# Set Victory Panel Statistics Title
Grammar — Set the statistics title of the victory panel to text
Flags —Native|Action
Sets the statistics title on the victory panel.
# Arguments
text— Text
Returns — void
native void VictoryPanelSetStatisticsTitle(text inText);
# Related
Category: Story / Victory Panel
- Victory Panel Play Mission Again —
void— TriggerAddEventVictoryPanelPlayMissionAgain - Victory Panel Exited —
void— TriggerAddEventVictoryPanelExit - Selected Victory Difficulty —
int<difficulty> — EventVictoryPanelDifficultySelected - Set Victory Panel Victory Text —
void— VictoryPanelSetVictoryText - Set Victory Panel Mission Title —
void— VictoryPanelSetMissionTitle - Set Victory Panel Mission Text —
void— VictoryPanelSetMissionText - Set Victory Panel Time Title —
void— VictoryPanelSetMissionTimeTitle - Set Victory Panel Time Text —
void— VictoryPanelSetMissionTimeText - Set Victory Panel Reward Title —
void— VictoryPanelSetRewardTitle - Set Victory Panel Reward Text —
void— VictoryPanelSetRewardText - Set Victory Panel Reward Credits —
void— VictoryPanelSetRewardCredits - Set Victory Panel Achievements Title —
void— VictoryPanelSetAchievementsTitle - Add Victory Panel Achievement —
void— VictoryPanelAddAchievement - Set Victory Panel Statistics Title —
void— VictoryPanelSetStatisticsTitle - Add Victory Panel Tracked Statistic —
void— VictoryPanelAddTrackedStatistic - Enable/Disable All Score Tracking —
void— PlayerScoreValueEnableAll - Enable/Disable Score Tracking —
void— PlayerScoreValueEnable - Add Victory Panel Custom Statistic Line —
void— VictoryPanelAddCustomStatisticLine - Set Victory Panel Custom Statistic Text —
void— VictoryPanelSetCustomStatisticText - Set Victory Panel Custom Statistic Value —
void— VictoryPanelSetCustomStatisticValue - Clear Victory Panel Custom Statistic Table —
void— VictoryPanelClearCustomStatisticTable - Set Victory Panel Background Model —
void— VictoryPanelSetPlanetModelLink - Set Victory Panel Background Image —
void— VictoryPanelSetBackgroundFilePath - Set Victory Panel Summary Background Image —
void— VictoryPanelSetSummaryBackgroundFilePath
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10070
VictoryPanelSetMissionTitle(StringExternal("Param/Value/lib_Camp_F4B8B451"));
VictoryPanelSetMissionText(libCamp_gf_MissionNameInUpperCase(lp_mission));
VictoryPanelSetStatisticsTitle(StringExternal("Param/Value/lib_Camp_7CDCEFA9"));
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, true);
if ((libCamp_gv_tSX_IsSimulation == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5488
TextExpressionSetToken("Param/Expression/lib_VCUI_6A4DE49F", "DIFFICULTYTITLE", DifficultyNameCampaign(PlayerDifficulty(1)));
VictoryPanelSetMissionText(TextExpressionAssemble("Param/Expression/lib_VCUI_6A4DE49F"));
VictoryPanelSetStatisticsTitle(StringExternal("Param/Value/lib_VCUI_B1A0AC53"));
UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeVictoryPanel, true);
TriggerEnable(libVCUI_gt_PU_VictoryContinueTerran, true);