# Stop All Trigger Sounds

Grammar — Stop all trigger sounds fade
FlagsNative | Action

Stops all sounds explicitly played through triggers.

# Arguments

Returns — void

native void SoundStopAllTriggerSounds(bool fade);

Category: Sound / Sounds

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10042

    TransmissionClearAll();
    ConversationDataStop();
    SoundStopAllTriggerSounds(false);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Victory);
    libCamp_gf_PrepareForStoryMode(c_gameOverVictory, libCamp_gf_TS_CampaignDifficulty());

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:10213

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Cinematic, PlayerGroupAll(), 0.0);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:11668

        TransmissionClearAll();
        ConversationDataStop();
        SoundStopAllTriggerSounds(false);
        libCamp_gf_TS_CampaignVictory();
    }

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14107

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:14174

    ConversationDataStop();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_Victory);
    if ((libSwaC_gf_StoryMapTypeCheck(lp_mission, c_mapKindUpgrade) == false)) {

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:16268

        TriggerQueueClear(c_triggerQueueRemove);
        TriggerQueuePause(true);
        SoundStopAllTriggerSounds(false);
        libSwaC_gf_ZS_CampaignVictory();
    }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:5040

    UnitKill(UnitFromId(557));
    TriggerStop(gt_IntroMusic);
    SoundStopAllTriggerSounds(true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:5692


    TriggerStop(gt_IntroZerg);
    SoundStopAllTriggerSounds(true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6034

    Wait(0.25, c_timeReal);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:6522


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    Wait(0.0625, c_timeGame);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:7038

    CameraShakeStop(1);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5266

        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
        SoundStopAllTriggerSounds(true);
    }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pshakuras02.sc2map/MapScript.galaxy:5547

    CameraShakeStop(gv_pLAYER_01_USER);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_Silence", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:5140


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    TriggerExecute(gt_Victory, true, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:3491

        TriggerStop(gt_IntroMusic);
        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        SoundStopAllTriggerSounds(true);
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:3852

    }
    SoundStop(gv_victorySound, true);
    SoundStopAllTriggerSounds(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 70.0, lv_fadeDuration);
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8248

    UnitBehaviorRemove(gv_kERRIGAN, "KerriganWalk", 1);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    GameTimeOfDayPause(false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8560

    UnitClearCooldowns(gv_kERRIGAN, true);
    SoundStop(gv_midSound, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Holdout", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:8947

    SoundStop(gv_midSound, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9378

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 1.0);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:9771

    SoundStop(gv_victorySound, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.0);
    SoundStopAllTriggerSounds(false);
    SoundChannelStop(PlayerGroupAll(), c_soundCategoryOther);
    GameSetLighting("UlnarInner", 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/pulnar03.sc2map/MapScript.galaxy:7806


    SoundStop(gv_victoryStinger, false);
    SoundStopAllTriggerSounds(false);
    TriggerStop(gt_VictoryExplosions);
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue01.sc2map/MapScript.galaxy:9544


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(false);
    TransmissionClearAll();
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue03.sc2map/MapScript.galaxy:5942

    Wait(2.0, c_timeGame);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundStopAllTriggerSounds(true);
    UnitSetPosition(gv_cinematicKerrigan, PointFromId(1060), false);
    libNtve_gf_MakeUnitFacePoint(gv_cinematicKerrigan, PointFromId(7), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier01.sc2mapMapScript.galaxy:5040

    UnitKill(UnitFromId(557));
    TriggerStop(gt_IntroMusic);
    SoundStopAllTriggerSounds(true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier02.sc2mapMapScript.galaxy:5692


    TriggerStop(gt_IntroZerg);
    SoundStopAllTriggerSounds(true);
    SoundtrackStopCurrent(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryAmbience, "Ambience_PPurifier02_Quad", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2mapMapScript.galaxy:6034

    Wait(0.25, c_timeReal);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2mapMapScript.galaxy:6522


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    Wait(0.0625, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2mapMapScript.galaxy:7038

    CameraShakeStop(1);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, true, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:5266

        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
        SoundStopAllTriggerSounds(true);
    }

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pshakuras02.sc2mapMapScript.galaxy:5547

    CameraShakeStop(gv_pLAYER_01_USER);
    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "Music_Silence", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2mapMapScript.galaxy:5140


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(true);
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);
    TriggerExecute(gt_Victory, true, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2mapMapScript.galaxy:3491

        TriggerStop(gt_IntroMusic);
        SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
        SoundStopAllTriggerSounds(true);
        SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    }

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2mapMapScript.galaxy:3852

    }
    SoundStop(gv_victorySound, true);
    SoundStopAllTriggerSounds(true);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 70.0, lv_fadeDuration);
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:8248

    UnitBehaviorRemove(gv_kERRIGAN, "KerriganWalk", 1);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);
    GameTimeOfDayPause(false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:8560

    UnitClearCooldowns(gv_kERRIGAN, true);
    SoundStop(gv_midSound, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Holdout", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:8947

    SoundStop(gv_midSound, true);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9378

    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 1.0);
    SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryMusic, false, true);
    SoundStopAllTriggerSounds(true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PUlnar02_Music_Main", c_soundtrackCueAny, c_soundtrackIndexAny, true);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2mapMapScript.galaxy:9771

    SoundStop(gv_victorySound, false);
    SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 100.0, 0.0);
    SoundStopAllTriggerSounds(false);
    SoundChannelStop(PlayerGroupAll(), c_soundCategoryOther);
    GameSetLighting("UlnarInner", 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar03.sc2mapMapScript.galaxy:7806


    SoundStop(gv_victoryStinger, false);
    SoundStopAllTriggerSounds(false);
    TriggerStop(gt_VictoryExplosions);
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue01.sc2mapMapScript.galaxy:9544


    libVCMI_gf_StopCinematicSounds();
    SoundStopAllTriggerSounds(false);
    TransmissionClearAll();
    libVCMI_gf_CinematicModeCampaign(false, c_transitionDurationImmediate, false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue03.sc2mapMapScript.galaxy:5942

    Wait(2.0, c_timeGame);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundStopAllTriggerSounds(true);
    UnitSetPosition(gv_cinematicKerrigan, PointFromId(1060), false);
    libNtve_gf_MakeUnitFacePoint(gv_cinematicKerrigan, PointFromId(7), 0.0);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1413

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libVoiC_gf_PrepareForStoryMode(c_gameOverVictory, libVoiC_gv_pCX_CampaignDifficulty);
    if ((libVoiC_gv_pC_InLoadedMission == true)) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1469

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, false);
    SoundChannelStop(PlayerGroupAll(), c_soundCategoryUI);
    SoundStopAllTriggerSounds(false);
    TransmissionClearAll();
    libVCUI_gf_PU_CreditsEpilogueDisplay();

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1493

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), c_transitionDurationImmediate);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:6831

        TriggerQueueClear(c_triggerQueueRetain);
        TriggerQueuePause(true);
        SoundStopAllTriggerSounds(false);
        if ((libVoiC_gf_PC_CampaignInEpilogue() == true)) {
            libVCMI_gf_PU_CampaignVictory();

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:2258

    libNtve_gf_SendActorMessageToGameRegion(RegionEntireMap(), "Destroy Immediate");
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libComC_gf_CC_TransitionPrepareMissionEnd(c_gameOverVictory, libComC_gv_cCX_CampaignDifficulty);
    if ((libComC_gf_CC_InLoadedMission() == true)) {

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:2290

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    TriggerDebugOutput(1, StringExternal("Param/Value/lib_NCMI_7A38473E"), false);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:5913

        TriggerQueueClear(c_triggerQueueKill);
        TriggerQueuePause(true);
        SoundStopAllTriggerSounds(false);
        libNCMI_gf_NM_CampaignNovaVictory();
    }

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova04.sc2map/MapScript.galaxy:6859

    Wait(0.5, c_timeReal);
    if ((gv_introSound == true)) {
        SoundStopAllTriggerSounds(true);
    }

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:6997

    gv_midStinger = SoundLastPlayed();
    CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
    SoundStopAllTriggerSounds(true);
    GameSetLighting("PortCity", 0.0);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova04.sc2mapMapScript.galaxy:6859

    Wait(0.5, c_timeReal);
    if ((gv_introSound == true)) {
        SoundStopAllTriggerSounds(true);
    }

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:6997

    gv_midStinger = SoundLastPlayed();
    CinematicFade(false, 3.0, c_fadeStyleNormal, ColorWithAlpha(47.06, 19.61, 80.39, 0.00), 0.0, true);
    SoundStopAllTriggerSounds(true);
    GameSetLighting("PortCity", 0.0);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6939

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);
    SoundStopAllTriggerSounds(true);
    TransmissionClearAll();
    libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_CinematicInTransmission);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:6994

    ConversationDataStop();
    libNtve_gf_HideAllCinematicPortraits(PlayerGroupAll());
    SoundStopAllTriggerSounds(false);
    libA3DDD02B_gf_SetAllSoundChannelVolumesCampaign(libA3DDD02B_ge_VolumeChannelModeCampaign_Victory);
    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryAmbience, true);

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:7816

        TriggerQueueClear(c_triggerQueueRemove);
        TriggerQueuePause(true);
        SoundStopAllTriggerSounds(false);
        libA3DDD02B_gf_PP_CampaignVictory();
    }