# Value From Data Table (Planet)
Grammar — name from the scope|Global/Local data table
Flags —Native|Function
Returns a planet value from a data table. Data tables allow you to store and recall values using a string identifier.
# Arguments
bool<preset::DataScope> — Scopestring— Name
Returns — int<planet>
native int DataTableGetPlanet(bool global, string name);
# Related
Category: Data Table / Load Value
- Value From Data Table (Ability Command) —
abilcmd— DataTableGetAbilCmd - Value From Data Table (Actor) —
actor— DataTableGetActor - Value From Data Table (Actor Scope) —
actorscope— DataTableGetActorScope - Value From Data Table (AI Filter) —
aifilter— DataTableGetAIFilter - Value From Data Table (Bank) —
bank— DataTableGetBank - Value From Data Table (Boolean) —
bool— DataTableGetBool - Value From Data Table (Byte) —
byte— DataTableGetByte - Value From Data Table (Camera Object) —
camerainfo— DataTableGetCameraInfo - Value From Data Table (Cinematic) —
int<cinematic> — DataTableGetCinematic - Value From Data Table (Color) —
color— DataTableGetColor - Value From Data Table (Control) —
int<control> — DataTableGetControl - Value From Data Table (Conversation) —
int<conversation> — DataTableGetConversation - Value From Data Table (Conversation Reply) —
int<reply> — DataTableGetReply - Value From Data Table (Dialog) —
int<dialog> — DataTableGetDialog - Value From Data Table (Dialog Item) —
int<control> — libNtve_gf_ValueFromDataTableDialogItem - Value From Data Table (Difficulty Level) —
int<difficulty> — libNtve_gf_ValueFromDataTableDifficultyLevel - Value From Data Table (Doodad) —
doodad— DataTableGetDoodad - Value From Data Table (Integer) —
int— DataTableGetInt - Value From Data Table (Marker) —
marker— DataTableGetMarker - Value From Data Table (Objective) —
int<objective> — DataTableGetObjective - Value From Data Table (Order) —
order— DataTableGetOrder - Value From Data Table (Ping) —
int<ping> — DataTableGetPing - Value From Data Table (Planet) —
int<planet> — DataTableGetPlanet - Value From Data Table (Player Color) —
int<playercolor> — libNtve_gf_ValueFromDataTablePlayerColor - Value From Data Table (Player Group) —
playergroup— DataTableGetPlayerGroup - Value From Data Table (Point) —
point— DataTableGetPoint - Value From Data Table (Portrait) —
int<portrait> — DataTableGetPortrait - Value From Data Table (Real) —
fixed— DataTableGetFixed - Value From Data Table (Region) —
region— DataTableGetRegion - Value From Data Table (Revealer) —
revealer— DataTableGetRevealer - Value From Data Table (Sound) —
sound— DataTableGetSound - Value From Data Table (Sound Link) —
soundlink— DataTableGetSoundLink - Value From Data Table (String) —
string— DataTableGetString - Value From Data Table (Text) —
text— DataTableGetText - Value From Data Table (Text Tag) —
int<preset::TextTag> — libNtve_gf_ValueFromDataTableTextTag - Value From Data Table (Timer) —
timer— DataTableGetTimer - Value From Data Table (Transmission) —
int<transmission> — DataTableGetTransmission - Value From Data Table (Transmission Source) —
transmissionsource— DataTableGetTransmissionSource - Value From Data Table (Trigger) —
trigger— DataTableGetTrigger - Value From Data Table (Unit) —
unit— DataTableGetUnit - Value From Data Table (Unit Filter) —
unitfilter— DataTableGetUnitFilter - Value From Data Table (Unit Group) —
unitgroup— DataTableGetUnitGroup - Value From Data Table (Unit Reference)
- Value From Data Table (Wave) —
wave— DataTableGetWave - Value From Data Table (Wave Info) —
waveinfo— DataTableGetWaveInfo - Value From Data Table (Wave Target) —
wavetarget— DataTableGetWaveTarget
# Examples
— None found —