# Stop All Trigger Sounds
Grammar — Stop all trigger sounds fade
Flags —Native
|Action
Stops all sounds explicitly played through triggers.
# Arguments
bool
<preset::SoundFadeOption> — Fade
Returns — void
native void SoundStopAllTriggerSounds(bool fade);
# Related
Category: Sound / Sounds
- Play Sound On Unit —
void
— SoundPlayOnUnitForPlayer - Play Sound At Point —
void
— SoundPlayAtPointForPlayer - Play Sound —
void
— SoundPlayForPlayer - Last Played Sound —
sound
— SoundLastPlayed - Pause Sound —
void
— SoundPause - Stop Sound —
void
— SoundStop - Skip To Sound Offset —
void
— SoundSetOffset - Move Sound —
void
— SoundSetPosition - Wait For Sound —
void
— SoundWait - Set Sound Volume —
void
— SoundSetVolume - Stop All Trigger Sounds —
void
— SoundStopAllTriggerSounds - Stop All Model Sounds —
void
— SoundStopAllModelSounds - Set Sound Listener Gender —
void
— SoundSetListenerGender
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10042
TransmissionClearAll();
ConversationDataStop();
SoundStopAllTriggerSounds(false);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Victory);
libCamp_gf_PrepareForStoryMode(c_gameOverVictory, libCamp_gf_TS_CampaignDifficulty());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10213
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:11668
TransmissionClearAll();
ConversationDataStop();
SoundStopAllTriggerSounds(false);
libCamp_gf_TS_CampaignVictory();
}
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14107
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14174
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Victory);
if ((libSwaC_gf_StoryMapTypeCheck(lp_mission, c_mapKindUpgrade) == false)) {
campaigns/swarmstory.sc2campaign — base.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16268
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueuePause(true);
SoundStopAllTriggerSounds(false);
libSwaC_gf_ZS_CampaignVictory();
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:5040
UnitKill(UnitFromId(557));
TriggerStop(gt_IntroMusic);
SoundStopAllTriggerSounds(true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5692
TriggerStop(gt_IntroZerg);
SoundStopAllTriggerSounds(true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6034
Wait(0.25, c_timeReal);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6522
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7038
CameraShakeStop(1);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5266
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundStopAllTriggerSounds(true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5547
CameraShakeStop(gv_pLAYER_01_USER);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_Silence", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:5140
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
TriggerExecute(gt_Victory, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:3491
TriggerStop(gt_IntroMusic);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundStopAllTriggerSounds(true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:3852
}
SoundStop(gv_victorySound, true);
SoundStopAllTriggerSounds(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 70.0, lv_fadeDuration);
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8248
UnitBehaviorRemove(gv_kERRIGAN, "KerriganWalk", 1);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundStopAllTriggerSounds(true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
GameTimeOfDayPause(false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8560
UnitClearCooldowns(gv_kERRIGAN, true);
SoundStop(gv_midSound, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Holdout", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8947
SoundStop(gv_midSound, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9378
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 1.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9771
SoundStop(gv_victorySound, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.0);
SoundStopAllTriggerSounds(false);
SoundChannelStop(PlayerGroupAll(), c_soundCategoryOther);
GameSetLighting("UlnarInner", 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:7806
SoundStop(gv_victoryStinger, false);
SoundStopAllTriggerSounds(false);
TriggerStop(gt_VictoryExplosions);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:9544
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(false);
TransmissionClearAll();
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:5942
Wait(2.0, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundStopAllTriggerSounds(true);
UnitSetPosition(gv_cinematicKerrigan, PointFromId(1060), false);
libNtve_gf_MakeUnitFacePoint(gv_cinematicKerrigan, PointFromId(7), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2map — MapScript.galaxy:5040
UnitKill(UnitFromId(557));
TriggerStop(gt_IntroMusic);
SoundStopAllTriggerSounds(true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2map — MapScript.galaxy:5692
TriggerStop(gt_IntroZerg);
SoundStopAllTriggerSounds(true);
SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:6034
Wait(0.25, c_timeReal);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:6522
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
Wait(0.0625, c_timeGame);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:7038
CameraShakeStop(1);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:5266
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
SoundStopAllTriggerSounds(true);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2map — MapScript.galaxy:5547
CameraShakeStop(gv_pLAYER_01_USER);
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_Silence", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:5140
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(true);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
TriggerExecute(gt_Victory, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:3491
TriggerStop(gt_IntroMusic);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundStopAllTriggerSounds(true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:3852
}
SoundStop(gv_victorySound, true);
SoundStopAllTriggerSounds(true);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 70.0, lv_fadeDuration);
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:8248
UnitBehaviorRemove(gv_kERRIGAN, "KerriganWalk", 1);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundStopAllTriggerSounds(true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
GameTimeOfDayPause(false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:8560
UnitClearCooldowns(gv_kERRIGAN, true);
SoundStop(gv_midSound, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Holdout", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:8947
SoundStop(gv_midSound, true);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9378
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 1.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
SoundStopAllTriggerSounds(true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:9771
SoundStop(gv_victorySound, false);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.0);
SoundStopAllTriggerSounds(false);
SoundChannelStop(PlayerGroupAll(), c_soundCategoryOther);
GameSetLighting("UlnarInner", 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar03.sc2map — MapScript.galaxy:7806
SoundStop(gv_victoryStinger, false);
SoundStopAllTriggerSounds(false);
TriggerStop(gt_VictoryExplosions);
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2map — MapScript.galaxy:9544
libVCMI_gf_StopCinematicSounds();
SoundStopAllTriggerSounds(false);
TransmissionClearAll();
libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2map — MapScript.galaxy:5942
Wait(2.0, c_timeGame);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundStopAllTriggerSounds(true);
UnitSetPosition(gv_cinematicKerrigan, PointFromId(1060), false);
libNtve_gf_MakeUnitFacePoint(gv_cinematicKerrigan, PointFromId(7), 0.0);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1413
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);
if ((libVoiC_gv_pC_InLoadedMission == true)) {
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1469
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, false);
SoundChannelStop(PlayerGroupAll(), c_soundCategoryUI);
SoundStopAllTriggerSounds(false);
TransmissionClearAll();
libVCUI_gf_PU_CreditsEpilogueDisplay();
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1493
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6831
TriggerQueueClear(c_triggerQueueRetain);
TriggerQueuePause(true);
SoundStopAllTriggerSounds(false);
if ((libVoiC_gf_PC_CampaignInEpilogue() == true)) {
libVCMI_gf_PU_CampaignVictory();
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2258
libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libComC_gf_CC_TransitionPrepareMissionEnd(c_gameOverVictory, libComC_gv_cCX_CampaignDifficulty);
if ((libComC_gf_CC_InLoadedMission() == true)) {
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:2290
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
TriggerDebugOutput(1, StringExternal("Param/Value/lib_NCMI_7A38473E"), false);
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:5913
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(true);
SoundStopAllTriggerSounds(false);
libNCMI_gf_NM_CampaignNovaVictory();
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova04.sc2map/MapScript.galaxy:6859
Wait(0.5, c_timeReal);
if ((gv_introSound == true)) {
SoundStopAllTriggerSounds(true);
}
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6997
gv_midStinger = SoundLastPlayed();
CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
SoundStopAllTriggerSounds(true);
GameSetLighting("PortCity", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova04.sc2map — MapScript.galaxy:6859
Wait(0.5, c_timeReal);
if ((gv_introSound == true)) {
SoundStopAllTriggerSounds(true);
}
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:6997
gv_midStinger = SoundLastPlayed();
CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
SoundStopAllTriggerSounds(true);
GameSetLighting("PortCity", 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6939
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
SoundStopAllTriggerSounds(true);
TransmissionClearAll();
libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_CinematicInTransmission);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:6994
ConversationDataStop();
libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
SoundStopAllTriggerSounds(false);
libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_Victory);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
mods/voidprologue.sc2mod — base.sc2data/LibA3DDD02B.galaxy:7816
TriggerQueueClear(c_triggerQueueRemove);
TriggerQueuePause(true);
SoundStopAllTriggerSounds(false);
libA3DDD02B_gf_PP_CampaignVictory();
}