# AIPositionAlongPath
Flags —
Native
# Arguments
int— inPlayerpoint— startLocpoint— destLocfixed— distancebool— useDangerMapbool— ignoreEnemyBuildings
Returns — point
native point AIPositionAlongPath(
int inPlayer,
point startLoc,
point destLoc,
fixed distance,
bool useDangerMap,
bool ignoreEnemyBuildings,
);
# Related
Category: Unclassified
# Examples
— None found —