloadLines("CharFidgetsArtifact")
// L23521
ConversationDataPreloadLines("LabFidgetsArtifact")
// L26562
ConversationDataPreloadLines("CantinaTychus")
// L28712
ConversationDataPreloadLines("TRaynor01Briefing")
// L28852
ConversationDataPreloadLines("TRaynor02Briefing")
// L29029
ConversationDataPreloadLines("TRaynor03Briefing")
// L29162
ConversationDataPreloadLines("THanson01Briefing")
// L29346
ConversationDataPreloadLines("THanson02Briefing")
// L1368
ConversationDataPreloadLines("zBriefing_Lab01")
// L1369
ConversationDataPreloadLines("zMission_Lab01")
// L606
ConversationDataPreloadLines("zDebrief_Hybrid02")
// L1368
ConversationDataPreloadLines("zBriefing_Lab01")
// L1369
ConversationDataPreloadLines("zMission_Lab01")
// L606
ConversationDataPreloadLines("zDebrief_Hybrid02")
# campaigns/swarmstoryutil.sc2mod
// L3463
ConversationDataPreloadLines(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter))
// L3471
ConversationDataPreloadLines(lib281DEC45_gf_ZSS_CharacterConversation("Evolution Master"))
// L3705
ConversationDataPreloadLines(lib281DEC45_gf_ZSS_CharacterConversation(lp_character))
// L3860
ConversationDataPreloadLines(lp_conversation)
# campaigns/voidstory.sc2campaign
// L2381
ConversationDataPreloadLines(libVCST_gf_PS_ClickableConversation(lv_indexClickable))
// L2382
ConversationDataPreloadLines(libVCST_gf_PS_ClickableResponse(lv_indexClickable))
// L3117
ConversationDataPreloadLines(libVCST_gf_PS_ClickableConversation(lp_clickable))
// L3204
ConversationDataPreloadLines(lp_conversation)
# campaigns/voidstory.sc2campaign
// L1722
ConversationDataPreloadLines("pPitch_Epilogue02")
// L2076
ConversationDataPreloadLines(libVoiC_gf_MissionPitch(lp_mission))
// L3158
ConversationDataPreloadLines(libVoiC_gf_StoryPlanetNonmissionPitch(lv_indexLocation))
# mods/heroes.stormmod
// L2004
ConversationDataPreloadLines("TutorialVO")
// L2172
ConversationDataPreloadLines("TutorialVO")
// L2004
ConversationDataPreloadLines("TutorialVO")
// L2172
ConversationDataPreloadLines("TutorialVO")
# mods/missionpacks/novacampaign.sc2mod
// L2056
ConversationDataPreloadLines(libNCST_gf_NS_ClickableConversation(lv_indexClickable))
// L2057
ConversationDataPreloadLines(libNCST_gf_NS_ClickableResponse(lv_indexClickable))
// L2697
ConversationDataPreloadLines(libNCST_gf_NS_ClickableConversation(lp_clickable))
// L2777
ConversationDataPreloadLines(lp_conversation)
# mods/missionpacks/novacampaign.sc2mod
// L1336
ConversationDataPreloadLines(libComC_gf_MissionPitch(lp_mission))