# Set Campaign Progress Text

Grammar — Set campaign progress text to text for players
FlagsNative | Action | Restricted

Sets the progress text for the specified campaign for the specified player.

# Arguments

  • playergroup — Players
  • string — Campaign
  • text — Text

Returns — void

native void CampaignProgressSetText(
	playergroup players,
	string campaignId,
	text inText,
);

Category: Story / Campaign Progress

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L10199
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, lv_body)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L13264
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_FAA2A2EC"))
// L13282
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_E1EDAD1C"))
// L13291
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_EC86CC32"))

# campaigns/voidstory.sc2campaign

VoidCampaignLib.galaxy

// L6803
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_VoiC_8B2DEB44"))
// L6812
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_VoiC_B282D0C8"))
// L6827
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID2, TextExpressionAssemble("Param/Expression/lib_VoiC_D9FD915B"))
// L6836
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID2, TextExpressionAssemble("Param/Expression/lib_VoiC_71A9CDC5"))

# mods/missionpacks/novacampaign.sc2mod

LibNovC.galaxy

// L2363
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_51680177"))
// L2369
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_8B2DEB44"))
// L2375
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_59715DD0"))
// L2385
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_B282D0C8"))

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6392
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_A3DDD02B_E1EDAD1C"))
// L6401
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_A3DDD02B_EC86CC32"))