# AISetNukeCloak

FlagsNative

# Arguments

  • int — lp_1
  • string — lp_2

Returns — void

native void AISetNukeCloak(int lp_1, string lp_2);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:11

    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:16

    AISetNukeGhost(player, c_TU_Ghost);
    AISetNukeNukeEffect(player, c_EF_Nuke);    
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);