# Set Ping Players
Grammar — Set ping players to players
Flags —Native|Action
Sets which player groups get to see the ping.
# Arguments
int<ping> — Pingplayergroup— Players
Returns — void
native void PingSetPlayerGroup(
int p,
playergroup playerMask,
);
# Related
Category: Ping / Advanced
- Move Ping —
void— PingSetPosition - Make Ping Face Angle —
void— PingSetRotation - Attach Ping To Unit —
void— PingSetUnit - Position Of Ping —
point— PingGetPosition - Facing Angle Of Ping —
fixed— PingGetRotation - Ping Unit —
unit— PingGetUnit - Set Ping Scale —
void— PingSetScale - Set Ping Depth —
void— PingSetDepth - Set Ping Tooltip —
void— PingSetTooltip - Set Ping Color —
void— PingSetColor - Set Ping Duration —
void— PingSetDuration - Set Ping Model —
void— PingSetModel - Set Ping Players —
void— PingSetPlayerGroup - Set Ping Use Unit Team Color —
void— PingSetUseUnitTeamColor - Set Ping Use Unit Visibility —
void— PingSetUseUnitVisibility - Set Ping Observer Display —
void— PingSetObserver - Set Ping Use Player Vision —
void— PingSetUsePlayerVision - Destroy Ping —
void— PingDestroy - Destroy All Pings —
void— PingDestroyAll - Ping Scale —
fixed— PingGetScale - Ping Depth —
fixed— PingGetDepth - Ping Tooltip —
text— PingGetTooltip - Color Of Ping —
color— PingGetColor - Duration of Ping —
fixed— PingGetDuration - Ping Players —
playergroup— PingGetPlayerGroup
# Examples
mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod — base.stormdata/LibMHtM.galaxy:1536
lv_itGate = UnitGroupUnitFromEnd(auto5483D290_g, auto5483D290_u);
if (lv_itGate == null) { break; }
PingSetPlayerGroup(libCore_gf_PingStoredForUnit(lv_itGate, 1), lv_pingPlayers);
}
Wait(1.0, c_timeGame);
mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod — base.stormdata/LibMHtM.galaxy:2128
}
PingSetPlayerGroup(libCore_gf_PingStoredForUnit(libMHtM_gv_mMUnderworldSummonedBoss[lv_itTeam], 1), lv_pingPlayers);
}
mods/heroesmapmods/battlegroundmapmods/hauntedmines.stormmod — base.stormdata/LibMHtM.galaxy:2143
}
PingSetPlayerGroup(libCore_gf_PingStoredForUnit(libMHtM_gv_mMUnderworldSummonedBoss[lv_itTeam], 2), lv_pingPlayers);
}