# Simulate Data Conversation
Grammar — Simulate running conversation conversation
Flags —Native|Action
Changes all appropriate conversation state as if the given conversation had been run.
# Arguments
string<gamelink::Conversation> — Conversation
Returns — void
native void ConversationDataSimulateRun(string convId);
# Related
Category: Conversation / Data Conversation Tools
- Mark Data Conversation Choice As Read/Unread —
void— ConversationDataChoiceSetState - Mark Data Conversation Choice As Picked/Unpicked —
void— ConversationDataChoiceSetPicked - Set Data Conversation Choice Picked Count —
void— ConversationDataChoiceSetPickedCount - Set Data Conversation Line Picked Count —
void— ConversationDataLineSetPickedCount - Set Data Conversation Line Players —
void— ConversationDataLineSetPlayers - Reset Data Conversation Line Players —
void— ConversationDataLineResetPlayers - Show/Hide Data Conversation Line For Observers —
void— ConversationDataLineHideForObservers - Set Data Conversation Listener Gender —
void— ConversationDataSetListenerGender - Save Data Conversation State Value —
void— ConversationDataSaveStateValue - Load Data Conversation State Value —
void— ConversationDataLoadStateValue - Save Data Conversation State Values —
void— ConversationDataSaveStateValues - Load Data Conversation State Values —
void— ConversationDataLoadStateValues - Reset Data Conversation State Values —
void— ConversationDataResetStateValues - Save Data Conversation Lines And Choices —
void— ConversationDataSaveNodeState - Load Data Conversation Lines And Choices —
void— ConversationDataLoadNodeState - Reset Data Conversation Lines And Choices —
void— ConversationDataResetNodeState - Preload Data Conversation Lines —
void— ConversationDataPreloadLines - Preload Data Conversation Lines For Next Map —
void— ConversationDataPreloadLinesQueue - Simulate Data Conversation —
void— ConversationDataSimulateRun - Data Conversation State —
int— ConversationDataStateGetValue - Data Conversation State Count —
int— ConversationDataStateIndexCount - Data Conversation State Name —
text— ConversationDataStateName - Data Conversation State Custom Value —
fixed— ConversationDataStateFixedValue - Data Conversation State Image —
string<filepath> — ConversationDataStateImagePath - Data Conversation State Movie —
string<filepath> — ConversationDataStateMoviePath - Data Conversation State Model —
string<gamelink::Model> — ConversationDataStateModel - Data Conversation State Text —
text— ConversationDataStateText - Data Conversation State Text Tag Edge —
int<preset::TextTagEdge> — ConversationDataStateImageEdge - Data Conversation State Upgrade —
string<gamelink::Upgrade> — ConversationDataStateUpgrade - Data Conversation State Ability Command —
abilcmd— ConversationDataStateAbilCmd - Data Conversation State Attachment Point —
string<preset::AttachPoints> — ConversationDataStateAttachPoint - Data Conversation Can Be Run —
bool— ConversationDataCanRun - Data Conversation Choice Count —
int— ConversationDataChoiceCount - Data Conversation Choice Name —
string— ConversationDataChoiceId - Data Conversation Choice Picked —
bool<preset::PickedState> — ConversationDataChoiceGetPicked - Data Conversation Choice Picked Count —
int— ConversationDataChoiceGetPickedCount - Data Conversation Choice State —
int<preset::ReplyState> — ConversationDataChoiceGetState - Data Conversation Line Count —
int— ConversationDataLineCount - Data Conversation Line Name —
string— ConversationDataLineId - Data Conversation Line Picked Count —
int— ConversationDataLineGetPickedCount - Data Conversation Lines With Tag
- Data Conversation Sound —
string<gamelink::Sound> — ConversationDataGetSound - Data Conversation Speaker —
string<gamelink::Character> — ConversationDataGetSpeaker - Active Data Conversation Camera —
string<convstateindex> — ConversationDataActiveCamera - Active Data Conversation Line —
string<convline> — ConversationDataActiveLine - Active Data Conversation Sound —
string<gamelink::Sound> — ConversationDataActiveSound - Last Data Conversation Was Skipped —
bool— ConversationDataWasSkipped
# Examples
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2244
if ((lib281DEC45_gf_CharacterKnown(lv_indexCharacter) == true)) {
if ((ConversationDataCanRun(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter), false) == false)) {
ConversationDataSimulateRun(lib281DEC45_gf_ZSS_CharacterAmbientConversation(lv_indexCharacter));
}
else {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:2247
}
else {
ConversationDataSimulateRun(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter));
}
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7442
}
else if (auto6147AA0C_val == "ZLab2") {
ConversationDataSimulateRun("zDebrief_Lab01");
libSwaC_gf_SetStoryScenePlayed("Zerg02 - Dominion Calling", true);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7453
else if (auto6147AA0C_val == "ZChar2") {
UserDataSetInt("StoryStates", "Bottom Bar Kerrigan Clicked", "value", 1, 1);
ConversationDataSimulateRun("zDebrief_Char01");
}
else if (auto6147AA0C_val == "ZChar3") {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7456
}
else if (auto6147AA0C_val == "ZChar3") {
ConversationDataSimulateRun("zScripted_EvoMissionsUnlock");
UserDataSetInt("StoryStates", "Evolution Scene Played", "value", 1, 1);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7464
else if (auto6147AA0C_val == "ZExpedition2") {
UserDataSetInt("StoryStates", "Bottom Bar Kerrigan Clicked", "value", 1, 1);
ConversationDataSimulateRun("zDebrief_Expedition01");
}
else if (auto6147AA0C_val == "ZExpedition3") {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7467
}
else if (auto6147AA0C_val == "ZExpedition3") {
ConversationDataSimulateRun("zScripted_EvoMissionsUnlock");
UserDataSetInt("StoryStates", "Evolution Scene Played", "value", 1, 1);
}
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7471
}
else if (auto6147AA0C_val == "ZHybrid1") {
ConversationDataSimulateRun("zScripted_HybridArcBefore");
}
else if (auto6147AA0C_val == "ZHybrid3") {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7474
}
else if (auto6147AA0C_val == "ZHybrid3") {
ConversationDataSimulateRun("zDebrief_Hybrid02");
}
else if (auto6147AA0C_val == "ZKorhal1") {
campaigns/swarmstoryutil.sc2mod — base.sc2data/Lib281DEC45.galaxy:7477
}
else if (auto6147AA0C_val == "ZKorhal1") {
ConversationDataSimulateRun("zScripted_KorhalArcBefore");
}
else if (auto6147AA0C_val == "ZKorhal2") {