# Play Sound At Point
Grammar — Play soundLink owned by player owningPlayer for audibleMask at location with Z offset height|Z (at volume% volume, skip the first offset seconds)
Flags —Native
|Action
Plays a sound at a point for the specified player group. Use the “Last Played Sound” function to refer to this sound.
# Arguments
soundlink
— Sound Linkint
— Owning Playerplayergroup
— Audible Maskpoint
— Locationfixed
— Heightfixed
— Volumefixed
— Offset
Returns — void
native void SoundPlayAtPointForPlayer(
soundlink link,
int inOwningPlayer,
playergroup audibleMask,
point inPoint,
fixed height,
fixed volume,
fixed offset,
);
# Related
Category: Sound / Sounds
- Play Sound On Unit —
void
— SoundPlayOnUnitForPlayer - Play Sound At Point —
void
— SoundPlayAtPointForPlayer - Play Sound —
void
— SoundPlayForPlayer - Last Played Sound —
sound
— SoundLastPlayed - Pause Sound —
void
— SoundPause - Stop Sound —
void
— SoundStop - Skip To Sound Offset —
void
— SoundSetOffset - Move Sound —
void
— SoundSetPosition - Wait For Sound —
void
— SoundWait - Set Sound Volume —
void
— SoundSetVolume - Stop All Trigger Sounds —
void
— SoundStopAllTriggerSounds - Stop All Model Sounds —
void
— SoundStopAllModelSounds - Set Sound Listener Gender —
void
— SoundSetListenerGender
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:1850
ActorSend(ActorFromDoodad(DoodadFromId(2149)), "AnimGroupApply Work Stand,Work,Start");
Wait(0.75, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Aberration_Explode", -1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(52)), 0.0, 100.0, 0.0);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:1895
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2150)), "AnimGroupApply Work Stand,Work,Start");
SoundPlayAtPointForPlayer(SoundLink("Aberration_Explode", -1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(52)), 0.0, 100.0, 0.0);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:750
}
SoundPlayAtPointForPlayer(SoundLink("VP03_HybridReaver_DropIn", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 100.0, 0.0);
libNtve_gf_CreateModelAtPoint("ZerusFallingRockSmall", lp_spawnPoint);
ActorSend(libNtve_gf_ActorLastCreated(), "SetTintColor 80,107,173");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:767
UnitSetHeight(lv_localHybrid, UnitGetPropertyFixed(UnitLastCreated(), c_unitPropHeight, c_unitPropNormal), 0.5);
Wait(0.5, c_timeGame);
SoundPlayAtPointForPlayer(SoundLink("Titan_LandingThud2", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 80.0, 0.0);
UnitSetState(lv_localHybrid, c_unitStateStatusBar, true);
UnitSetState(lv_localHybrid, c_unitStateTargetable, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:808
lv_localHybrid = UnitLastCreated();
libNtve_gf_PauseUnit(lv_localHybrid, true);
SoundPlayAtPointForPlayer(SoundLink("VP03_HybridDestroyer_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_localHybrid), c_animNameDefault, "Stand Work", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:1850
ActorSend(ActorFromDoodad(DoodadFromId(2149)), "AnimGroupApply Work Stand,Work,Start");
Wait(0.75, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Aberration_Explode", -1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(52)), 0.0, 100.0, 0.0);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:1895
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2150)), "AnimGroupApply Work Stand,Work,Start");
SoundPlayAtPointForPlayer(SoundLink("Aberration_Explode", -1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(52)), 0.0, 100.0, 0.0);
return true;
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:750
}
SoundPlayAtPointForPlayer(SoundLink("VP03_HybridReaver_DropIn", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 100.0, 0.0);
libNtve_gf_CreateModelAtPoint("ZerusFallingRockSmall", lp_spawnPoint);
ActorSend(libNtve_gf_ActorLastCreated(), "SetTintColor 80,107,173");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:767
UnitSetHeight(lv_localHybrid, UnitGetPropertyFixed(UnitLastCreated(), c_unitPropHeight, c_unitPropNormal), 0.5);
Wait(0.5, c_timeGame);
SoundPlayAtPointForPlayer(SoundLink("Titan_LandingThud2", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 80.0, 0.0);
UnitSetState(lv_localHybrid, c_unitStateStatusBar, true);
UnitSetState(lv_localHybrid, c_unitStateTargetable, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:808
lv_localHybrid = UnitLastCreated();
libNtve_gf_PauseUnit(lv_localHybrid, true);
SoundPlayAtPointForPlayer(SoundLink("VP03_HybridDestroyer_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lp_spawnPoint, 0.0, 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_localHybrid), c_animNameDefault, "Stand Work", 0, c_animTimeDefault);
Wait(1.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:481
lv_warpEffect = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(lv_warpEffect, c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
libNtve_gf_ShowHideUnit(lv_hybrid, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:486
libNtve_gf_PauseUnit(lv_hybrid, false);
UnitSetInfoText(lv_hybrid, StringExternal("Param/Value/5FD05402"), StringExternal("Param/Value/8C90AFB4"), StringToText(""));
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(4.667, c_timeGame);
libNtve_gf_KillModel(lv_warpEffect);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:5583
TriggerEnable(TriggerGetCurrent(), false);
Wait(0.5, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("NydusSpace_SpellA", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(2799), 0.0, 100.0, 0.0);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1207)), c_animNameDefault, "Stand Work", 0, c_animTimeDefault);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6706
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(31))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed5", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(31)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_02_PROTOSS_S01, PointFromId(2804));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6711
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(36))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed6", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(36)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_02_PROTOSS_S01, PointFromId(2805));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6716
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(42))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed7", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(42)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
while (!((UnitGroupCount(UnitGroupFilter("WarpPrismPhasing", gv_pLAYER_02_PROTOSS_S01, gv_introProtossGoldenArmada, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 4))) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6722
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(50)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6727
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(49)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6732
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(111)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6737
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(51)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:564
auto4D97C317_val = RandomInt(1, 3);
if (auto4D97C317_val == 1) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else if (auto4D97C317_val == 2) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:567
}
else if (auto4D97C317_val == 2) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else if (auto4D97C317_val == 3) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:570
}
else if (auto4D97C317_val == 3) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 2), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:573
}
else {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 2), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1742
gf_AmbushSpawnZergling(PointFromId(2313), PointFromId(492));
Wait(3.0, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(2314), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2314), PointFromId(492));
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1846
TriggerEnable(TriggerGetCurrent(), false);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), PointFromId(2319), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2319), PointFromId(2325));
Wait(libLotv_gf_DifficultyValueFixed2(2.0, 2.0, 1.0, 1.0), c_timeAI);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1852
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
Wait(libLotv_gf_DifficultyValueFixed2(2.0, 2.0, 1.0, 1.0), c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(2321), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2321), PointFromId(2325));
Wait(0.75, c_timeAI);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:4097
TriggerEnable(TriggerGetCurrent(), false);
lv_localZealots = UnitGroup(null, gv_pLAYER_03_DARK_PROTOSS, RegionFromId(49), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
SoundPlayAtPointForPlayer(SoundLink("Zealot_Death", 2), c_maxPlayers, PlayerGroupAll(), PointFromId(2357), 0.0, 100.0, 0.0);
autoC5A6D33D_g = lv_localZealots;
autoC5A6D33D_u = UnitGroupCount(autoC5A6D33D_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:4153
lv_playerUnits = UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
if ((UnitGroupCount(lv_playerUnits, c_unitCountAlive) > 0)) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(3)), 0.0, 100.0, 0.0);
auto43F666D0_g = gv_burrowedZerg;
auto43F666D0_u = UnitGroupCount(auto43F666D0_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:5173
if ((UnitGetOwner(auto9ADD448B_var) == gv_pLAYER_04_TEMPLAR)) {
gf_ConvertUnittoAmon(auto9ADD448B_var);
SoundPlayAtPointForPlayer(SoundLink("PAiur02_AmonConversion", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(auto9ADD448B_var), 0.0, 100.0, 0.0);
Wait(2.5, c_timeAI);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:615
for ( ; ( (auto96406B80_ai >= 0 && lv_i <= auto96406B80_ae) || (auto96406B80_ai < 0 && lv_i >= auto96406B80_ae) ) ; lv_i += auto96406B80_ai ) {
if ((UnitIsAlive(lp_nydusWorm) == true) && (((lp_unitType == "Zergling") && (UnitGroupCount(gv_enemyEventZerglings, c_unitCountAlive) < lp_maxCount)) || ((lp_unitType == "Hydralisk") && (UnitGroupCount(gv_enemyEventHydralisks, c_unitCountAlive) < lp_maxCount)))) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_nydusWorm), 0.0, 100.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lp_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_unitType, 0, gv_pLAYER_02_DOMINION2, PointWithOffset(UnitGetPosition(lp_nydusWorm), 0.0, -1.0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:671
for (auto1C0E4FD4_i = 1; auto1C0E4FD4_i <= auto1C0E4FD4_n; auto1C0E4FD4_i += 1) {
if ((UnitIsAlive(lv_nydusWorm) == true)) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_nydusWorm), 0.0, 100.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lv_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Zergling", 0, gv_pLAYER_02_DOMINION2, UnitGetPosition(lv_nydusWorm));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:681
for (auto8576FC73_i = 1; auto8576FC73_i <= auto8576FC73_n; auto8576FC73_i += 1) {
if ((UnitIsAlive(lv_nydusWorm) == true)) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_nydusWorm), 0.0, 120.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lv_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Hydralisk", 0, gv_pLAYER_02_DOMINION2, UnitGetPosition(lv_nydusWorm));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:717
UnitSetOwner(lp_unit, 0, false);
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_AttachModelToUnit(lp_unit, "ProtossGenericWarpInOut", "Ref_Origin");
lv_warpOutModel = libNtve_gf_ActorLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:726
libNtve_gf_KillModel(lv_warpOutModel);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
Wait(0.0625, c_timeGame);
libNtve_gf_ShowHideUnit(lp_unit, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1917
UnitIssueOrder(lv_ultralisk, Order(AbilityCommand("BurrowUltraliskUp", 0)), c_orderQueueReplace);
Wait(0.5, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Ultralisk_Roar", 0), c_maxPlayers, PlayerGroupAll(), PointFromId(1685), 0.0, 100.0, 0.0);
Wait(1.5, c_timeAI);
AISetUnitScriptControlled(lv_ultralisk, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1928
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
Wait(2.0, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(1685), 0.0, 100.0, 0.0);
for (auto0CB2BF45_i = 1; auto0CB2BF45_i <= auto0CB2BF45_n; auto0CB2BF45_i += 1) {
libNtve_gf_CreateUnitsAtPoint2(1, "ZerglingBurrowed", 0, gv_pLAYER_02_DOMINION2, PointFromId(1685));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:512
lv_warpEffect = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(lv_warpEffect, c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
libNtve_gf_ShowHideUnit(lv_hybrid, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:518
UnitGroupAdd(gv_hybridGroup, lv_hybrid);
UnitSetInfoText(lv_hybrid, StringToText(""), StringExternal("Param/Value/E4288085"), StringToText(""));
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(4.667, c_timeGame);
libNtve_gf_KillModel(lv_warpEffect);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:712
lv_nydusWorm = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_nydusWorm), c_animNameDefault, "Birth 02", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), lp_nydusCreationPoint, 0.0, 100.0, 0.0);
Wait(3.734, c_timeAI);
while ((UnitIsAlive(lv_nydusWorm) == true)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:8201
TriggerEnable(TriggerGetCurrent(), false);
libLbty_gf_AutoRevealRegion(RegionFromId(33), RegionFromId(33), gv_pLAYER_01_USER);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(54)), 0.0, 100.0, 0.0);
UnitGroupIssueOrder(UnitGroup(null, gv_pLAYER_05_AMONS_FORCES, RegionFromId(56), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_artanis)), c_orderQueueReplace);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6549
gv_cinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
SoundPlayAtPointForPlayer(SoundLink("Event_PAiur06_KeystoneIntro", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(418)), 0.0, 100.0, 0.0);
Wait(1.5, c_timeGame);
Wait(0.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6596
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(458), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(251), (SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur06|Line00094", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur06|Line00095", true), c_soundIndexAny))), -1, 10, true);
SoundPlayAtPointForPlayer(SoundLink("Event_PAiur06_KeystoneIntro", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(418)), 0.0, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00094", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
lv_iter = 1;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:629
libNtve_gf_PauseUnit(lv_hybrid, true);
libNtve_gf_SendActorMessageToUnit(lv_hybrid, "Signal Birth");
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_hybrid), 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
if ((gv_introRunning == false)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:641
UnitSetOwner(lp_unit, 0, false);
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_AttachModelToUnit(lp_unit, "ProtossGenericWarpInOut", "Ref_Origin");
Wait(2.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:649
}
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
Wait(0.0625, c_timeGame);
libNtve_gf_ShowHideUnit(lp_unit, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:1270
gv_introNydus = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_introNydus), c_animNameDefault, "Birth 01", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(gv_introNydus), 0.0, 100.0, 0.0);
Wait(4.0, c_timeGame);
for (autoD9D84CC3_i = 1; autoD9D84CC3_i <= autoD9D84CC3_n; autoD9D84CC3_i += 1) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:1277
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(668)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_introNydus), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(gv_introNydus), 0.0, 100.0, 0.0);
Wait(0.5, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:829
libNtve_gf_AttachModelToUnitInheritVisibility(lp_warpOutUnit, "ProtossGenericWarpInOut", "Ref_Origin");
lv_warpOutModel = libNtve_gf_ActorLastCreated();
SoundPlayAtPointForPlayer(SoundLink("Event_Exp3_LassaraWarpInFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_warpOutUnit), 0.0, 50.0, 0.0);
Wait(5.0, c_timeGame);
UnitRemove(lp_warpOutUnit);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras01.sc2map/MapScript.galaxy:894
libNtve_gf_CreateUnitsWithDefaultFacing(1, "NydusCanal", 0, gv_pLAYER_02_DOMINION, lp_nydusSpawnPoint);
lv_nydusWorm = UnitLastCreated();
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), lp_nydusSpawnPoint, 0.0, 100.0, 0.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_nydusWorm), c_animNameDefault, "Birth", c_animFlagNonLooping, c_animTimeDefault);
Wait(6.866, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:812
UnitSetOwner(lp_unit, 0, false);
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_AttachModelToUnit(lp_unit, "ProtossGenericWarpInOut", "Ref_Origin");
Wait(1.7, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:820
}
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_ShowHideUnit(lp_unit, false);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5723
if ((UnitGroupCount(lv_victoryZerg, c_unitCountAlive) < 50)) {
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_victoryNydusWorms[lv_i]), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_victoryNydusWorms[lv_i]), 0.0, 100.0, 0.0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Hydralisk", 0, gv_pLAYER_02_DOMINION, PointWithOffsetPolar(UnitGetPosition(lv_victoryNydusWorms[lv_i]), 1.5, 315.0));
UnitGroupAdd(lv_victoryZerg, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:460
UnitSetState(lp_hybrid, c_unitStateInvulnerable, true);
UnitSetState(lp_hybrid, c_unitStateStunned, true);
SoundPlayAtPointForPlayer(SoundLink("Urun_GravitonBeamStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_hybrid), 0.0, 100.0, 0.0);
libNtve_gf_CreateModelAtPoint("ZeratulStunModel", UnitGetPosition(lp_hybrid));
lv_portal = libNtve_gf_ActorLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:5355
libNtve_gf_MakeUnitFacePoint(gv_victoryMalash, UnitGetPosition(gv_victoryAlarak), 0.0);
libNtve_gf_SendActorMessageToUnit(gv_victoryMalash, "AnimPlay Birth Birth 0 0.000000");
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Malash_WarpIn_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Cine_SlapFx_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:5356
libNtve_gf_SendActorMessageToUnit(gv_victoryMalash, "AnimPlay Birth Birth 0 0.000000");
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Malash_WarpIn_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Cine_SlapFx_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
Wait(3.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:5357
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Malash_WarpIn_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
SoundPlayAtPointForPlayer(SoundLink("Event_Taldarim01_End_Cine_SlapFx_6Ch", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(1028), 0.0, 100.0, 0.0);
Wait(3.0, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:2537
PingDestroy(libHots_gf_PingStoredForUnit(lv_localCube, 1));
UnitIssueOrder(UnitFromId(226), Order(AbilityCommand("XelNagaTempleDoorLargeNELowered", 0)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PUlnar02_GateOpenSound", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(226)), 0.0, 100.0, 0.0);
TriggerQueueEnter();
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:3000
UnitRemove(UnitFromId(1159));
UnitIssueOrder(UnitFromId(522), Order(AbilityCommand("XelNagaTempleDoorLargeNELowered", 0)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PUlnar02_GateOpenSound", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(522)), 0.0, 100.0, 0.0);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:4005
UnitRemove(UnitFromId(1158));
UnitIssueOrder(UnitFromId(222), Order(AbilityCommand("XelNagaTempleDoorLargeNWLowered", 0)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PUlnar02_GateOpenSound", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(222)), 0.0, 100.0, 0.0);
return true;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:4737
UnitRemove(UnitFromId(1067));
UnitIssueOrder(UnitFromId(1082), Order(AbilityCommand("XelNagaTempleDoorLargeNELowered", 0)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PUlnar02_GateOpenSound", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(1082)), 0.0, 100.0, 0.0);
TriggerEnable(gt_S2StartHallDefenseEvents, true);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:3041
lv_zergNydus = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(EventUnit()), c_animNameDefault, "Birth 02", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusSpace_BirthA", -1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(28)), 0.0, 100.0, 0.0);
Wait(3.0, c_timeGame);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:481
lv_warpEffect = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(lv_warpEffect, c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
libNtve_gf_ShowHideUnit(lv_hybrid, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:486
libNtve_gf_PauseUnit(lv_hybrid, false);
UnitSetInfoText(lv_hybrid, StringExternal("Param/Value/5FD05402"), StringExternal("Param/Value/8C90AFB4"), StringToText(""));
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(4.667, c_timeGame);
libNtve_gf_KillModel(lv_warpEffect);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:5583
TriggerEnable(TriggerGetCurrent(), false);
Wait(0.5, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("NydusSpace_SpellA", -1), c_maxPlayers, PlayerGroupAll(), PointFromId(2799), 0.0, 100.0, 0.0);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1207)), c_animNameDefault, "Stand Work", 0, c_animTimeDefault);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6706
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(31))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed5", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(31)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_02_PROTOSS_S01, PointFromId(2804));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6711
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(36))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed6", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(36)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_02_PROTOSS_S01, PointFromId(2805));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6716
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(42))), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("PAiur01_Intro_WarpPrism_flyIn_delayed7", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(42)), 2.0, 100.0, 0.0);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("PhasingMode", 0)), c_orderQueueAddToEnd);
while (!((UnitGroupCount(UnitGroupFilter("WarpPrismPhasing", gv_pLAYER_02_PROTOSS_S01, gv_introProtossGoldenArmada, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 4))) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6722
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(50)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6727
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(49)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6732
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(111)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur01.sc2map — MapScript.galaxy:6737
Wait(0.125, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PhotonCannon", c_unitCreateConstruct, gv_pLAYER_02_PROTOSS_S01, UnitGetPosition(UnitFromId(51)));
SoundPlayAtPointForPlayer(SoundLink("Protoss_BuildingWarpStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitLastCreated()), 2.0, 100.0, 0.0);
UnitGroupAdd(gv_introProtossGoldenArmada, UnitLastCreated());
UnitBehaviorAdd(UnitLastCreated(), "FastBuild", UnitLastCreated(), 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:564
auto4D97C317_val = RandomInt(1, 3);
if (auto4D97C317_val == 1) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else if (auto4D97C317_val == 2) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:567
}
else if (auto4D97C317_val == 2) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else if (auto4D97C317_val == 3) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:570
}
else if (auto4D97C317_val == 3) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 2), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
else {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:573
}
else {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 2), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_zergling), 0.0, 100.0, 0.0);
}
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:1742
gf_AmbushSpawnZergling(PointFromId(2313), PointFromId(492));
Wait(3.0, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(2314), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2314), PointFromId(492));
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:1846
TriggerEnable(TriggerGetCurrent(), false);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), PointFromId(2319), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2319), PointFromId(2325));
Wait(libLotv_gf_DifficultyValueFixed2(2.0, 2.0, 1.0, 1.0), c_timeAI);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:1852
if ((libLotv_gf_DifficultyValueInt2(0, 0, 1, 1) == 1)) {
Wait(libLotv_gf_DifficultyValueFixed2(2.0, 2.0, 1.0, 1.0), c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(2321), 0.0, 100.0, 0.0);
gf_AmbushSpawnZergling(PointFromId(2321), PointFromId(2325));
Wait(0.75, c_timeAI);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:4097
TriggerEnable(TriggerGetCurrent(), false);
lv_localZealots = UnitGroup(null, gv_pLAYER_03_DARK_PROTOSS, RegionFromId(49), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
SoundPlayAtPointForPlayer(SoundLink("Zealot_Death", 2), c_maxPlayers, PlayerGroupAll(), PointFromId(2357), 0.0, 100.0, 0.0);
autoC5A6D33D_g = lv_localZealots;
autoC5A6D33D_u = UnitGroupCount(autoC5A6D33D_g, c_unitCountAll);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:4153
lv_playerUnits = UnitGroup(null, gv_pLAYER_01_USER, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
if ((UnitGroupCount(lv_playerUnits, c_unitCountAlive) > 0)) {
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(3)), 0.0, 100.0, 0.0);
auto43F666D0_g = gv_burrowedZerg;
auto43F666D0_u = UnitGroupCount(auto43F666D0_g, c_unitCountAll);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:5173
if ((UnitGetOwner(auto9ADD448B_var) == gv_pLAYER_04_TEMPLAR)) {
gf_ConvertUnittoAmon(auto9ADD448B_var);
SoundPlayAtPointForPlayer(SoundLink("PAiur02_AmonConversion", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(auto9ADD448B_var), 0.0, 100.0, 0.0);
Wait(2.5, c_timeAI);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:615
for ( ; ( (auto96406B80_ai >= 0 && lv_i <= auto96406B80_ae) || (auto96406B80_ai < 0 && lv_i >= auto96406B80_ae) ) ; lv_i += auto96406B80_ai ) {
if ((UnitIsAlive(lp_nydusWorm) == true) && (((lp_unitType == "Zergling") && (UnitGroupCount(gv_enemyEventZerglings, c_unitCountAlive) < lp_maxCount)) || ((lp_unitType == "Hydralisk") && (UnitGroupCount(gv_enemyEventHydralisks, c_unitCountAlive) < lp_maxCount)))) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_nydusWorm), 0.0, 100.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lp_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, lp_unitType, 0, gv_pLAYER_02_DOMINION2, PointWithOffset(UnitGetPosition(lp_nydusWorm), 0.0, -1.0));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:671
for (auto1C0E4FD4_i = 1; auto1C0E4FD4_i <= auto1C0E4FD4_n; auto1C0E4FD4_i += 1) {
if ((UnitIsAlive(lv_nydusWorm) == true)) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_nydusWorm), 0.0, 100.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lv_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Zergling", 0, gv_pLAYER_02_DOMINION2, UnitGetPosition(lv_nydusWorm));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:681
for (auto8576FC73_i = 1; auto8576FC73_i <= auto8576FC73_n; auto8576FC73_i += 1) {
if ((UnitIsAlive(lv_nydusWorm) == true)) {
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_nydusWorm), 0.0, 120.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lv_nydusWorm, "AnimPlay Spell Spell");
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Hydralisk", 0, gv_pLAYER_02_DOMINION2, UnitGetPosition(lv_nydusWorm));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:717
UnitSetOwner(lp_unit, 0, false);
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_AttachModelToUnit(lp_unit, "ProtossGenericWarpInOut", "Ref_Origin");
lv_warpOutModel = libNtve_gf_ActorLastCreated();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:726
libNtve_gf_KillModel(lv_warpOutModel);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
Wait(0.0625, c_timeGame);
libNtve_gf_ShowHideUnit(lp_unit, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:1917
UnitIssueOrder(lv_ultralisk, Order(AbilityCommand("BurrowUltraliskUp", 0)), c_orderQueueReplace);
Wait(0.5, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Ultralisk_Roar", 0), c_maxPlayers, PlayerGroupAll(), PointFromId(1685), 0.0, 100.0, 0.0);
Wait(1.5, c_timeAI);
AISetUnitScriptControlled(lv_ultralisk, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur03.sc2map — MapScript.galaxy:1928
if ((libLotv_gf_DifficultyValueInt2(0, 0, 0, 1) == 1)) {
Wait(2.0, c_timeAI);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 1), c_maxPlayers, PlayerGroupAll(), PointFromId(1685), 0.0, 100.0, 0.0);
for (auto0CB2BF45_i = 1; auto0CB2BF45_i <= auto0CB2BF45_n; auto0CB2BF45_i += 1) {
libNtve_gf_CreateUnitsAtPoint2(1, "ZerglingBurrowed", 0, gv_pLAYER_02_DOMINION2, PointFromId(1685));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:512
lv_warpEffect = libNtve_gf_ActorLastCreated();
libNtve_gf_PlayAnimation(lv_warpEffect, c_animNameDefault, "Birth", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
libNtve_gf_ShowHideUnit(lv_hybrid, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:518
UnitGroupAdd(gv_hybridGroup, lv_hybrid);
UnitSetInfoText(lv_hybrid, StringToText(""), StringExternal("Param/Value/E4288085"), StringToText(""));
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), lv_hybridPoint, 0.0, 100.0, 0.0);
Wait(4.667, c_timeGame);
libNtve_gf_KillModel(lv_warpEffect);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:712
lv_nydusWorm = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lv_nydusWorm), c_animNameDefault, "Birth 02", c_animFlagNonLooping, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), lp_nydusCreationPoint, 0.0, 100.0, 0.0);
Wait(3.734, c_timeAI);
while ((UnitIsAlive(lv_nydusWorm) == true)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur04.sc2map — MapScript.galaxy:8201
TriggerEnable(TriggerGetCurrent(), false);
libLbty_gf_AutoRevealRegion(RegionFromId(33), RegionFromId(33), gv_pLAYER_01_USER);
SoundPlayAtPointForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), RegionGetCenter(RegionFromId(54)), 0.0, 100.0, 0.0);
UnitGroupIssueOrder(UnitGroup(null, gv_pLAYER_05_AMONS_FORCES, RegionFromId(56), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), OrderTargetingPoint(AbilityCommand("attack", 0), UnitGetPosition(gv_artanis)), c_orderQueueReplace);
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:6549
gv_cinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
SoundPlayAtPointForPlayer(SoundLink("Event_PAiur06_KeystoneIntro", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(418)), 0.0, 100.0, 0.0);
Wait(1.5, c_timeGame);
Wait(0.5, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:6596
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(458), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(251), (SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur06|Line00094", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur06|Line00095", true), c_soundIndexAny))), -1, 10, true);
SoundPlayAtPointForPlayer(SoundLink("Event_PAiur06_KeystoneIntro", 0), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(UnitFromId(418)), 0.0, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00094", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
lv_iter = 1;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pkorhal02.sc2map — MapScript.galaxy:629
libNtve_gf_PauseUnit(lv_hybrid, true);
libNtve_gf_SendActorMessageToUnit(lv_hybrid, "Signal Birth");
SoundPlayAtPointForPlayer(SoundLink("Hybrid_WarpIn", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lv_hybrid), 0.0, 100.0, 0.0);
Wait(2.0, c_timeGame);
if ((gv_introRunning == false)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:641
UnitSetOwner(lp_unit, 0, false);
UnitIssueOrder(lp_unit, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainStart", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
libNtve_gf_AttachModelToUnit(lp_unit, "ProtossGenericWarpInOut", "Ref_Origin");
Wait(2.5, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:649
}
SoundPlayAtPointForPlayer(SoundLink("WarpGate_TrainFinish", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(lp_unit), 0.0, 100.0, 0.0);
Wait(0.0625, c_timeGame);
libNtve_gf_ShowHideUnit(lp_unit, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:1270
gv_introNydus = UnitLastCreated();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_introNydus), c_animNameDefault, "Birth 01", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(gv_introNydus), 0.0, 100.0, 0.0);
Wait(4.0, c_timeGame);
for (autoD9D84CC3_i = 1; autoD9D84CC3_i <= autoD9D84CC3_n; autoD9D84CC3_i += 1) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:1277
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("attack", 0), PointFromId(668)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_introNydus), c_animNameDefault, "Spell", 0, c_animTimeDefault);
SoundPlayAtPointForPlayer(SoundLink("NydusWorm_Unload", -1), c_maxPlayers, PlayerGroupAll(), UnitGetPosition(gv_introNydus), 0.0, 100.0, 0.0);
Wait(0.5, c_timeGame);
}