# Stop All Model Sounds
Grammar — Stop all model sounds
Flags —Native
|Action
Stops all model sounds.
Returns — void
native void SoundStopAllModelSounds();
# Related
Category: Sound / Sounds
- [F] —
void
— Play Sound On Unit — ( SoundPlayOnUnitForPlayer ) - [F] —
void
— Play Sound At Point — ( SoundPlayAtPointForPlayer ) - [F] —
void
— Play Sound — ( SoundPlayForPlayer ) - [F] —
sound
— Last Played Sound — ( SoundLastPlayed ) - [F] —
void
— Pause Sound — ( SoundPause ) - [F] —
void
— Stop Sound — ( SoundStop ) - [F] —
void
— Skip To Sound Offset — ( SoundSetOffset ) - [F] —
void
— Move Sound — ( SoundSetPosition ) - [F] —
void
— Wait For Sound — ( SoundWait ) - [F] —
void
— Set Sound Volume — ( SoundSetVolume ) - [F] —
void
— Stop All Trigger Sounds — ( SoundStopAllTriggerSounds ) - [F] —
void
— Stop All Model Sounds — ( SoundStopAllModelSounds ) - [F] —
void
— Set Sound Listener Gender — ( SoundSetListenerGender )
# Examples
# campaigns/liberty.sc2campaign
// L12520
SoundStopAllModelSounds()
// L12520
SoundStopAllModelSounds()
// L8835
SoundStopAllModelSounds()
// L8835
SoundStopAllModelSounds()