# Simulate Data Conversation

Grammar — Simulate running conversation conversation
FlagsNative | Action

Changes all appropriate conversation state as if the given conversation had been run.

# Arguments

  • string [ gamelink::Conversation ] — Conversation

Returns — void

native void ConversationDataSimulateRun(string convId);

Category: Conversation / Data Conversation Tools

# Examples

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2244
ConversationDataSimulateRun(lib281DEC45_gf_ZSS_CharacterAmbientConversation(lv_indexCharacter))
// L2247
ConversationDataSimulateRun(lib281DEC45_gf_ZSS_CharacterConversation(lv_indexCharacter))
// L7442
ConversationDataSimulateRun("zDebrief_Lab01")
// L7453
ConversationDataSimulateRun("zDebrief_Char01")
// L7456
ConversationDataSimulateRun("zScripted_EvoMissionsUnlock")
// L7464
ConversationDataSimulateRun("zDebrief_Expedition01")
// L7467
ConversationDataSimulateRun("zScripted_EvoMissionsUnlock")
// L7471
ConversationDataSimulateRun("zScripted_HybridArcBefore")
// L7474
ConversationDataSimulateRun("zDebrief_Hybrid02")
// L7477
ConversationDataSimulateRun("zScripted_KorhalArcBefore")