# AIAttackWaveAddUnits
Flags —
Native
# Arguments
int
— difficultyint
— countstring
— unitType
Returns — void
native void AIAttackWaveAddUnits(
int difficulty,
int count,
string unitType,
);
# Related
Category: Unclassified
# Examples
# campaigns/swarm.sc2campaign
// L109
AIAttackWaveAddUnits(2, 3, "Zealot")
// L110
AIAttackWaveAddUnits(3, 3, "Zealot")
// L111
AIAttackWaveAddUnits(4, 3, "Zealot")
// L112
AIAttackWaveAddUnits(5, 4, "Zealot")
// L114
AIAttackWaveAddUnits(2, 1, "Stalker")
// L115
AIAttackWaveAddUnits(3, 1, "Stalker")
// L116
AIAttackWaveAddUnits(4, 2, "Stalker")
// L117
AIAttackWaveAddUnits(5, 2, "Stalker")
// L118
AIAttackWaveAddUnits(6, 3, "Stalker")
// L119
AIAttackWaveAddUnits(7, 3, "Stalker")
# campaigns/swarm.sc2campaign
// L116
AIAttackWaveAddUnits(2, 2, "VikingFighter")
// L117
AIAttackWaveAddUnits(3, 2, "VikingFighter")
// L118
AIAttackWaveAddUnits(4, 2, "VikingFighter")
// L119
AIAttackWaveAddUnits(5, 3, "VikingFighter")
// L121
AIAttackWaveAddUnits(4, 1, "Wraith")
// L122
AIAttackWaveAddUnits(5, 1, "Wraith")
// L241
AIAttackWaveAddUnits(2, 2, "VikingFighter")
// L242
AIAttackWaveAddUnits(3, 2, "VikingFighter")
// L243
AIAttackWaveAddUnits(4, 3, "VikingFighter")
// L244
AIAttackWaveAddUnits(5, 3, "VikingFighter")
# campaigns/swarm.sc2campaign
// L123
AIAttackWaveAddUnits(4, 2, "Medivac")
// L124
AIAttackWaveAddUnits(5, 2, "Medivac")
// L126
AIAttackWaveAddUnits(2, 3, "Marine")
// L127
AIAttackWaveAddUnits(3, 3, "Marine")
// L128
AIAttackWaveAddUnits(4, 5, "Marine")
// L129
AIAttackWaveAddUnits(5, 5, "Marine")
// L131
AIAttackWaveAddUnits(2, 1, "Marauder")
// L132
AIAttackWaveAddUnits(3, 1, "Marauder")
// L133
AIAttackWaveAddUnits(4, 2, "Marauder")
// L134
AIAttackWaveAddUnits(5, 2, "Marauder")
# campaigns/swarm.sc2campaign
// L108
AIAttackWaveAddUnits(2, 2, "HellionTank")
// L109
AIAttackWaveAddUnits(3, 2, "HellionTank")
// L110
AIAttackWaveAddUnits(4, 2, "HellionTank")
// L111
AIAttackWaveAddUnits(5, 2, "HellionTank")
// L222
AIAttackWaveAddUnits(2, 4, "Marine")
// L223
AIAttackWaveAddUnits(3, 4, "Marine")
// L224
AIAttackWaveAddUnits(4, 5, "Marine")
// L225
AIAttackWaveAddUnits(5, 5, "Marine")
// L227
AIAttackWaveAddUnits(2, 1, "Medic")
// L228
AIAttackWaveAddUnits(3, 1, "Medic")
# campaigns/swarm.sc2campaign
// L119
AIAttackWaveAddUnits(2, 6, "Marine")
// L120
AIAttackWaveAddUnits(3, 6, "Marine")
// L121
AIAttackWaveAddUnits(4, 8, "Marine")
// L122
AIAttackWaveAddUnits(5, 8, "Marine")
// L124
AIAttackWaveAddUnits(2, 1, "Medivac")
// L125
AIAttackWaveAddUnits(3, 1, "Medivac")
// L126
AIAttackWaveAddUnits(4, 1, "Medivac")
// L127
AIAttackWaveAddUnits(5, 1, "Medivac")
// L129
AIAttackWaveAddUnits(2, 3, "VikingFighter")
// L130
AIAttackWaveAddUnits(3, 3, "VikingFighter")
# campaigns/swarm.sc2campaign
// L108
AIAttackWaveAddUnits(2, 3, "Zealot")
// L109
AIAttackWaveAddUnits(3, 3, "Zealot")
// L110
AIAttackWaveAddUnits(4, 4, "Zealot")
// L111
AIAttackWaveAddUnits(5, 4, "Zealot")
// L113
AIAttackWaveAddUnits(4, 1, "Immortal")
// L114
AIAttackWaveAddUnits(5, 1, "Immortal")
// L116
AIAttackWaveAddUnits(4, 1, "Scout")
// L117
AIAttackWaveAddUnits(5, 1, "Scout")
// L231
AIAttackWaveAddUnits(2, 2, "Zealot")
// L232
AIAttackWaveAddUnits(3, 3, "Zealot")
# campaigns/swarm.sc2campaign
// L111
AIAttackWaveAddUnits(2, 4, "Zealot")
// L112
AIAttackWaveAddUnits(3, 4, "Zealot")
// L113
AIAttackWaveAddUnits(4, 4, "Zealot")
// L114
AIAttackWaveAddUnits(5, 4, "Zealot")
// L116
AIAttackWaveAddUnits(4, 2, "Stalker")
// L117
AIAttackWaveAddUnits(5, 2, "Stalker")
// L228
AIAttackWaveAddUnits(2, 4, "Zealot")
// L229
AIAttackWaveAddUnits(3, 4, "Zealot")
// L230
AIAttackWaveAddUnits(4, 4, "Zealot")
// L231
AIAttackWaveAddUnits(5, 4, "Zealot")
# campaigns/swarm.sc2campaign
// L113
AIAttackWaveAddUnits(2, 2, "Zealot")
// L114
AIAttackWaveAddUnits(3, 2, "Zealot")
// L115
AIAttackWaveAddUnits(4, 3, "Zealot")
// L116
AIAttackWaveAddUnits(5, 3, "Zealot")
// L118
AIAttackWaveAddUnits(2, 1, "Scout")
// L119
AIAttackWaveAddUnits(3, 1, "Scout")
// L120
AIAttackWaveAddUnits(4, 2, "Scout")
// L121
AIAttackWaveAddUnits(5, 2, "Scout")
// L236
AIAttackWaveAddUnits(4, 4, "Zealot")
// L237
AIAttackWaveAddUnits(5, 4, "Zealot")
# campaigns/swarm.sc2campaign
// L113
AIAttackWaveAddUnits(2, 2, "Stalker")
// L114
AIAttackWaveAddUnits(3, 2, "Stalker")
// L115
AIAttackWaveAddUnits(4, 3, "Stalker")
// L116
AIAttackWaveAddUnits(5, 3, "Stalker")
// L118
AIAttackWaveAddUnits(2, 1, "Zealot")
// L119
AIAttackWaveAddUnits(3, 1, "Zealot")
// L120
AIAttackWaveAddUnits(4, 3, "Zealot")
// L121
AIAttackWaveAddUnits(5, 3, "Zealot")
// L234
AIAttackWaveAddUnits(2, 3, "Zealot")
// L235
AIAttackWaveAddUnits(3, 3, "Zealot")
# campaigns/swarm.sc2campaign
// L110
AIAttackWaveAddUnits(2, 2, "SiegeTank")
// L111
AIAttackWaveAddUnits(3, 2, "SiegeTank")
// L112
AIAttackWaveAddUnits(4, 3, "SiegeTank")
// L113
AIAttackWaveAddUnits(5, 3, "SiegeTank")
// L115
AIAttackWaveAddUnits(4, 2, "Banshee")
// L116
AIAttackWaveAddUnits(5, 2, "Banshee")
// L118
AIAttackWaveAddUnits(2, 3, "VikingFighter")
// L119
AIAttackWaveAddUnits(3, 3, "VikingFighter")
// L120
AIAttackWaveAddUnits(4, 3, "VikingFighter")
// L121
AIAttackWaveAddUnits(5, 3, "VikingFighter")