# Stop All Trigger Sounds
Grammar — Stop all trigger sounds fade
Flags —Native
|Action
Stops all sounds explicitly played through triggers.
# Arguments
bool
[ preset::SoundFadeOption ] — Fade
Returns — void
native void SoundStopAllTriggerSounds(bool fade);
# Related
Category: Sound / Sounds
- [F] —
void
— Play Sound On Unit — ( SoundPlayOnUnitForPlayer ) - [F] —
void
— Play Sound At Point — ( SoundPlayAtPointForPlayer ) - [F] —
void
— Play Sound — ( SoundPlayForPlayer ) - [F] —
sound
— Last Played Sound — ( SoundLastPlayed ) - [F] —
void
— Pause Sound — ( SoundPause ) - [F] —
void
— Stop Sound — ( SoundStop ) - [F] —
void
— Skip To Sound Offset — ( SoundSetOffset ) - [F] —
void
— Move Sound — ( SoundSetPosition ) - [F] —
void
— Wait For Sound — ( SoundWait ) - [F] —
void
— Set Sound Volume — ( SoundSetVolume ) - [F] —
void
— Stop All Trigger Sounds — ( SoundStopAllTriggerSounds ) - [F] —
void
— Stop All Model Sounds — ( SoundStopAllModelSounds ) - [F] —
void
— Set Sound Listener Gender — ( SoundSetListenerGender )
# Examples
# campaigns/libertystory.sc2campaign
// L10042
SoundStopAllTriggerSounds(false)
// L10213
SoundStopAllTriggerSounds(true)
// L11668
SoundStopAllTriggerSounds(false)
# campaigns/swarmstory.sc2campaign
// L14107
SoundStopAllTriggerSounds(true)
// L14174
SoundStopAllTriggerSounds(false)
// L16268
SoundStopAllTriggerSounds(false)
# campaigns/void.sc2campaign
// L5040
SoundStopAllTriggerSounds(true)
// L5692
SoundStopAllTriggerSounds(true)
// L6034
SoundStopAllTriggerSounds(true)
// L6522
SoundStopAllTriggerSounds(true)
// L7038
SoundStopAllTriggerSounds(true)
// L5266
SoundStopAllTriggerSounds(true)
// L5547
SoundStopAllTriggerSounds(true)
// L5140
SoundStopAllTriggerSounds(true)
// L3491
SoundStopAllTriggerSounds(true)
// L3852
SoundStopAllTriggerSounds(true)
// L8248
SoundStopAllTriggerSounds(true)
// L8560
SoundStopAllTriggerSounds(true)
// L8947
SoundStopAllTriggerSounds(true)
// L9378
SoundStopAllTriggerSounds(true)
// L9771
SoundStopAllTriggerSounds(false)
// L7806
SoundStopAllTriggerSounds(false)
// L9544
SoundStopAllTriggerSounds(false)
// L5942
SoundStopAllTriggerSounds(true)
// L5040
SoundStopAllTriggerSounds(true)
// L5692
SoundStopAllTriggerSounds(true)
// L6034
SoundStopAllTriggerSounds(true)
// L6522
SoundStopAllTriggerSounds(true)
// L7038
SoundStopAllTriggerSounds(true)
// L5266
SoundStopAllTriggerSounds(true)
// L5547
SoundStopAllTriggerSounds(true)
// L5140
SoundStopAllTriggerSounds(true)
// L3491
SoundStopAllTriggerSounds(true)
// L3852
SoundStopAllTriggerSounds(true)
// L8248
SoundStopAllTriggerSounds(true)
// L8560
SoundStopAllTriggerSounds(true)
// L8947
SoundStopAllTriggerSounds(true)
// L9378
SoundStopAllTriggerSounds(true)
// L9771
SoundStopAllTriggerSounds(false)
// L7806
SoundStopAllTriggerSounds(false)
// L9544
SoundStopAllTriggerSounds(false)
// L5942
SoundStopAllTriggerSounds(true)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1413
SoundStopAllTriggerSounds(false)
// L1469
SoundStopAllTriggerSounds(false)
// L1493
SoundStopAllTriggerSounds(true)
// L6831
SoundStopAllTriggerSounds(false)
# mods/missionpacks/novacampaign.sc2mod
// L2258
SoundStopAllTriggerSounds(false)
// L2290
SoundStopAllTriggerSounds(true)
// L5913
SoundStopAllTriggerSounds(false)
# mods/novastoryassets.sc2mod
// L6385
SoundStopAllTriggerSounds(true)
// L6591
SoundStopAllTriggerSounds(true)
// L6385
SoundStopAllTriggerSounds(true)
// L6591
SoundStopAllTriggerSounds(true)
# mods/voidprologue.sc2mod
// L6939
SoundStopAllTriggerSounds(true)
// L6994
SoundStopAllTriggerSounds(false)
// L7816
SoundStopAllTriggerSounds(false)