# Set Victory Panel Time Text

Grammar — Set the time text of the victory panel to text
FlagsNative | Action

Sets the time text on the victory panel.

# Arguments

  • text — Text

Returns — void

native void VictoryPanelSetMissionTimeText(text inText);

Category: Story / Victory Panel

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10059

        VictoryPanelSetVictoryText(StringExternal("Param/Value/lib_Camp_2D326347"));
    }
    VictoryPanelSetMissionTimeText(libCamp_gf_FormatTimeCampaign(libCamp_gv_tS_MissionCompleteTime));
    if ((libCamp_gf_MissionReward(lp_mission) > 0)) {
        VictoryPanelSetRewardTitle(StringExternal("Param/Value/lib_Camp_C2E2CE7E"));

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:5477

    VictoryPanelSetSummaryBackgroundFilePath("Assets\\Textures\\ui_void_loading_epilogue02.dds");
    VictoryPanelSetVictoryText(StringExternal("Param/Value/lib_VCUI_D687F260"));
    VictoryPanelSetMissionTimeText(libVoiC_gf_FormatTimeCampaign(libVCMI_gv_pM_MissionCompleteTime));
    VictoryPanelSetRewardTitle(StringToText(""));
    VictoryPanelSetAchievementsTitle(StringExternal("Param/Value/lib_VCUI_04B0AC51"));