# Value From Data Table (Sound Link)
Grammar — name from the scope|Global/Local data table
Flags —Native|Function
Returns a sound link value from a data table. Data tables allow you to store and recall values using a string identifier.
# Arguments
bool<preset::DataScope> — Scopestring— Name
Returns — soundlink
native soundlink DataTableGetSoundLink(
	bool global,
	string name,
);
# Related
Category: Data Table / Load Value
- Value From Data Table (Ability Command) — 
abilcmd— DataTableGetAbilCmd - Value From Data Table (Actor) — 
actor— DataTableGetActor - Value From Data Table (Actor Scope) — 
actorscope— DataTableGetActorScope - Value From Data Table (AI Filter) — 
aifilter— DataTableGetAIFilter - Value From Data Table (Bank) — 
bank— DataTableGetBank - Value From Data Table (Boolean) — 
bool— DataTableGetBool - Value From Data Table (Byte) — 
byte— DataTableGetByte - Value From Data Table (Camera Object) — 
camerainfo— DataTableGetCameraInfo - Value From Data Table (Cinematic) — 
int<cinematic> — DataTableGetCinematic - Value From Data Table (Color) — 
color— DataTableGetColor - Value From Data Table (Control) — 
int<control> — DataTableGetControl - Value From Data Table (Conversation) — 
int<conversation> — DataTableGetConversation - Value From Data Table (Conversation Reply) — 
int<reply> — DataTableGetReply - Value From Data Table (Dialog) — 
int<dialog> — DataTableGetDialog - Value From Data Table (Dialog Item) — 
int<control> — libNtve_gf_ValueFromDataTableDialogItem - Value From Data Table (Difficulty Level) — 
int<difficulty> — libNtve_gf_ValueFromDataTableDifficultyLevel - Value From Data Table (Doodad) — 
doodad— DataTableGetDoodad - Value From Data Table (Integer) — 
int— DataTableGetInt - Value From Data Table (Marker) — 
marker— DataTableGetMarker - Value From Data Table (Objective) — 
int<objective> — DataTableGetObjective - Value From Data Table (Order) — 
order— DataTableGetOrder - Value From Data Table (Ping) — 
int<ping> — DataTableGetPing - Value From Data Table (Planet) — 
int<planet> — DataTableGetPlanet - Value From Data Table (Player Color) — 
int<playercolor> — libNtve_gf_ValueFromDataTablePlayerColor - Value From Data Table (Player Group) — 
playergroup— DataTableGetPlayerGroup - Value From Data Table (Point) — 
point— DataTableGetPoint - Value From Data Table (Portrait) — 
int<portrait> — DataTableGetPortrait - Value From Data Table (Real) — 
fixed— DataTableGetFixed - Value From Data Table (Region) — 
region— DataTableGetRegion - Value From Data Table (Revealer) — 
revealer— DataTableGetRevealer - Value From Data Table (Sound) — 
sound— DataTableGetSound - Value From Data Table (Sound Link) — 
soundlink— DataTableGetSoundLink - Value From Data Table (String) — 
string— DataTableGetString - Value From Data Table (Text) — 
text— DataTableGetText - Value From Data Table (Text Tag) — 
int<preset::TextTag> — libNtve_gf_ValueFromDataTableTextTag - Value From Data Table (Timer) — 
timer— DataTableGetTimer - Value From Data Table (Transmission) — 
int<transmission> — DataTableGetTransmission - Value From Data Table (Transmission Source) — 
transmissionsource— DataTableGetTransmissionSource - Value From Data Table (Trigger) — 
trigger— DataTableGetTrigger - Value From Data Table (Unit) — 
unit— DataTableGetUnit - Value From Data Table (Unit Filter) — 
unitfilter— DataTableGetUnitFilter - Value From Data Table (Unit Group) — 
unitgroup— DataTableGetUnitGroup - Value From Data Table (Unit Reference)
 - Value From Data Table (Wave) — 
wave— DataTableGetWave - Value From Data Table (Wave Info) — 
waveinfo— DataTableGetWaveInfo - Value From Data Table (Wave Target) — 
wavetarget— DataTableGetWaveTarget 
# Examples
— None found —