# Set Ping Observer Display
Grammar — Set ping flag display for observers in player camera to observerDisplay
Flags —Native|Action
When true ping will display for observers regardless of whether they are viewing the game through everyone vision, or player vision.
# Arguments
- int<ping> — Ping
- bool— Observer Display
Returns — void
native void PingSetObserver(int p, bool isObserver);
# Related
Category: Ping / Advanced
- Move Ping — void— PingSetPosition
- Make Ping Face Angle — void— PingSetRotation
- Attach Ping To Unit — void— PingSetUnit
- Position Of Ping — point— PingGetPosition
- Facing Angle Of Ping — fixed— PingGetRotation
- Ping Unit — unit— PingGetUnit
- Set Ping Scale — void— PingSetScale
- Set Ping Depth — void— PingSetDepth
- Set Ping Tooltip — void— PingSetTooltip
- Set Ping Color — void— PingSetColor
- Set Ping Duration — void— PingSetDuration
- Set Ping Model — void— PingSetModel
- Set Ping Players — void— PingSetPlayerGroup
- Set Ping Use Unit Team Color — void— PingSetUseUnitTeamColor
- Set Ping Use Unit Visibility — void— PingSetUseUnitVisibility
- Set Ping Observer Display — void— PingSetObserver
- Set Ping Use Player Vision — void— PingSetUsePlayerVision
- Destroy Ping — void— PingDestroy
- Destroy All Pings — void— PingDestroyAll
- Ping Scale — fixed— PingGetScale
- Ping Depth — fixed— PingGetDepth
- Ping Tooltip — text— PingGetTooltip
- Color Of Ping — color— PingGetColor
- Duration of Ping — fixed— PingGetDuration
- Ping Players — playergroup— PingGetPlayerGroup
# Examples
— None found —