# Set Victory Panel Statistics Title

Grammar — Set the statistics title of the victory panel to text
FlagsNative | Action

Sets the statistics title on the victory panel.

# Arguments

  • text — Text

Returns — void

native void VictoryPanelSetStatisticsTitle(text inText);

Category: Story / Victory Panel

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10070

    VictoryPanelSetMissionTitle(StringExternal("Param/Value/lib_Camp_F4B8B451"));
    VictoryPanelSetMissionText(libCamp_gf_MissionNameInUpperCase(lp_mission));
    VictoryPanelSetStatisticsTitle(StringExternal("Param/Value/lib_Camp_7CDCEFA9"));
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, true);
    if ((libCamp_gv_tSX_IsSimulation == true)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5488

    TextExpressionSetToken("Param/Expression/lib_VCUI_6A4DE49F", "DIFFICULTYTITLE", DifficultyNameCampaign(PlayerDifficulty(1)));
    VictoryPanelSetMissionText(TextExpressionAssemble("Param/Expression/lib_VCUI_6A4DE49F"));
    VictoryPanelSetStatisticsTitle(StringExternal("Param/Value/lib_VCUI_B1A0AC53"));
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, true);
    TriggerEnable(libVCUI_gt_PU_VictoryContinueTerran, true);