# Stop All Trigger Sounds

Grammar — Stop all trigger sounds fade
FlagsNative | Action

Stops all sounds explicitly played through triggers.

# Arguments

Returns — void

native void SoundStopAllTriggerSounds(bool fade);

Category: Sound / Sounds

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L10042
SoundStopAllTriggerSounds(false)
// L10213
SoundStopAllTriggerSounds(true)
// L11668
SoundStopAllTriggerSounds(false)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L14107
SoundStopAllTriggerSounds(true)
// L14174
SoundStopAllTriggerSounds(false)
// L16268
SoundStopAllTriggerSounds(false)

# campaigns/void.sc2campaign

MapScript.galaxy

// L5040
SoundStopAllTriggerSounds(true)
// L5692
SoundStopAllTriggerSounds(true)
// L6034
SoundStopAllTriggerSounds(true)
// L6522
SoundStopAllTriggerSounds(true)
// L7038
SoundStopAllTriggerSounds(true)
// L5266
SoundStopAllTriggerSounds(true)
// L5547
SoundStopAllTriggerSounds(true)
// L5140
SoundStopAllTriggerSounds(true)
// L3491
SoundStopAllTriggerSounds(true)
// L3852
SoundStopAllTriggerSounds(true)
// L8248
SoundStopAllTriggerSounds(true)
// L8560
SoundStopAllTriggerSounds(true)
// L8947
SoundStopAllTriggerSounds(true)
// L9378
SoundStopAllTriggerSounds(true)
// L9771
SoundStopAllTriggerSounds(false)
// L7806
SoundStopAllTriggerSounds(false)
// L9544
SoundStopAllTriggerSounds(false)
// L5942
SoundStopAllTriggerSounds(true)
// L5040
SoundStopAllTriggerSounds(true)
// L5692
SoundStopAllTriggerSounds(true)
// L6034
SoundStopAllTriggerSounds(true)
// L6522
SoundStopAllTriggerSounds(true)
// L7038
SoundStopAllTriggerSounds(true)
// L5266
SoundStopAllTriggerSounds(true)
// L5547
SoundStopAllTriggerSounds(true)
// L5140
SoundStopAllTriggerSounds(true)
// L3491
SoundStopAllTriggerSounds(true)
// L3852
SoundStopAllTriggerSounds(true)
// L8248
SoundStopAllTriggerSounds(true)
// L8560
SoundStopAllTriggerSounds(true)
// L8947
SoundStopAllTriggerSounds(true)
// L9378
SoundStopAllTriggerSounds(true)
// L9771
SoundStopAllTriggerSounds(false)
// L7806
SoundStopAllTriggerSounds(false)
// L9544
SoundStopAllTriggerSounds(false)
// L5942
SoundStopAllTriggerSounds(true)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L1413
SoundStopAllTriggerSounds(false)
// L1469
SoundStopAllTriggerSounds(false)
// L1493
SoundStopAllTriggerSounds(true)
// L6831
SoundStopAllTriggerSounds(false)

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L2258
SoundStopAllTriggerSounds(false)
// L2290
SoundStopAllTriggerSounds(true)
// L5913
SoundStopAllTriggerSounds(false)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L6385
SoundStopAllTriggerSounds(true)
// L6591
SoundStopAllTriggerSounds(true)
// L6385
SoundStopAllTriggerSounds(true)
// L6591
SoundStopAllTriggerSounds(true)

# mods/voidprologue.sc2mod

LibA3DDD02B.galaxy

// L6939
SoundStopAllTriggerSounds(true)
// L6994
SoundStopAllTriggerSounds(false)
// L7816
SoundStopAllTriggerSounds(false)