# Set Sound Volume

Grammar — Set volume of s to volume percent
FlagsNative | Action

Sets sound volume.

# Arguments

  • sound — Sound
  • fixed — Volume

Returns — void

native void SoundSetVolume(sound s, fixed volume);

Category: Sound / Sounds

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2928
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, 100.0)
// L3743
SoundSetVolume(lp_sound, lv_volume)
// L3786
SoundSetVolume(lp_sound, 100.0)
// L3819
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, lv_volume)
// L3822
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, 0.0)
// L17792
SoundSetVolume(gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_music, 100.0)
// L17796
SoundSetVolume(gv_jukeboxes[gv_cantinaJukeboxID].lv_playback.lv_music, 100.0)
// L31753
SoundSetVolume(gv_briefingSoundPlayed, 10.0)
// L2928
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, 100.0)
// L3743
SoundSetVolume(lp_sound, lv_volume)
// L3786
SoundSetVolume(lp_sound, 100.0)
// L3819
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, lv_volume)
// L3822
SoundSetVolume(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, 0.0)
// L17792
SoundSetVolume(gv_jukeboxes[gv_marSaraJukeboxID].lv_playback.lv_music, 100.0)
// L17796
SoundSetVolume(gv_jukeboxes[gv_cantinaJukeboxID].lv_playback.lv_music, 100.0)
// L31753
SoundSetVolume(gv_briefingSoundPlayed, 10.0)
// L7673
SoundSetVolume(SoundLastPlayed(), 75.0)
// L7673
SoundSetVolume(SoundLastPlayed(), 75.0)
// L2860
SoundSetVolume(SoundLastPlayed(), 60.0)
// L2867
SoundSetVolume(SoundLastPlayed(), 100.0)
// L2860
SoundSetVolume(SoundLastPlayed(), 60.0)
// L2867
SoundSetVolume(SoundLastPlayed(), 100.0)