# AIAttackWaveAddUnits

FlagsNative

# Arguments

  • int — difficulty
  • int — count
  • string — unitType

Returns — void

native void AIAttackWaveAddUnits(
	int difficulty,
	int count,
	string unitType,
);

Category: Unclassified

# Examples

# campaigns/swarm.sc2campaign

aiD880E95D.galaxy

// L109
AIAttackWaveAddUnits(2, 3, "Zealot")
// L110
AIAttackWaveAddUnits(3, 3, "Zealot")
// L111
AIAttackWaveAddUnits(4, 3, "Zealot")
// L112
AIAttackWaveAddUnits(5, 4, "Zealot")
// L114
AIAttackWaveAddUnits(2, 1, "Stalker")
// L115
AIAttackWaveAddUnits(3, 1, "Stalker")
// L116
AIAttackWaveAddUnits(4, 2, "Stalker")
// L117
AIAttackWaveAddUnits(5, 2, "Stalker")
// L118
AIAttackWaveAddUnits(6, 3, "Stalker")
// L119
AIAttackWaveAddUnits(7, 3, "Stalker")

# campaigns/swarm.sc2campaign

ai9F879D34.galaxy

// L116
AIAttackWaveAddUnits(2, 2, "VikingFighter")
// L117
AIAttackWaveAddUnits(3, 2, "VikingFighter")
// L118
AIAttackWaveAddUnits(4, 2, "VikingFighter")
// L119
AIAttackWaveAddUnits(5, 3, "VikingFighter")
// L121
AIAttackWaveAddUnits(4, 1, "Wraith")
// L122
AIAttackWaveAddUnits(5, 1, "Wraith")
// L241
AIAttackWaveAddUnits(2, 2, "VikingFighter")
// L242
AIAttackWaveAddUnits(3, 2, "VikingFighter")
// L243
AIAttackWaveAddUnits(4, 3, "VikingFighter")
// L244
AIAttackWaveAddUnits(5, 3, "VikingFighter")

# campaigns/swarm.sc2campaign

ai55EC7BB9.galaxy

// L123
AIAttackWaveAddUnits(4, 2, "Medivac")
// L124
AIAttackWaveAddUnits(5, 2, "Medivac")
// L126
AIAttackWaveAddUnits(2, 3, "Marine")
// L127
AIAttackWaveAddUnits(3, 3, "Marine")
// L128
AIAttackWaveAddUnits(4, 5, "Marine")
// L129
AIAttackWaveAddUnits(5, 5, "Marine")
// L131
AIAttackWaveAddUnits(2, 1, "Marauder")
// L132
AIAttackWaveAddUnits(3, 1, "Marauder")
// L133
AIAttackWaveAddUnits(4, 2, "Marauder")
// L134
AIAttackWaveAddUnits(5, 2, "Marauder")

# campaigns/swarm.sc2campaign

ai869ED511.galaxy

// L108
AIAttackWaveAddUnits(2, 2, "HellionTank")
// L109
AIAttackWaveAddUnits(3, 2, "HellionTank")
// L110
AIAttackWaveAddUnits(4, 2, "HellionTank")
// L111
AIAttackWaveAddUnits(5, 2, "HellionTank")
// L222
AIAttackWaveAddUnits(2, 4, "Marine")
// L223
AIAttackWaveAddUnits(3, 4, "Marine")
// L224
AIAttackWaveAddUnits(4, 5, "Marine")
// L225
AIAttackWaveAddUnits(5, 5, "Marine")
// L227
AIAttackWaveAddUnits(2, 1, "Medic")
// L228
AIAttackWaveAddUnits(3, 1, "Medic")

# campaigns/swarm.sc2campaign

aiCA5998BB.galaxy

// L119
AIAttackWaveAddUnits(2, 6, "Marine")
// L120
AIAttackWaveAddUnits(3, 6, "Marine")
// L121
AIAttackWaveAddUnits(4, 8, "Marine")
// L122
AIAttackWaveAddUnits(5, 8, "Marine")
// L124
AIAttackWaveAddUnits(2, 1, "Medivac")
// L125
AIAttackWaveAddUnits(3, 1, "Medivac")
// L126
AIAttackWaveAddUnits(4, 1, "Medivac")
// L127
AIAttackWaveAddUnits(5, 1, "Medivac")
// L129
AIAttackWaveAddUnits(2, 3, "VikingFighter")
// L130
AIAttackWaveAddUnits(3, 3, "VikingFighter")

# campaigns/swarm.sc2campaign

ai32C8620D.galaxy

// L108
AIAttackWaveAddUnits(2, 3, "Zealot")
// L109
AIAttackWaveAddUnits(3, 3, "Zealot")
// L110
AIAttackWaveAddUnits(4, 4, "Zealot")
// L111
AIAttackWaveAddUnits(5, 4, "Zealot")
// L113
AIAttackWaveAddUnits(4, 1, "Immortal")
// L114
AIAttackWaveAddUnits(5, 1, "Immortal")
// L116
AIAttackWaveAddUnits(4, 1, "Scout")
// L117
AIAttackWaveAddUnits(5, 1, "Scout")
// L231
AIAttackWaveAddUnits(2, 2, "Zealot")
// L232
AIAttackWaveAddUnits(3, 3, "Zealot")

# campaigns/swarm.sc2campaign

ai5BE6898D.galaxy

// L111
AIAttackWaveAddUnits(2, 4, "Zealot")
// L112
AIAttackWaveAddUnits(3, 4, "Zealot")
// L113
AIAttackWaveAddUnits(4, 4, "Zealot")
// L114
AIAttackWaveAddUnits(5, 4, "Zealot")
// L116
AIAttackWaveAddUnits(4, 2, "Stalker")
// L117
AIAttackWaveAddUnits(5, 2, "Stalker")
// L228
AIAttackWaveAddUnits(2, 4, "Zealot")
// L229
AIAttackWaveAddUnits(3, 4, "Zealot")
// L230
AIAttackWaveAddUnits(4, 4, "Zealot")
// L231
AIAttackWaveAddUnits(5, 4, "Zealot")

# campaigns/swarm.sc2campaign

ai96FA581E.galaxy

// L113
AIAttackWaveAddUnits(2, 2, "Zealot")
// L114
AIAttackWaveAddUnits(3, 2, "Zealot")
// L115
AIAttackWaveAddUnits(4, 3, "Zealot")
// L116
AIAttackWaveAddUnits(5, 3, "Zealot")
// L118
AIAttackWaveAddUnits(2, 1, "Scout")
// L119
AIAttackWaveAddUnits(3, 1, "Scout")
// L120
AIAttackWaveAddUnits(4, 2, "Scout")
// L121
AIAttackWaveAddUnits(5, 2, "Scout")
// L236
AIAttackWaveAddUnits(4, 4, "Zealot")
// L237
AIAttackWaveAddUnits(5, 4, "Zealot")

# campaigns/swarm.sc2campaign

aiFD078E3C.galaxy

// L113
AIAttackWaveAddUnits(2, 2, "Stalker")
// L114
AIAttackWaveAddUnits(3, 2, "Stalker")
// L115
AIAttackWaveAddUnits(4, 3, "Stalker")
// L116
AIAttackWaveAddUnits(5, 3, "Stalker")
// L118
AIAttackWaveAddUnits(2, 1, "Zealot")
// L119
AIAttackWaveAddUnits(3, 1, "Zealot")
// L120
AIAttackWaveAddUnits(4, 3, "Zealot")
// L121
AIAttackWaveAddUnits(5, 3, "Zealot")
// L234
AIAttackWaveAddUnits(2, 3, "Zealot")
// L235
AIAttackWaveAddUnits(3, 3, "Zealot")

# campaigns/swarm.sc2campaign

aiBF035301.galaxy

// L110
AIAttackWaveAddUnits(2, 2, "SiegeTank")
// L111
AIAttackWaveAddUnits(3, 2, "SiegeTank")
// L112
AIAttackWaveAddUnits(4, 3, "SiegeTank")
// L113
AIAttackWaveAddUnits(5, 3, "SiegeTank")
// L115
AIAttackWaveAddUnits(4, 2, "Banshee")
// L116
AIAttackWaveAddUnits(5, 2, "Banshee")
// L118
AIAttackWaveAddUnits(2, 3, "VikingFighter")
// L119
AIAttackWaveAddUnits(3, 3, "VikingFighter")
// L120
AIAttackWaveAddUnits(4, 3, "VikingFighter")
// L121
AIAttackWaveAddUnits(5, 3, "VikingFighter")