# Set Victory Panel Mission Title
Grammar — Set the mission title of the victory panel to text
Flags —Native|Action
Sets the mission title on the victory panel.
# Arguments
text— Text
Returns — void
native void VictoryPanelSetMissionTitle(text inText);
# Related
Category: Story / Victory Panel
- Victory Panel Play Mission Again —
void— TriggerAddEventVictoryPanelPlayMissionAgain - Victory Panel Exited —
void— TriggerAddEventVictoryPanelExit - Selected Victory Difficulty —
int<difficulty> — EventVictoryPanelDifficultySelected - Set Victory Panel Victory Text —
void— VictoryPanelSetVictoryText - Set Victory Panel Mission Title —
void— VictoryPanelSetMissionTitle - Set Victory Panel Mission Text —
void— VictoryPanelSetMissionText - Set Victory Panel Time Title —
void— VictoryPanelSetMissionTimeTitle - Set Victory Panel Time Text —
void— VictoryPanelSetMissionTimeText - Set Victory Panel Reward Title —
void— VictoryPanelSetRewardTitle - Set Victory Panel Reward Text —
void— VictoryPanelSetRewardText - Set Victory Panel Reward Credits —
void— VictoryPanelSetRewardCredits - Set Victory Panel Achievements Title —
void— VictoryPanelSetAchievementsTitle - Add Victory Panel Achievement —
void— VictoryPanelAddAchievement - Set Victory Panel Statistics Title —
void— VictoryPanelSetStatisticsTitle - Add Victory Panel Tracked Statistic —
void— VictoryPanelAddTrackedStatistic - Enable/Disable All Score Tracking —
void— PlayerScoreValueEnableAll - Enable/Disable Score Tracking —
void— PlayerScoreValueEnable - Add Victory Panel Custom Statistic Line —
void— VictoryPanelAddCustomStatisticLine - Set Victory Panel Custom Statistic Text —
void— VictoryPanelSetCustomStatisticText - Set Victory Panel Custom Statistic Value —
void— VictoryPanelSetCustomStatisticValue - Clear Victory Panel Custom Statistic Table —
void— VictoryPanelClearCustomStatisticTable - Set Victory Panel Background Model —
void— VictoryPanelSetPlanetModelLink - Set Victory Panel Background Image —
void— VictoryPanelSetBackgroundFilePath - Set Victory Panel Summary Background Image —
void— VictoryPanelSetSummaryBackgroundFilePath
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10068
}
VictoryPanelSetAchievementsTitle(StringExternal("Param/Value/lib_Camp_3E550281"));
VictoryPanelSetMissionTitle(StringExternal("Param/Value/lib_Camp_F4B8B451"));
VictoryPanelSetMissionText(libCamp_gf_MissionNameInUpperCase(lp_mission));
VictoryPanelSetStatisticsTitle(StringExternal("Param/Value/lib_Camp_7CDCEFA9"));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5484
VictoryPanelAddAchievement(UserDataGetGameLink("Maps", libVoiC_gf_PC_MapUserDataInstance(lp_mission), "Achievements", lv_index));
}
VictoryPanelSetMissionTitle(StringExternal("Param/Value/lib_VCUI_972F2FBA"));
TextExpressionSetToken("Param/Expression/lib_VCUI_6A4DE49F", "MISSIONTITLE", libVoiC_gf_PC_CampaignMapName(lp_mission));
TextExpressionSetToken("Param/Expression/lib_VCUI_6A4DE49F", "DIFFICULTYTITLE", DifficultyNameCampaign(PlayerDifficulty(1)));