# Stop Sound

Grammar — Stop s fade|Fade Option
FlagsNative | Action

Stops a sound.

# Arguments

Returns — void

native void SoundStop(sound s, bool fade);

Category: Sound / Sounds

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L3837
SoundStop(lv_sound, true)
// L2441
SoundStop(gv_soundEmitterCheers, true)
// L1462
SoundStop(SoundLastPlayed(), true)
// L1538
SoundStop(SoundLastPlayed(), true)
// L1614
SoundStop(SoundLastPlayed(), true)
// L3150
SoundStop(gv_soundHackingLoop, false)
// L3343
SoundStop(gv_soundHackingLoop, false)
// L3476
SoundStop(gv_soundHackingLoop, false)
// L5428
SoundStop(gv_soundStatic, true)
// L5543
SoundStop(gv_soundStatic, true)
// L8322
SoundStop(lv_soundStatic, true)
// L5597
SoundStop(gv_crowdSoundEmitter, true)
// L2829
SoundStop(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, true)
// L3753
SoundStop(lp_sound, false)
// L12518
SoundStop(gv_sceneSound, true)
// L12995
SoundStop(gv_briefingMovieSound, true)
// L13000
SoundStop(gv_briefingSoundPlayed, true)
// L14554
SoundStop(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_music, true)
// L23282
SoundStop(gv_charArtifactOpenSound, true)
// L32350
SoundStop(gv_briefingSoundPlayed, true)
// L32488
SoundStop(gv_briefingSoundPlayed, true)
// L32610
SoundStop(gv_briefingSoundPlayed, true)
// L3837
SoundStop(lv_sound, true)
// L2441
SoundStop(gv_soundEmitterCheers, true)
// L1462
SoundStop(SoundLastPlayed(), true)
// L1538
SoundStop(SoundLastPlayed(), true)
// L1614
SoundStop(SoundLastPlayed(), true)
// L3150
SoundStop(gv_soundHackingLoop, false)
// L3343
SoundStop(gv_soundHackingLoop, false)
// L3476
SoundStop(gv_soundHackingLoop, false)
// L5428
SoundStop(gv_soundStatic, true)
// L5543
SoundStop(gv_soundStatic, true)
// L8322
SoundStop(lv_soundStatic, true)
// L5597
SoundStop(gv_crowdSoundEmitter, true)
// L2829
SoundStop(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_music, true)
// L3753
SoundStop(lp_sound, false)
// L12518
SoundStop(gv_sceneSound, true)
// L12995
SoundStop(gv_briefingMovieSound, true)
// L13000
SoundStop(gv_briefingSoundPlayed, true)
// L14554
SoundStop(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_music, true)
// L23282
SoundStop(gv_charArtifactOpenSound, true)
// L32350
SoundStop(gv_briefingSoundPlayed, true)
// L32488
SoundStop(gv_briefingSoundPlayed, true)
// L32610
SoundStop(gv_briefingSoundPlayed, true)

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L1615
SoundStop(libCamp_gv__CB_Current_Sound[lp_playerIndex], true)
// L11931
SoundStop(lv_sound, false)

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L8849
SoundStop(gv_voidCatalystLoop, true)
// L8992
SoundStop(gv_voidCatalystLoop, true)
// L8993
SoundStop(gv_introBridgeLoop, true)
// L8994
SoundStop(gv_channelStartSound, true)
// L9408
SoundStop(gv_amonStinger, true)
// L9409
SoundStop(gv_amonRoar, true)
// L9687
SoundStop(gv_voidCatalystLoop, true)
// L9847
SoundStop(gv_voidCatalystLoop, true)
// L5328
SoundStop(gv_introOneShot, true)
// L4564
SoundStop(gv_introFlashbackSound, true)
// L4702
SoundStop(gv_introFlashbackSound, true)
// L5289
SoundStop(gv_midScourgeStinger, true)
// L5290
SoundStop(gv_midCruiserStinger, true)
// L5551
SoundStop(gv_victorySound, true)
// L856
SoundStop(gv_nukeSeekSound, true)
// L898
SoundStop(gv_midNukeSeek, true)
// L950
SoundStop(gv_midNukeSeek, true)
// L5531
SoundStop(gv_introBaseSound, true)
// L5671
SoundStop(gv_introZergSound, true)
// L5672
SoundStop(gv_introBaseSound, true)
// L6100
SoundStop(gv_midNukeLaunch, true)
// L6101
SoundStop(gv_midNukeSeek, true)
// L6649
SoundStop(gv_secondaryAmbienceSound, true)
// L6652
SoundStop(gv_nukeSeekSound, true)
// L750
SoundStop(gv_flashFreezeSound, true)
// L6395
SoundStop(gv_flashFreezeSound, true)
// L6498
SoundStop(gv_flashFreezeSound, true)
// L7107
SoundStop(gv_flashFreezeSound, true)
// L7233
SoundStop(gv_flashFreezeSound, true)
// L7974
SoundStop(gv_victoryEndWinHordeSound, true)
// L5228
SoundStop(gv_introSounds[auto4F4DDCA7_var], true)
// L8849
SoundStop(gv_introWarpSound1, true)
// L8850
SoundStop(gv_introWarpSound2, true)
// L8851
SoundStop(gv_introKerriganSound, true)
// L8852
SoundStop(gv_introDeathSound, true)
// L9186
SoundStop(gv_midExplosionSound, true)
// L9187
SoundStop(gv_midStasisSound, true)
// L9539
SoundStop(gv_victoryZergSound, true)
// L9602
SoundStop(gv_victoryZergSound, true)
// L6838
SoundStop(gv_introAmbience, true)
// L6839
SoundStop(gv_introBackground, true)
// L6840
SoundStop(gv_introWarning, true)
// L6841
SoundStop(gv_introMarineRunBy, true)
// L7254
SoundStop(gv_midGasStinger, true)
// L7255
SoundStop(gv_midAlert, true)
// L5511
SoundStop(gv_introAlarm, true)
// L5512
SoundStop(gv_introZergSounds, true)
// L5513
SoundStop(gv_introHybridSound, true)
// L4805
SoundStop(gv_introStinger, true)
// L4806
SoundStop(gv_introUltraliskSound1, true)
// L4807
SoundStop(gv_introUltraliskSound2, true)
// L4808
SoundStop(gv_introUltraliskSound3, true)
// L4809
SoundStop(gv_introUltraliskSound4, true)
// L4810
SoundStop(gv_introZealotSound, true)