# AISetNukeNukeEffect

FlagsNative

# Arguments

  • int — lp_1
  • string — lp_2

Returns — void

native void AISetNukeNukeEffect(int lp_1, string lp_2);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:10

void AISetNukeConstants (int player) {
    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:15

    
    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);    
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);