# Set Data Conversation Line Picked Count
Grammar — Set picked count for conversation conversation line line to count
Flags —Native|Action
Sets the picked count for a conversation line.
# Arguments
- string<gamelink::Conversation> — Conversation
- string— Line
- int— Count
Returns — void
native void ConversationDataLineSetPickedCount(
	string convId,
	string lineId,
	int count,
);
# Related
Category: Conversation / Data Conversation Tools
- Mark Data Conversation Choice As Read/Unread — void— ConversationDataChoiceSetState
- Mark Data Conversation Choice As Picked/Unpicked — void— ConversationDataChoiceSetPicked
- Set Data Conversation Choice Picked Count — void— ConversationDataChoiceSetPickedCount
- Set Data Conversation Line Picked Count — void— ConversationDataLineSetPickedCount
- Set Data Conversation Line Players — void— ConversationDataLineSetPlayers
- Reset Data Conversation Line Players — void— ConversationDataLineResetPlayers
- Show/Hide Data Conversation Line For Observers — void— ConversationDataLineHideForObservers
- Set Data Conversation Listener Gender — void— ConversationDataSetListenerGender
- Save Data Conversation State Value — void— ConversationDataSaveStateValue
- Load Data Conversation State Value — void— ConversationDataLoadStateValue
- Save Data Conversation State Values — void— ConversationDataSaveStateValues
- Load Data Conversation State Values — void— ConversationDataLoadStateValues
- Reset Data Conversation State Values — void— ConversationDataResetStateValues
- Save Data Conversation Lines And Choices — void— ConversationDataSaveNodeState
- Load Data Conversation Lines And Choices — void— ConversationDataLoadNodeState
- Reset Data Conversation Lines And Choices — void— ConversationDataResetNodeState
- Preload Data Conversation Lines — void— ConversationDataPreloadLines
- Preload Data Conversation Lines For Next Map — void— ConversationDataPreloadLinesQueue
- Simulate Data Conversation — void— ConversationDataSimulateRun
- Data Conversation State — int— ConversationDataStateGetValue
- Data Conversation State Count — int— ConversationDataStateIndexCount
- Data Conversation State Name — text— ConversationDataStateName
- Data Conversation State Custom Value — fixed— ConversationDataStateFixedValue
- Data Conversation State Image — string<filepath> — ConversationDataStateImagePath
- Data Conversation State Movie — string<filepath> — ConversationDataStateMoviePath
- Data Conversation State Model — string<gamelink::Model> — ConversationDataStateModel
- Data Conversation State Text — text— ConversationDataStateText
- Data Conversation State Text Tag Edge — int<preset::TextTagEdge> — ConversationDataStateImageEdge
- Data Conversation State Upgrade — string<gamelink::Upgrade> — ConversationDataStateUpgrade
- Data Conversation State Ability Command — abilcmd— ConversationDataStateAbilCmd
- Data Conversation State Attachment Point — string<preset::AttachPoints> — ConversationDataStateAttachPoint
- Data Conversation Can Be Run — bool— ConversationDataCanRun
- Data Conversation Choice Count — int— ConversationDataChoiceCount
- Data Conversation Choice Name — string— ConversationDataChoiceId
- Data Conversation Choice Picked — bool<preset::PickedState> — ConversationDataChoiceGetPicked
- Data Conversation Choice Picked Count — int— ConversationDataChoiceGetPickedCount
- Data Conversation Choice State — int<preset::ReplyState> — ConversationDataChoiceGetState
- Data Conversation Line Count — int— ConversationDataLineCount
- Data Conversation Line Name — string— ConversationDataLineId
- Data Conversation Line Picked Count — int— ConversationDataLineGetPickedCount
- Data Conversation Lines With Tag
- Data Conversation Sound — string<gamelink::Sound> — ConversationDataGetSound
- Data Conversation Speaker — string<gamelink::Character> — ConversationDataGetSpeaker
- Active Data Conversation Camera — string<convstateindex> — ConversationDataActiveCamera
- Active Data Conversation Line — string<convline> — ConversationDataActiveLine
- Active Data Conversation Sound — string<gamelink::Sound> — ConversationDataActiveSound
- Last Data Conversation Was Skipped — bool— ConversationDataWasSkipped
# Examples
— None found —