# Set Campaign Progress Campaign Finished
Grammar — Set campaign progress campaign finished to finished for players
Flags —Native
|Action
|Restricted
Flags the campaign as finished or unfinished for the specified campaign for the specified player.
# Arguments
playergroup
— Playersstring
— Campaignbool
— Finished
Returns — void
native void CampaignProgressSetCampaignFinished(
playergroup players,
string campaignId,
bool inFinished,
);
# Related
Category: Story / Campaign Progress
- [F] —
void
— Set Campaign Progress Text — ( CampaignProgressSetText ) - [F] —
void
— Set Campaign Progress Image — ( CampaignProgressSetImageFilePath ) - [F] —
void
— Set Campaign Progress Tutorial Finished — ( CampaignProgressSetTutorialFinished ) - [F] —
void
— Set Campaign Progress Campaign Finished — ( CampaignProgressSetCampaignFinished ) - [F] —
void
— Delete Campaign Save — ( CampaignProgressDeleteCampaignSave ) - [F] —
void
— Enable Campaign Saves — ( CampaignProgressEnableCampaignSaves ) - [F] —
void
— Enable Campaign Completed Saves — ( CampaignProgressEnableCampaignCompletedSaves )
# Examples
# campaigns/libertystory.sc2campaign
// L10200
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, libCamp_gf_MissionStatusCheck(libCamp_ge_MapID_MapTValerian03, libCamp_ge_MissionStatus_Completed))
# campaigns/swarmstory.sc2campaign
// L13265
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, false)
// L13283
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, true)
// L13292
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, false)
# campaigns/voidstory.sc2campaign
// L6805
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, true)
// L6813
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, false)
// L6829
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID2, true)
// L6837
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID2, false)
# mods/missionpacks/novacampaign.sc2mod
// L2378
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, true)
// L2386
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, false)
# mods/voidprologue.sc2mod
// L6393
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, true)
// L6402
CampaignProgressSetCampaignFinished(PlayerGroupAll(), lv_campaignID, false)