# Data Conversation State Custom Value
Grammar — infoName custom value of conversation stateIndex|State
Flags —Native|Function
Returns a custom value associated with the given conversation state. The info name corresponds with the “Info Name” field defined in the state.
# Arguments
string<convstateindex> — State Indexstring— Info Name
Returns — fixed
native fixed ConversationDataStateFixedValue(
string stateIndex,
string inInfoName,
);
# Related
Category: Conversation / Data Conversation Tools
- Mark Data Conversation Choice As Read/Unread —
void— ConversationDataChoiceSetState - Mark Data Conversation Choice As Picked/Unpicked —
void— ConversationDataChoiceSetPicked - Set Data Conversation Choice Picked Count —
void— ConversationDataChoiceSetPickedCount - Set Data Conversation Line Picked Count —
void— ConversationDataLineSetPickedCount - Set Data Conversation Line Players —
void— ConversationDataLineSetPlayers - Reset Data Conversation Line Players —
void— ConversationDataLineResetPlayers - Show/Hide Data Conversation Line For Observers —
void— ConversationDataLineHideForObservers - Set Data Conversation Listener Gender —
void— ConversationDataSetListenerGender - Save Data Conversation State Value —
void— ConversationDataSaveStateValue - Load Data Conversation State Value —
void— ConversationDataLoadStateValue - Save Data Conversation State Values —
void— ConversationDataSaveStateValues - Load Data Conversation State Values —
void— ConversationDataLoadStateValues - Reset Data Conversation State Values —
void— ConversationDataResetStateValues - Save Data Conversation Lines And Choices —
void— ConversationDataSaveNodeState - Load Data Conversation Lines And Choices —
void— ConversationDataLoadNodeState - Reset Data Conversation Lines And Choices —
void— ConversationDataResetNodeState - Preload Data Conversation Lines —
void— ConversationDataPreloadLines - Preload Data Conversation Lines For Next Map —
void— ConversationDataPreloadLinesQueue - Simulate Data Conversation —
void— ConversationDataSimulateRun - Data Conversation State —
int— ConversationDataStateGetValue - Data Conversation State Count —
int— ConversationDataStateIndexCount - Data Conversation State Name —
text— ConversationDataStateName - Data Conversation State Custom Value —
fixed— ConversationDataStateFixedValue - Data Conversation State Image —
string<filepath> — ConversationDataStateImagePath - Data Conversation State Movie —
string<filepath> — ConversationDataStateMoviePath - Data Conversation State Model —
string<gamelink::Model> — ConversationDataStateModel - Data Conversation State Text —
text— ConversationDataStateText - Data Conversation State Text Tag Edge —
int<preset::TextTagEdge> — ConversationDataStateImageEdge - Data Conversation State Upgrade —
string<gamelink::Upgrade> — ConversationDataStateUpgrade - Data Conversation State Ability Command —
abilcmd— ConversationDataStateAbilCmd - Data Conversation State Attachment Point —
string<preset::AttachPoints> — ConversationDataStateAttachPoint - Data Conversation Can Be Run —
bool— ConversationDataCanRun - Data Conversation Choice Count —
int— ConversationDataChoiceCount - Data Conversation Choice Name —
string— ConversationDataChoiceId - Data Conversation Choice Picked —
bool<preset::PickedState> — ConversationDataChoiceGetPicked - Data Conversation Choice Picked Count —
int— ConversationDataChoiceGetPickedCount - Data Conversation Choice State —
int<preset::ReplyState> — ConversationDataChoiceGetState - Data Conversation Line Count —
int— ConversationDataLineCount - Data Conversation Line Name —
string— ConversationDataLineId - Data Conversation Line Picked Count —
int— ConversationDataLineGetPickedCount - Data Conversation Lines With Tag
- Data Conversation Sound —
string<gamelink::Sound> — ConversationDataGetSound - Data Conversation Speaker —
string<gamelink::Character> — ConversationDataGetSpeaker - Active Data Conversation Camera —
string<convstateindex> — ConversationDataActiveCamera - Active Data Conversation Line —
string<convline> — ConversationDataActiveLine - Active Data Conversation Sound —
string<gamelink::Sound> — ConversationDataActiveSound - Last Data Conversation Was Skipped —
bool— ConversationDataWasSkipped
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:9997
CameraUseModel(1, gf_RoomUnit(ge_RoomID_RoomArmory), lp_camera, 0.0);
lv_gradientWidthPercent = ConversationDataStateFixedValue(lp_convoID, "Gradient Percent");
lv_gradientWidth = FixedToInt((1600.0 * lv_gradientWidthPercent));
lv_gradientDirection = ConversationDataStateFixedValue(lp_convoID, "Gradient Direction");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:9999
lv_gradientWidthPercent = ConversationDataStateFixedValue(lp_convoID, "Gradient Percent");
lv_gradientWidth = FixedToInt((1600.0 * lv_gradientWidthPercent));
lv_gradientDirection = ConversationDataStateFixedValue(lp_convoID, "Gradient Direction");
DialogSetSize(gv_armoryGradientDialog, lv_gradientWidth, 1200);
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), lv_gradientWidth, 1200);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10012
}
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:9997
CameraUseModel(1, gf_RoomUnit(ge_RoomID_RoomArmory), lp_camera, 0.0);
lv_gradientWidthPercent = ConversationDataStateFixedValue(lp_convoID, "Gradient Percent");
lv_gradientWidth = FixedToInt((1600.0 * lv_gradientWidthPercent));
lv_gradientDirection = ConversationDataStateFixedValue(lp_convoID, "Gradient Direction");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:9999
lv_gradientWidthPercent = ConversationDataStateFixedValue(lp_convoID, "Gradient Percent");
lv_gradientWidth = FixedToInt((1600.0 * lv_gradientWidthPercent));
lv_gradientDirection = ConversationDataStateFixedValue(lp_convoID, "Gradient Direction");
DialogSetSize(gv_armoryGradientDialog, lv_gradientWidth, 1200);
DialogControlSetSize(gv_armoryGradientDialogImage, PlayerGroupAll(), lv_gradientWidth, 1200);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10012
}
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10013
DialogSetVisible(gv_armoryGradientDialog, PlayerGroupAll(), true);
if ((ConversationDataStateFixedValue(lp_convoID, "Active") == 1.0)) {
gf_DisplayArmoryTextBox(ConversationDataStateText(lp_convoID, "Description"), ConversationDataStateText(lp_convoID, "Header"), gv_armoryAnchor[FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Anchor"))], FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetX")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "OffsetY")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Width")), FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Height")), 1, FixedToInt(ConversationDataStateFixedValue(lp_convoID, "Background")), "ArmoryTitle", "ArmoryDescriptionBlue", FixedToInt(ConversationDataStateFixedValue(lp_convoID, "HeaderHeight")));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2790
// Automatic Variable Declarations
// Implementation
return FixedToInt((ConversationDataStateFixedValue(libCamp_gf_TS_MapConvoID(lp_mission), "Reward") * 1000.0));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2912
auto9FC8E896_val = lp_researchCategory;
if (auto9FC8E896_val == libCamp_ge_StoryResearchCategory_ResearchCategoryProtoss) {
return FixedToInt(ConversationDataStateFixedValue(libCamp_gf_TS_MapConvoID(lp_mission), "ResearchProtoss"));
}
else if (auto9FC8E896_val == libCamp_ge_StoryResearchCategory_ResearchCategoryZerg) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:2915
}
else if (auto9FC8E896_val == libCamp_ge_StoryResearchCategory_ResearchCategoryZerg) {
return FixedToInt(ConversationDataStateFixedValue(libCamp_gf_TS_MapConvoID(lp_mission), "ResearchZerg"));
}
else {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4458
// Automatic Variable Declarations
// Implementation
return FixedToInt(ConversationDataStateFixedValue(libCamp_gf_TS_MissionObjectiveConvoID(lp_objective), "Item Count"));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4464
// Automatic Variable Declarations
// Implementation
return FixedToInt(ConversationDataStateFixedValue(libCamp_gf_TS_MissionObjectiveConvoID(lp_objective), "Credits Per Item"));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4768
// Implementation
auto44255F66_val = FixedToInt(ConversationDataStateFixedValue(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Category")));
if (auto44255F66_val == (libCamp_ge_StoryResearchCategory_ResearchCategoryProtoss)) {
return libCamp_ge_StoryResearchCategory_ResearchCategoryProtoss;
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4807
// Automatic Variable Declarations
// Implementation
return FixedToInt(ConversationDataStateFixedValue(libCamp_gv_tS_ResearchConvoID[(lp_researchID)], ("Required Level")));
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4843
auto541A273F_val = lp_categeory;
if (auto541A273F_val == libCamp_ge_StoryResearchCategory_ResearchCategoryProtoss) {
lv_points = FixedToInt(ConversationDataStateFixedValue("LabResearchConstants|ResearchStartPointProt", "Value"));
}
else if (auto541A273F_val == libCamp_ge_StoryResearchCategory_ResearchCategoryZerg) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4846
}
else if (auto541A273F_val == libCamp_ge_StoryResearchCategory_ResearchCategoryZerg) {
lv_points = FixedToInt(ConversationDataStateFixedValue("LabResearchConstants|ResearchStartPointZerg", "Value"));
}
else {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:4883
autoC9E12BFB_val = lp_categeory;
if (autoC9E12BFB_val == libCamp_ge_StoryResearchCategory_ResearchCategoryProtoss) {
return FixedToInt(ConversationDataStateFixedValue("LabResearchConstants|ResearchPointCapProt", "Value"));
}
else if (autoC9E12BFB_val == libCamp_ge_StoryResearchCategory_ResearchCategoryZerg) {