# AIPositionAlongPath
Flags —
Native
# Arguments
int
— inPlayerpoint
— startLocpoint
— destLocfixed
— distancebool
— useDangerMapbool
— ignoreEnemyBuildings
Returns — point
native point AIPositionAlongPath(
int inPlayer,
point startLoc,
point destLoc,
fixed distance,
bool useDangerMap,
bool ignoreEnemyBuildings,
);
# Related
Category: Unclassified
# Examples
— None found —