# Play Sound
Grammar — Play soundLink owned by player owningPlayer for audibleMask (at volume% volume, skip the first offset seconds)
Flags —Native
|Action
Plays a sound for the specified player group. Use the “Last Played Sound” function to refer to this sound.
# Arguments
soundlink
— Sound Linkint
— Owning Playerplayergroup
— Audible Maskfixed
— Volumefixed
— Offset
Returns — void
native void SoundPlayForPlayer(
soundlink link,
int inOwningPlayer,
playergroup audibleMask,
fixed volume,
fixed offset,
);
# Related
Category: Sound / Sounds
- Play Sound On Unit —
void
— SoundPlayOnUnitForPlayer - Play Sound At Point —
void
— SoundPlayAtPointForPlayer - Play Sound —
void
— SoundPlayForPlayer - Last Played Sound —
sound
— SoundLastPlayed - Pause Sound —
void
— SoundPause - Stop Sound —
void
— SoundStop - Skip To Sound Offset —
void
— SoundSetOffset - Move Sound —
void
— SoundSetPosition - Wait For Sound —
void
— SoundWait - Set Sound Volume —
void
— SoundSetVolume - Stop All Trigger Sounds —
void
— SoundStopAllTriggerSounds - Stop All Model Sounds —
void
— SoundStopAllModelSounds - Set Sound Listener Gender —
void
— SoundSetListenerGender
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3393
autoA9F6F7EB_val = gv_zergWaveGatherTransmissionCount;
if (autoA9F6F7EB_val == 1) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00027", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3397
}
else if (autoA9F6F7EB_val == 2) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00029", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3401
}
else if (autoA9F6F7EB_val == 3) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00030", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3405
}
else if (autoA9F6F7EB_val == 4) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00070", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3409
}
else if (autoA9F6F7EB_val == 5) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00089", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3413
}
else if (autoA9F6F7EB_val == 6) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00090", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3417
}
else if (autoA9F6F7EB_val == 7) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00028", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3474
autoFBDE61B7_val = gv_zergWaveSendTransmissionCount;
if (autoFBDE61B7_val == 1) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00033", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3478
}
else if (autoFBDE61B7_val == 2) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00034", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:3482
}
else if (autoFBDE61B7_val == 3) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00067", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:8841
Wait(2.0, c_timeGame);
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage2", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeHit1", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFinalHit", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:8843
SoundPlayForPlayer(SoundLink("XelNagaBridgeHit1", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFinalHit", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
UnitIssueOrder(UnitFromId(312), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(318)), c_orderQueueReplace);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9217
gv_amonRoar = SoundLastPlayed();
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage3", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFirstLights", -1), c_maxPlayers, PlayerGroupAll(), 60.0, 0.0);
SoundPlayForPlayer(SoundLink("Prologue_Vespene_Crack_Rumble_2D", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9218
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage3", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFirstLights", -1), c_maxPlayers, PlayerGroupAll(), 60.0, 0.0);
SoundPlayForPlayer(SoundLink("Prologue_Vespene_Crack_Rumble_2D", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
Wait(0.5, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9225
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(892), 1.0, -1, 10.0, true);
Wait(0.5, c_timeGame);
SoundPlayForPlayer(SoundLink("VP03_AmonThunder", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("VP03_VoidCatalyst_Vx_Fx_Long_WhiteGas", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(7.0, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9226
Wait(0.5, c_timeGame);
SoundPlayForPlayer(SoundLink("VP03_AmonThunder", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("VP03_VoidCatalyst_Vx_Fx_Long_WhiteGas", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(7.0, c_timeGame);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 15.0, 4.5);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:10082
UnitGroupRemove(gv_midTempPlayerUnits, UnitGroupRandomUnit(UnitGroupFilter("Stalker", gv_pLAYER_01_USER, gv_midTempPlayerUnits, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive));
}
SoundPlayForPlayer(SoundLink("AmonShadowVolley", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
while ((libNtve_gf_UnitGroupIsDead(gv_midTempPlayerUnits) == false)) {
lv_currentUnit = UnitGroupRandomUnit(gv_midTempPlayerUnits, c_unitCountAlive);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:10206
gv_cinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundPlayForPlayer(SoundLink("Event_Prologue03_VoidSeeker_FlyIn", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2054), 8.0, -1, 10, true);
libA3DDD02B_gf_SendTransmissionCampaign(gv_zeratul, "pMission_VoidPrologue03|Line00064", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:10212
TriggerExecute(gt_VictoryEarthquake, true, false);
UnitIssueOrder(gv_zeratul, OrderTargetingUnit(null, lv_voidSeeker), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("Event_Prologue03_VoidSeeker_Exit", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
autoAA06EE78_g = gv_s3PlayerStalkers;
autoAA06EE78_u = UnitGroupCount(autoAA06EE78_g, c_unitCountAll);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3393
autoA9F6F7EB_val = gv_zergWaveGatherTransmissionCount;
if (autoA9F6F7EB_val == 1) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00027", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3397
}
else if (autoA9F6F7EB_val == 2) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00029", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3401
}
else if (autoA9F6F7EB_val == 3) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00030", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3405
}
else if (autoA9F6F7EB_val == 4) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00070", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3409
}
else if (autoA9F6F7EB_val == 5) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00089", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3413
}
else if (autoA9F6F7EB_val == 6) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00090", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3417
}
else if (autoA9F6F7EB_val == 7) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_Low_Rumble", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00028", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3474
autoFBDE61B7_val = gv_zergWaveSendTransmissionCount;
if (autoFBDE61B7_val == 1) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00033", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3478
}
else if (autoFBDE61B7_val == 2) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00034", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:3482
}
else if (autoFBDE61B7_val == 3) {
SoundPlayForPlayer(SoundLink("Prologue_Zerg_Horde_AmbLow", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
libA3DDD02B_gf_SendTransmissionCampaign(null, "vpMission_VoidPrologue01|Line00067", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:8841
Wait(2.0, c_timeGame);
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage2", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeHit1", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFinalHit", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:8843
SoundPlayForPlayer(SoundLink("XelNagaBridgeHit1", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFinalHit", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
UnitIssueOrder(UnitFromId(312), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(318)), c_orderQueueReplace);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9217
gv_amonRoar = SoundLastPlayed();
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage3", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFirstLights", -1), c_maxPlayers, PlayerGroupAll(), 60.0, 0.0);
SoundPlayForPlayer(SoundLink("Prologue_Vespene_Crack_Rumble_2D", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9218
UnitIssueOrder(UnitFromId(283), Order(AbilityCommand("VoidCatalystStage3", 0)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("XelNagaBridgeFirstLights", -1), c_maxPlayers, PlayerGroupAll(), 60.0, 0.0);
SoundPlayForPlayer(SoundLink("Prologue_Vespene_Crack_Rumble_2D", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
Wait(0.5, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9225
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(892), 1.0, -1, 10.0, true);
Wait(0.5, c_timeGame);
SoundPlayForPlayer(SoundLink("VP03_AmonThunder", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("VP03_VoidCatalyst_Vx_Fx_Long_WhiteGas", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(7.0, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:9226
Wait(0.5, c_timeGame);
SoundPlayForPlayer(SoundLink("VP03_AmonThunder", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("VP03_VoidCatalyst_Vx_Fx_Long_WhiteGas", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(7.0, c_timeGame);
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryOther, 15.0, 4.5);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:10082
UnitGroupRemove(gv_midTempPlayerUnits, UnitGroupRandomUnit(UnitGroupFilter("Stalker", gv_pLAYER_01_USER, gv_midTempPlayerUnits, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive));
}
SoundPlayForPlayer(SoundLink("AmonShadowVolley", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
while ((libNtve_gf_UnitGroupIsDead(gv_midTempPlayerUnits) == false)) {
lv_currentUnit = UnitGroupRandomUnit(gv_midTempPlayerUnits, c_unitCountAlive);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:10206
gv_cinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundPlayForPlayer(SoundLink("Event_Prologue03_VoidSeeker_FlyIn", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2054), 8.0, -1, 10, true);
libA3DDD02B_gf_SendTransmissionCampaign(gv_zeratul, "pMission_VoidPrologue03|Line00064", c_transmissionDurationAdd, 0.0, true, libA3DDD02B_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libA3DDD02B_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:10212
TriggerExecute(gt_VictoryEarthquake, true, false);
UnitIssueOrder(gv_zeratul, OrderTargetingUnit(null, lv_voidSeeker), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("Event_Prologue03_VoidSeeker_Exit", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
autoAA06EE78_g = gv_s3PlayerStalkers;
autoAA06EE78_u = UnitGroupCount(autoAA06EE78_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4088
gv_basic01ElevatorBlocker = UnitLastCreated();
ActorSend(ActorFromDoodad(DoodadFromId(9)), "AnimBracketStop ElevatorUp");
SoundPlayForPlayer(SoundLink("SetPiece_HyperionDoor01_Close", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00012", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4243
CameraPan(gv_p01_USER, Point(((PointGetX(PointFromId(6))+PointGetX(PointFromId(7)))/2), ((PointGetY(PointFromId(6))+PointGetY(PointFromId(7)))/2)), 2.0, -1, 10.0, false);
ActorSend(ActorFromDoodad(DoodadFromId(45)), "AnimBracketStart ElevatorUp Morph Stand,Alternate Morph,Alternate 0 0.500000 AsTimeScale");
SoundPlayForPlayer(SoundLink("SetPiece_HyperionDoor01_Open", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00015", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
while (!((libNtve_gf_UnitInRegion(gv_basic01Marine, RegionCircle(PointFromId(6), 1.0)) == true))) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4249
}
UnitAbilityEnable(gv_basic03Enemy, "attack", true);
SoundPlayForPlayer(SoundLink("UI_MercenaryBriefcase_HireMerc", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerEnable(gt_BasicAttackAttackOrder, true);
TriggerEnable(gt_BasicAttackTargetingMode, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4825
TriggerQueueEnter();
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingWarning", PointFromId(4), Color(0.00, 100.00, 0.00), 524287.0, 270.0);
SoundPlayForPlayer(SoundLink("UI_TerranPing", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
PingSetScale(PingLastCreated(), 2.0);
UnitRemove(gv_basic01ElevatorBlocker);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19495
Wait(3.0, c_timeGame);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00157", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundPlayForPlayer(SoundLink("PAiur04_Dimentional_Recall", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 3.0);
UnitGroupLoopBegin(UnitGroup(null, gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32))), 0));
for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19512
gf_ProtossOutroMakeBeam(PointFromId(91));
Wait(1.0, c_timeGame);
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_01", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamQuake_01a", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gf_ProtossOutroMakeBeam(PointFromId(92));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19513
Wait(1.0, c_timeGame);
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_01", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamQuake_01a", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gf_ProtossOutroMakeBeam(PointFromId(92));
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_02", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19515
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamQuake_01a", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gf_ProtossOutroMakeBeam(PointFromId(92));
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_02", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(1.0, c_timeGame);
gf_ProtossOutroMakeBeam(PointFromId(93));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19518
Wait(1.0, c_timeGame);
gf_ProtossOutroMakeBeam(PointFromId(93));
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_03", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(1.0, c_timeGame);
gf_ProtossOutroMakeBeam(PointFromId(547));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19521
Wait(1.0, c_timeGame);
gf_ProtossOutroMakeBeam(PointFromId(547));
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamStrike_04", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("CS_Tutorial_Protoss_BeamQuake_04a", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(4.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3464
TriggerEnable(TriggerGetCurrent(), false);
Wait(1.5, c_timeAI);
SoundPlayForPlayer(SoundLink("Mutalisk_Yes", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
auto01D9BED9_g = gv_smartMutas;
auto01D9BED9_u = UnitGroupCount(auto01D9BED9_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3473
}
Wait(3.5, c_timeAI);
SoundPlayForPlayer(SoundLink("Event_Lab01_ZerglingRelease", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_BurrowUnburrowZergUnitGroup(gv_smartZerglings, libVCMI_ge_BurrowUnburrowOption_Unburrow);
Wait(0.5, c_timeAI);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3869
if ((RegionContainsPoint(RegionCircle(PointFromId(122), 32.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 2.0, 1.0, 4.0);
SoundPlayForPlayer(SoundLink("PAiur01_HybridShockwave", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3876
Wait(0.7, c_timeAI);
if ((RegionContainsPoint(RegionCircle(PointFromId(122), 32.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
SoundPlayForPlayer(SoundLink("PAiur01_Shak1_sfx_CarrierCrashExplo", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3976
if ((RegionContainsPoint(RegionCircle(PointFromId(479), 32.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 2.0, 1.0, 4.0);
SoundPlayForPlayer(SoundLink("PAiur01_HybridShockwave", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:3985
Wait(0.7, c_timeAI);
if ((RegionContainsPoint(RegionCircle(PointFromId(479), 32.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
SoundPlayForPlayer(SoundLink("PAiur01_Shak1_sfx_CarrierCrashExplo", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:5629
ActorSend(ActorFromDoodad(DoodadFromId(2094)), "Signal Work");
if ((RegionContainsPoint(RegionFromId(63), CameraGetTarget(gv_pLAYER_01_USER)) == true) && (VisIsVisibleForPlayer(gv_pLAYER_01_USER, CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
SoundPlayForPlayer(SoundLink("PAiur01_MothershipFlyby1", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:5635
if ((libVCMI_gf_PlayerInCinematicModeCampaign() == false) && (libVCMI_gf_GameIsOver() == false)) {
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 2.0, 3.0, 6.0);
SoundPlayForPlayer(SoundLink("PAiur01_MothershipFlyby2", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:5642
if ((libVCMI_gf_PlayerInCinematicModeCampaign() == false) && (libVCMI_gf_GameIsOver() == false)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 1.0, 3.0);
SoundPlayForPlayer(SoundLink("PAiur01_MothershipExplosion1", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("PAiur01_MothershipExplosion2", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:5643
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 1.0, 3.0);
SoundPlayForPlayer(SoundLink("PAiur01_MothershipExplosion1", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("PAiur01_MothershipExplosion2", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:1529
if ((libLotv_gf_DifficultyValueInt2(1, 1, 0, 0) == 1)) {
CameraPan(gv_pLAYER_01_USER, PointWithOffsetPolar(PointFromId(197), 1.0, 270.0), 2.0, -1, 10.0, true);
SoundPlayForPlayer(SoundLink("PAiur02_ReticuleAppears", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerEnable(gt_TeachBlinkEnterBeacon, true);
TriggerExecute(gt_TeachBlinkEnterBeacon, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:6673
UnitIssueOrder(gv_introZeratul, OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffset(UnitGetPosition(gv_introZeratul), 1.5, 1.5)), c_orderQueueReplace);
TransmissionWait(TransmissionLastSent(), 0.0);
SoundPlayForPlayer(SoundLink("PAiur02_Music_Stinger", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gv_introStinger = SoundLastPlayed();
TriggerExecute(gt_IntroZergUnburrow, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:6898
}
SoundPlayForPlayer(SoundLink("Event_Lab01_ZerglingRelease", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_CreateUnitsAtPoint2(1, "ZerglingBurrowed", 0, gv_pLAYER_02_ZERG, PointFromId(2303));
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7066
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(20), (SoundLengthSync(SoundLink(ConversationDataGetSound("pMission_Aiur02|Line00172", true), c_soundIndexAny)) - 2), -1, 10.0, true);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00172", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundPlayForPlayer(SoundLink("PAiur02_ReticuleAppears", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_MidReviveBase, true, false);
gv_cinematicCompleted = true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7457
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PAiur02_Music_CS1", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundPlayForPlayer(SoundLink("PAiur02_ArtanisCorruptionAmbience", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gv_artanisAmbience = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Light", "Tremor", 1.0, 3.0, 5.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7475
TriggerExecute(gt_MidZealotConfusion, true, false);
libVCMI_gf_PlaySoundCinematic(SoundLink("PAiur02_AmonCorruption", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("pAiur02_Cine_Amon_Quake", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00077", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_DontShowPortrait, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TriggerStop(gt_MidZealotConfusion);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7480
CameraShakeStop(gv_pLAYER_01_USER);
libVCMI_gf_PlaySoundCinematic(SoundLink("PAiur02_AmonTransfer", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("PAiur02_ZealotBam", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
autoF99499A8_g = UnitGroup(null, gv_pLAYER_07_AIUR, RegionFromId(12), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoF99499A8_u = UnitGroupCount(autoF99499A8_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:665
libNtve_gf_CreateUnitsWithDefaultFacing(1, "NydusCanal", 0, gv_pLAYER_02_DOMINION2, lp_cHOSEN_POINT);
lv_nydusWorm = UnitLastCreated();
SoundPlayForPlayer(SoundLink("Event_Aiur03_Victory_Nydus_01", -1), c_maxPlayers, PlayerGroupAll(), 120.0, 0.0);
libNtve_gf_SendActorMessageToUnit(lv_nydusWorm, "AnimPlay Birth Birth");
Wait(7.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1606
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisiblePylon", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, UnitGetPosition(gv_powerCells[2]));
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("SOAPylonPowerImpact", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_PowerCellActivatedQ, true, false);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1658
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisiblePylon", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, UnitGetPosition(gv_powerCells[3]));
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("SOAPylonPowerImpact", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_PowerCellActivatedQ, true, false);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1711
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisiblePylon", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, UnitGetPosition(gv_powerCells[4]));
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("SOAPylonPowerImpact", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_PowerCellActivatedQ, true, false);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1764
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisiblePylon", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, UnitGetPosition(gv_powerCells[5]));
Wait(2.0, c_timeGame);
SoundPlayForPlayer(SoundLink("SOAPylonPowerImpact", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_PowerCellActivatedQ, true, false);
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1839
Wait(2.0, c_timeAI);
TriggerExecute(gt_EventWave2, true, false);
SoundPlayForPlayer(SoundLink("PAiur03_NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(3.0, c_timeAI);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:1855
Wait(2.0, c_timeAI);
TriggerExecute(gt_EventWave3, true, false);
SoundPlayForPlayer(SoundLink("PAiur03_NydusWorm_Birth", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PAiur03_Music_LastObjective", c_soundtrackCueAny, c_soundtrackIndexAny, true);
TriggerQueueExit();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:2812
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/35E6D19B"), null, RegionGetCenter(RegionFromId(31)));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), RegionGetCenter(RegionFromId(31)), 3.0, Color(100.00, 0.00, 0.00));
SoundPlayForPlayer(SoundLink("Event_Expedition03_ProtossAlarm", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(1.0, c_timeAI);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:2857
UIAlertPoint("Trigger", gv_pLAYER_01_USER, StringExternal("Param/Value/86C48E0F"), null, PointFromId(1099));
libVCMI_gf_PingMinimapCampaign(PlayerGroupAll(), PointFromId(1099), 3.0, Color(100.00, 0.00, 0.00));
SoundPlayForPlayer(SoundLink("Event_Expedition03_ProtossAlarm", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(1.0, c_timeAI);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:4106
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(434), 0.0, -1, 10, true);
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
SoundPlayForPlayer(SoundLink("Event_Purifier02_Zerg_Walla_01", -1), c_maxPlayers, PlayerGroupAll(), 300.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur03|Line00086", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundPlayForPlayer(SoundLink("Event_Purifier02_Zerg_Walla_02", -1), c_maxPlayers, PlayerGroupAll(), 400.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:4069
libNtve_gf_PlayAnimation(gv_alarakBlastWave, c_animNameDefault, "Birth", 0, c_animTimeDefault);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 3.0);
SoundPlayForPlayer(SoundLink("PAiur04_Citadel_ShockWave", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
TriggerExecute(gt_CitadelVictory, true, false);
Wait(0.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:4072
TriggerExecute(gt_CitadelVictory, true, false);
Wait(0.5, c_timeGame);
SoundPlayForPlayer(SoundLink("PAiur04_Citadel_ShockWave_RockDebris", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
auto81F81720_g = UnitGroup(null, gv_pLAYER_05_AMONS_FORCES, RegionFromId(88), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto81F81720_u = UnitGroupCount(auto81F81720_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:6090
UnitKill(gv_templeBarrierBeacon);
SoundPlayForPlayer(SoundLink("PAiur04_BarrierDisipate", 0), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
UIAlertClear(gv_pLAYER_01_USER);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(264)), c_animNameDefault, "Death", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:8372
}
Wait(1.0, c_timeAI);
SoundPlayForPlayer(SoundLink("NydusWorm_Birth", 0), c_maxPlayers, PlayerGroupAll(), 150.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 3.0);
gf_CreateNydusWormCaverns(5.0, 5.0, true, false, "Roach", 2, "Hydralisk", libLotv_gf_DifficultyValueInt2(1, 1, 1, 2), "Zergling", 4, PointFromId(1368));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:8514
TriggerExecute(gt_CavernsAccessPointCaveRight, true, false);
Wait(5.0, c_timeAI);
SoundPlayForPlayer(SoundLink("NydusWorm_Birth", 0), c_maxPlayers, PlayerGroupAll(), 150.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 3.0);
gf_CreateNydusWormCaverns(5.0, 5.0, true, false, "Roach", 2, "Hydralisk", 1, "Zergling", libLotv_gf_DifficultyValueInt2(4, 4, 4, 6), PointFromId(1262));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10045
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PAiur04_Music_MidTransition", c_soundtrackCueAny, c_soundtrackIndexAny, false);
SoundPlayForPlayer(SoundLink("PAiur04_Music_MidTransitionAlarakStinger", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gv_midStinger = SoundLastPlayed();
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10057
UnitIssueOrder(UnitLastCreated(), OrderTargetingUnit(AbilityCommand("BeamCaster2", 0), UnitFromId(1251)), c_orderQueueReplace);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_alarak), c_animNameDefault, "Hover Superior", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayForPlayer(SoundLink("PAiur04_Alarak_Destroys_PowerPoint", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gv_midCrystalSound = SoundLastPlayed();
for (auto4FC94F91_i = 1; auto4FC94F91_i <= auto4FC94F91_n; auto4FC94F91_i += 1) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10063
Wait(0.1, c_timeGame);
}
SoundPlayForPlayer(SoundLink("PAiur04_GateExplosion", 0), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
for (auto838941CE_i = 1; auto838941CE_i <= auto838941CE_n; auto838941CE_i += 1) {
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Protoss, RegionRandomPoint(RegionFromId(96)));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10293
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 3.0);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(756)), c_animNameDefault, "Death", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
SoundPlayForPlayer(SoundLink("Aiur_PowerPoint_Death", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
Wait(0.5, c_timeGame);
Wait(9.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10525
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingUnit(AbilityCommand("BeamCaster8", 0), UnitFromId(201)), c_orderQueueReplace);
SoundPlayForPlayer(SoundLink("PAiur04_Karax_PowerPoint_KillShot", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
gv_midCrystalSound = SoundLastPlayed();
Wait(0.5, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4002
GameSetLighting("AiurTempleJungleAmonHostAlive", 6.0);
CameraShake(1, "Medium", "Earthquake", 16.0, 0.0, 16.0);
SoundPlayForPlayer(SoundLink("pAiur02_Cine_Amon_Quake", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
Wait(2.0, c_timeGame);
libVoiC_gf_SetAllSoundChannelVolumesCampaign(libVoiC_ge_VolumeChannelModeCampaign_Speech);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4726
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PAiur05_Music_Intro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_Amb", -1), c_maxPlayers, PlayerGroupAll(), 70.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00140", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00053", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4730
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00053", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00141", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_ShardReveal", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_SendActorMessageToGameRegion(RegionFromId(3), "Signal TreeFire");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:4739
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00143", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
TransmissionWait(TransmissionLastSent(), 3.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05_OpenCine_SkyBeam", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
TriggerExecute(gt_IntroVoidRiftEvent, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5097
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2605), 0.0, -1, 10, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(883), 12.0, -1, 10, true);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_AmonAwake", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "PAiur05_Music_Outro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5110
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(319), 0.0, -1, 10, true);
Wait(1.0, c_timeGame);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_AmonShoots", -1), c_maxPlayers, PlayerGroupAll(), 90.0, 0.0);
Wait(2.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.0, 1.0, 8.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5125
SoundChannelMute(PlayerGroupAll(), c_soundCategoryAmbient, false);
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5126
SoundChannelMute(PlayerGroupAll(), c_soundCategoryDoodad, false);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_Post_CS_Vx", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
SoundtrackPause(PlayerGroupAll(), c_soundtrackCategoryAmbience, false, true);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur05|Line00133", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5135
Wait(2.5, c_timeGame);
UnitKill(gv_amonUnit);
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_SoABeam1", -1), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libNtve_gf_ShowHideDoodadsInRegion(true, RegionEntireMap(), "SOA_Beam");
ActorSend(ActorFromDoodad(DoodadFromId(2567)), "AnimPlay Birth Birth");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5140
Wait(1.0, c_timeGame);
libVCMI_gf_SendActorMessageToDoodadsInRegion("Signal DoodadDeath", "XelNaga_Amon_Temple", RegionFromId(16));
SoundPlayForPlayer(SoundLink("Event_Aiur05Victory_OrbitalStrikes", -1), c_maxPlayers, PlayerGroupAll(), 80.0, 0.0);
TriggerExecute(gt_VictoryOrbitalStrikes, true, false);
Wait(1.0, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:581
gv_spearTierState[lp_index] = false;
TriggerQueueEnter();
SoundPlayForPlayer(SoundLink("Event_SoA_Damage", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 0.75, 2.25);
autoF130F3D0_var = 1;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:594
if (auto0AC234E3_val == 1) {
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00120", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
SoundPlayForPlayer(SoundLink("Alarm_SoA_Protoss", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00114", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:598
}
else if (auto0AC234E3_val == 2) {
SoundPlayForPlayer(SoundLink("Alarm_SoA_Protoss", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00115", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:602
}
else if (auto0AC234E3_val == 3) {
SoundPlayForPlayer(SoundLink("Alarm_SoA_Protoss", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00116", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:606
}
else if (auto0AC234E3_val == 4) {
SoundPlayForPlayer(SoundLink("Alarm_SoA_Protoss", 0), c_maxPlayers, PlayerGroupAll(), 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00121", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur06|Line00122", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);