# Enable Campaign Saves
Grammar — enable Campaign Saves for players
Flags —Native
|Action
|Restricted
If campaign saves are enabled, all saves made will be copied into the file specified by the SaveName field in Campaign Data in GameUI Data for the current campaign
# Arguments
playergroup
— Playersbool
[ preset::Enable_Disable_Option ] — Enable
Returns — void
native void CampaignProgressEnableCampaignSaves(
playergroup players,
bool inDisable,
);
# Related
Category: Story / Campaign Progress
- [F] —
void
— Set Campaign Progress Text — ( CampaignProgressSetText ) - [F] —
void
— Set Campaign Progress Image — ( CampaignProgressSetImageFilePath ) - [F] —
void
— Set Campaign Progress Tutorial Finished — ( CampaignProgressSetTutorialFinished ) - [F] —
void
— Set Campaign Progress Campaign Finished — ( CampaignProgressSetCampaignFinished ) - [F] —
void
— Delete Campaign Save — ( CampaignProgressDeleteCampaignSave ) - [F] —
void
— Enable Campaign Saves — ( CampaignProgressEnableCampaignSaves ) - [F] —
void
— Enable Campaign Completed Saves — ( CampaignProgressEnableCampaignCompletedSaves )
# Examples
# campaigns/swarmstory.sc2campaign
// L12705
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), false)
// L12708
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), true)
# campaigns/voidstory.sc2campaign
// L6545
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), false)
// L6548
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), true)
# mods/missionpacks/campaigncommon.sc2mod
// L369
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), false)
// L372
CampaignProgressEnableCampaignSaves(PlayerGroupAll(), true)