# AISetNukeNukeEffect
Flags —
Native
# Arguments
- int— lp_1
- string— lp_2
Returns — void
native void AISetNukeNukeEffect(int lp_1, string lp_2);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:10
void AISetNukeConstants (int player) {
    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:15
    
    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);    
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);