# Set Campaign Progress Tutorial Finished
Grammar — Set campaign progress tutorial finished to finished for players
Flags —Native
|Action
|Restricted
Flags the tutorial as finished or unfinished for the specified campaign for the specified player.
# Arguments
playergroup
— Playersstring
— Campaignbool
— Finished
Returns — void
native void CampaignProgressSetTutorialFinished(
playergroup players,
string campaignId,
bool inFinished,
);
# Related
Category: Story / Campaign Progress
- [F] —
void
— Set Campaign Progress Text — ( CampaignProgressSetText ) - [F] —
void
— Set Campaign Progress Image — ( CampaignProgressSetImageFilePath ) - [F] —
void
— Set Campaign Progress Tutorial Finished — ( CampaignProgressSetTutorialFinished ) - [F] —
void
— Set Campaign Progress Campaign Finished — ( CampaignProgressSetCampaignFinished ) - [F] —
void
— Delete Campaign Save — ( CampaignProgressDeleteCampaignSave ) - [F] —
void
— Enable Campaign Saves — ( CampaignProgressEnableCampaignSaves ) - [F] —
void
— Enable Campaign Completed Saves — ( CampaignProgressEnableCampaignCompletedSaves )
# Examples
# campaigns/liberty.sc2campaign
// L1590
CampaignProgressSetTutorialFinished(PlayerGroupAll(), "WingsOfLiberty", true)
// L1590
CampaignProgressSetTutorialFinished(PlayerGroupAll(), "WingsOfLiberty", true)