# Ability Command Producing Unit
Grammar — Identify the ability command at index index that produces unitType
Flags —Native
|Function
# Arguments
string
[ gamelink::Unit ] — Unit Typeint
— Index
Returns — abilcmd
native abilcmd TechTreeUnitProducedAbilCmd(
string unitType,
int index,
);
# Related
Category: Tech Tree / Production
- [F] —
abilcmd
— Ability Command Producing Unit — ( TechTreeUnitProducedAbilCmd ) - [F] —
int
— Ability Command Count Producing Unit — ( TechTreeUnitProducedAbilCmdCount ) - [F] —
string
[ gamelink::Unit ] — Unit Which Produces Unit — ( TechTreeUnitProducesUnit ) - [F] —
int
— Unit Which Produces Unit Count — ( TechTreeUnitProducesUnitCount ) - [F] —
string
[ gamelink::Upgrade ] — Unit Which Produces Upgrade — ( TechTreeUnitProducesUpgrade ) - [F] —
int
— Unit Which Produces Upgrade Count — ( TechTreeUnitProducesUpgradeCount ) - [F] —
abilcmd
— Ability Command Producing Upgrade — ( TechTreeUpgradeProducedAbilCmd ) - [F] —
int
— Ability Command Count Producing Unit — ( TechTreeUpgradeProducedAbilCmdCount )
# Examples
# mods/heroesdata.stormmod
// L1970
TechTreeUnitProducedAbilCmd(lv_effectingUnitType, 0)
# mods/starcoop/starcoop.sc2mod
// L6027
TechTreeUnitProducedAbilCmd(lv_uT, lv_i)
// L24105
TechTreeUnitProducedAbilCmd(lv_ut, lv_i)
// L24176
TechTreeUnitProducedAbilCmd(lv_ut, lv_i)