# Set Campaign Progress Text
Grammar — Set campaign progress text to text for players
Flags —Native
|Action
|Restricted
Sets the progress text for the specified campaign for the specified player.
# Arguments
playergroup
— Playersstring
— Campaigntext
— Text
Returns — void
native void CampaignProgressSetText(
playergroup players,
string campaignId,
text inText,
);
# Related
Category: Story / Campaign Progress
- [F] —
void
— Set Campaign Progress Text — ( CampaignProgressSetText ) - [F] —
void
— Set Campaign Progress Image — ( CampaignProgressSetImageFilePath ) - [F] —
void
— Set Campaign Progress Tutorial Finished — ( CampaignProgressSetTutorialFinished ) - [F] —
void
— Set Campaign Progress Campaign Finished — ( CampaignProgressSetCampaignFinished ) - [F] —
void
— Delete Campaign Save — ( CampaignProgressDeleteCampaignSave ) - [F] —
void
— Enable Campaign Saves — ( CampaignProgressEnableCampaignSaves ) - [F] —
void
— Enable Campaign Completed Saves — ( CampaignProgressEnableCampaignCompletedSaves )
# Examples
# campaigns/libertystory.sc2campaign
// L10199
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, lv_body)
# campaigns/swarmstory.sc2campaign
// L13264
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_FAA2A2EC"))
// L13282
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_E1EDAD1C"))
// L13291
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_SwaC_EC86CC32"))
# campaigns/voidstory.sc2campaign
// L6803
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_VoiC_8B2DEB44"))
// L6812
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_VoiC_B282D0C8"))
// L6827
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID2, TextExpressionAssemble("Param/Expression/lib_VoiC_D9FD915B"))
// L6836
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID2, TextExpressionAssemble("Param/Expression/lib_VoiC_71A9CDC5"))
# mods/missionpacks/novacampaign.sc2mod
// L2363
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_51680177"))
// L2369
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_8B2DEB44"))
// L2375
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_59715DD0"))
// L2385
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_NovC_B282D0C8"))
# mods/voidprologue.sc2mod
// L6392
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_A3DDD02B_E1EDAD1C"))
// L6401
CampaignProgressSetText(PlayerGroupAll(), lv_campaignID, TextExpressionAssemble("Param/Expression/lib_A3DDD02B_EC86CC32"))