# AISetNukeNukeEffect
Flags —
Native
# Arguments
int
— lp_1string
— lp_2
Returns — void
native void AISetNukeNukeEffect(int lp_1, string lp_2);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:10
void AISetNukeConstants (int player) {
AISetNukeGhost(player, c_TU_Ghost);
AISetNukeNukeEffect(player, c_EF_Nuke);
AISetNukeCloak(player, c_TR_GhostCloak);
AISetNukeNukeAbilLink(player, c_AB_Nuke);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:15
AISetNukeGhost(player, c_TU_Ghost);
AISetNukeNukeEffect(player, c_EF_Nuke);
AISetNukeCloak(player, c_TR_GhostCloak);
AISetNukeNukeAbilLink(player, c_AB_Nuke);