# AIPositionAlongPath

FlagsNative

# Arguments

  • int — inPlayer
  • point — startLoc
  • point — destLoc
  • fixed — distance
  • bool — useDangerMap
  • bool — ignoreEnemyBuildings

Returns — point

native point AIPositionAlongPath(
	int inPlayer,
	point startLoc,
	point destLoc,
	fixed distance,
	bool useDangerMap,
	bool ignoreEnemyBuildings,
);

Category: Unclassified

# Examples

— None found —