# Set Campaign Progress Image
Grammar — Set campaign progress image to image for players
Flags —Native
|Action
|Restricted
Sets the progress image for the specified campaign for the specified player.
# Arguments
playergroup
— Playersstring
— Campaignstring
[ filepath ] — Image
Returns — void
native void CampaignProgressSetImageFilePath(
playergroup players,
string campaignId,
string inFilePath,
);
# Related
Category: Story / Campaign Progress
- [F] —
void
— Set Campaign Progress Text — ( CampaignProgressSetText ) - [F] —
void
— Set Campaign Progress Image — ( CampaignProgressSetImageFilePath ) - [F] —
void
— Set Campaign Progress Tutorial Finished — ( CampaignProgressSetTutorialFinished ) - [F] —
void
— Set Campaign Progress Campaign Finished — ( CampaignProgressSetCampaignFinished ) - [F] —
void
— Delete Campaign Save — ( CampaignProgressDeleteCampaignSave ) - [F] —
void
— Enable Campaign Saves — ( CampaignProgressEnableCampaignSaves ) - [F] —
void
— Enable Campaign Completed Saves — ( CampaignProgressEnableCampaignCompletedSaves )
# Examples
# campaigns/libertystory.sc2campaign
// L10193
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, "Assets\\Textures\\ui_bnet_singleplayer_complete_bg.dds")
// L10197
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libCamp_gf_MissionLoadingScreenImage(lp_mission))
# campaigns/swarmstory.sc2campaign
// L13266
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libSwaC_gf_StoryMapLoadingScreenImage(libSwaC_gf_CurrentMap()))
// L13284
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, "Assets\\Textures\\ui_bnet_singleplayer_complete_bg_hots.dds")
// L13293
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libSwaC_gf_StoryMapLoadingScreenImage(lp_mission))
# campaigns/voidstory.sc2campaign
// L6804
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, "Assets\\Textures\\ui_battlenet_glue_campaign_mapicon_void_finish.dds")
// L6815
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libVoiC_gf_PC_CampaignMapLoadingScreenImage(lp_mission))
// L6818
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libVoiC_gf_PC_CampaignMapLoadingScreenVictoryImage(lp_mission))
// L6828
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID2, "Assets\\Textures\\ui_battlenet_glue_campaign_mapicon_epilogue_finish.dds")
// L6839
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID2, libVoiC_gf_PC_CampaignMapLoadingScreenImage(lp_mission))
// L6842
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID2, libVoiC_gf_PC_CampaignMapLoadingScreenVictoryImage(lp_mission))
# mods/missionpacks/novacampaign.sc2mod
// L2377
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libNovC_gf_NC_MissionCampaignScreenImage(libNovC_gf_NC_MissionFinal()))
// L2388
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libNovC_gf_NC_MissionCampaignScreenImage(lp_mission))
// L2391
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libComC_gf_CC_MapLoadingScreenImage(lp_mission))
// L2394
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libComC_gf_CC_MapLoadingScreenVictoryImage(lp_mission))
# mods/voidprologue.sc2mod
// L6394
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, "Assets\\Textures\\ui_battlenet_glue_campaign_mapicon_prologue_finish.dds")
// L6403
CampaignProgressSetImageFilePath(PlayerGroupAll(), lv_campaignID, libA3DDD02B_gf_StoryMapLoadingScreenImage(lp_mission))